I was asked for a Midrange Hunter as a baseline for the new metagame
There will be cards coming in and out on april 6th, but here is a baseline for those asking.
_mulligan.txt
// This File: deck.txt
// Author: CJ
// Version: 1.1 (Mar-31-2017)
// Deck Name: Standard Midrange Hunter
// Hero: Hunter
// Deck Type: Midrange (Control)
// - H U N T E R --------------------------------
// [1] Fiery Bat (OG_179) 2x
// [2] Kindly Grandmother (KAR_005) 2x
// [2] Quick Shot (BRM_013) 2x
// [2] Explosive Shot (EX1_537) 2x
// [2] Trogg Beastrager (CFM_338) 2x
// [2] Kings Elekk (AT_058) 1x
// [3] Animal Companion (NEW1_031) 2x
// [3] Eaglehorn Bow (EX1_536) 2x
// [3] Rat Pack (CFM_316) 2x
// [3] Kill Command (EX1_539) 2x
// [3] Unleash the Hounds (EX1_538) 2x
// [4] Houndmaster (DS1_070) 2x
// [6] Savannah Highmane (EX1_534) 2x
// [9] Call of the Wild (OG_211) 1x
// - N E U T R A L -----------------------------
// [4] Barnes (KAR_114) 1x
// [8] Ragnaros (TBA01_1) 1x
// [5] Burgly Bully (CFM_669) 1x
// [10] N'Zoth the Corrupter (OG_133) 1x
// - A L L --------------------------------------
// 1-DROP
// 1x Fiery Bat
hold;hunter;all;OG_179:1
// 1x Fiery Bat + coin
hold;hunter;all;OG_179:2;coin
// 2-DROP
// 1x Huge Toad
hold;hunter;all;LOE_046:1
// 1x Huge Toad + coin
hold;hunter;all;LOE_046:2;coin
// 1x Kindly Grandmother
hold;hunter;all;KAR_005:1
// 2x Kindly Grandmother + coin
hold;hunter;all;KAR_005:2;coin
// 1x King's Elekk
hold;hunter;all;AT_058:1
// 2x King's Elekk + coin
hold;hunter;all;AT_058:2;coin
// 1x Trogg Beastrager (CFM_338)
hold;hunter;all;CFM_338:1
// 2x Trogg Beastrager (CFM_338) + coin
hold;hunter;all;CFM_338:2;coin
// 4-DROP
// 1 x Houndmaster + 1-drop + 2-drop + 3-drop
hold;hunter;all;DS1_070:1:OG_179+LOE_046+NEW1_031/OG_179+AT_058+NEW1_031
hold;hunter;all;DS1_070:1:OG_179+KAR_005+NEW1_031/OG_179+EX1_531+NEW1_031
// - D R U I D ----------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;druid;NEW1_031:1
// 4-DROP
// 1 x Barnes
hold;hunter;druid;KAR_114:1
// - H U N T E R --------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;hunter;NEW1_031:1
// - M A G E ------------------------------------
// 2-DROP
// Quick Shot
hold;hunter;mage;BRM_013:1
// 3-DROP
// 1 x Animal Companion
hold;hunter;hunter;NEW1_031:1
// 1 x Eaglehorn Bow + 2 drop
hold;hunter;mage;EX1_536:1:LOE_046/KAR_005/AT_058
// 1 x Eaglehorn Bow + 1-drop + 2 drop
hold;hunter;mage;EX1_536:1:OG_179+LOE_046/OG_179+KAR_005/OG_179+AT_058
// 1 x Eaglehorn Bow + 1 drop + coin
hold;hunter;mage;EX1_536:1:OG_179;coin
// - P A L A D I N ------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;pala;NEW1_031:1
// 4-DROP
// 1 x Barnes
hold;hunter;pala;KAR_114:1
// - P R I E S T --------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;priest;NEW1_031:1
// 1 x Eaglehorn Bow + 2 drop
hold;hunter;priest;EX1_536:1:LOE_046/KAR_005/AT_058
// 1 x Eaglehorn Bow + 1-drop + 2 drop
hold;hunter;priest;EX1_536:1:OG_179+LOE_046/OG_179+KAR_005/OG_179+AT_058
// 1 x Eaglehorn Bow + 1 drop + coin
hold;hunter;priest;EX1_536:1:OG_179;coin
// - R O G U E ----------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;thief;NEW1_031:1
// 1 x Eaglehorn Bow + 2 drop
hold;hunter;thief;EX1_536:1:LOE_046/KAR_005/AT_058
// 1 x Eaglehorn Bow + 1-drop + 2 drop
hold;hunter;thief;EX1_536:1:OG_179+LOE_046/OG_179+KAR_005/OG_179+AT_058
// 1 x Eaglehorn Bow + 1 drop + coin
hold;hunter;thief;EX1_536:1:OG_179;coin
// - S H A M A N --------------------------------
// 2-DROP
// Quick Shot + 1 or 2-drop
hold;hunter;shaman;BRM_013:1:LOE_046/OG_179/KAR_005/AT_058
// 3-DROP
// 1 x Animal Companion + 1 or 2 drop
hold;hunter;shaman;NEW1_031:1:LOE_046/OG_179/KAR_005/AT_058
// 1 x Eaglehorn Bow + 2 drop
hold;hunter;shaman;EX1_536:1:LOE_046/KAR_005/AT_058
// 1 x Eaglehorn Bow + 1-drop + 2 drop
hold;hunter;shaman;EX1_536:1:OG_179+LOE_046/OG_179+KAR_005/OG_179+AT_058
// 1 x Eaglehorn Bow + 1 drop + coin
hold;hunter;shaman;EX1_536:1:OG_179;coin
// Unleash the Hounds (EX1_538) + coin
hold;hunter;shaman;EX1_538:1;coin
// Unleash the Hounds (EX1_538) + 1 or 2 drop
hold;hunter;shaman;EX1_538:1:LOE_046/OG_179/KAR_005/AT_058/EX1_531
// - W A R L O C K ------------------------------
// 2-DROP
// Quick Shot + 1 or 2-drop
hold;hunter;warlock;BRM_013:1:LOE_046/OG_179/KAR_005/AT_058
// 3-DROP
// 1 x Animal Companion + 1 or 2 drop
hold;hunter;warlock;NEW1_031:1:LOE_046/OG_179/KAR_005/AT_058
// 1 x Eaglehorn Bow + 2 drop
hold;hunter;warlock;EX1_536:1:LOE_046/KAR_005/AT_058
// 1 x Eaglehorn Bow + 1-drop + 2 drop
hold;hunter;warlock;EX1_536:1:OG_179+LOE_046/OG_179+KAR_005/OG_179+AT_058
// 1 x Eaglehorn Bow + 1 drop + coin
hold;hunter;warlock;EX1_536:1:OG_179;coin
// - W A R R I O R ------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;warrior;NEW1_031:1
// 4-DROP
// 1 x Barnes
hold;hunter;warrior;KAR_114:1
settings.txt
// This File: settings.txt
// Author: CJ
// Version: 1.1 (Mar-31-2017)
// Deck Name: Mid-Range Hunter
// Hero: Hunter
// Deck Type: Mid-Range (Control)
enfacehp = 29; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 6500; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1300; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = false; //play around some enemy aoe spells?
playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 40; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 260; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 26; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 26; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 260; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 50; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
// everything below is recommended to only be in your base settings.txt because they are personal choices
// some may purposefully not reload with auto-config-switching
// deck builders please start omitting these from your deck specific settings
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false; //concede if the enemy board is too good (recommended = false)
//concedeOnBoardValue = -900 //concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false; //set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false; //use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1; //network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804; //tcp port to connect on
logBuffer = 0; //max log messages to buffer before writing to disk (0 causes a lot of disk activity but helps ensure data is written before possible crashes)
combo.txt
// This File: _combo.txt
// Author: CJ
// Version: 1.1 (Mar-30-2017)
// Deck Name: Standard Midrange Hunter
// Hero: Hunter
// Deck Type: Midrange (Control)
// [Nudge] [1] Fiery Bat (OG_179) > [2] King's Elekk (AT_058)
OG_179,0;nxttrn;AT_058,0;mana:1;bonusfirst:15;bonussecond:0;hero:hunter
// [Nudge] [1] Fiery Bat (OG_179) > Trogg Beastrager (CFM_338)
OG_179,0;nxttrn;CFM_338,0;mana:1;bonusfirst:15;bonussecond:0;hero:hunter
// [Nudge] [0] The Coin (GAME_005) + [6] Savannah Highmane (EX1_534)
GAME_005,1;EX1_534,0;mana:5;bonus:50;hero:hunter
// [Nudge] Force [4] Barnes (KAR_114)
KAR_114,0;mana:4;bonus:11;hero:hunter
// [Nudge] Burgly Bully (CFM_669) > [6] Savannah Highmane (EX1_534)
CFM_669,0;nxttrn;EX1_534,0;mana:5;bonusfirst:10;bonussecond:20;hero:hunter
// [Nudge] [5] Tundra Rhino (DS1_178) > [6] Savannah Highmane (EX1_534)
DS1_178,0;nxttrn;EX1_534,0;mana:5;bonusfirst:10;bonussecond:20;hero:hunter
// [Nudge] Force [6] Savannah Highmane (EX1_534)
EX1_534,0;mana:6;bonus:10;hero:hunter
// [Nudge] [0] The Coin (GAME_005) + [9] Call of the Wild (OG_211)
GAME_005,1;OG_211,0;mana:7;bonus:50;hero:hunter
// Cardvalue Quickshot (BRM_013)
cardvalue:BRM_013,4
// Cardvalue Unleash the Hounds (EX1_538)
cardvalue:EX1_538,10
// Cardvalue Kill Command (EX1_539)
cardvalue:EX1_539,7
// Cardvalue Deadly shot (EX1_617)
cardvalue:EX1_617,8
// Cardvalue Infested Wolf (OG_216)
cardvalue:OG_216,-11
// Cardvalue N'Zoth the Corrupter (OG_133)
cardvalue:OG_133,8
// Houndmaster (DS1_070)
cardvalue:DS1_070,-3
// Cardvalue Barnes (KAR_114)
cardvalue:KAR_114,-10
// Cardvalue Kindly Grandmother (KAR_005)
cardvalue:KAR_005,-1
// Cardvalue Eaglehorn Bow (EX1_536)
cardvalue:EX1_536,-2
// Cardvalue Astral Communion (AT_043)
cardvalue:AT_043,500