Here is the Trump 1.4 Zoolock combo/mulligan/settings I have been working on. Like I said earlier, I will work on the discovery as soon as sepefeets has better integration. One note, I lowered the settings due some roping issues after the 121.2 update.
_combo.txt
// This File: _combo.txt
// Author: scottbreak
// Version: 0.1 (22-Jun-16)
// Deck Name: Standard Zoolock
// Hero: Warlock
// Deck Type: Control
// Cardvalue Leeroy Jenkins
cardvalue:EX1_116,30
//Knife Juggler (NEW1_019) + Forbidden Ritual (OG_114)
NEW1_019,0;OG_114,0;mana:5;bonus:25;hero:warlock
//Darkshire Councilman (OG_113) + Forbidden Ritual (OG_114)
OG_113,0;OG_114,0;mana:6;bonus:50;hero:warlock
_mulligan.txt
// This File: _mulligan.txt
// Author: scottbreak
// Version: 0.1 (22-Jun-16)
// Deck Name: Standard Zoolock
// Hero: Warlock
// Deck Type: Control
// - D E C K ------------------------------------
// [0] Forbidden Ritual x1 (OG_114)
// [1] Mortal Coil x1 (EX_302)
// [1] Power Overwhelming x2 (EX1_316)
// [1] Soulfire x1 (EX1_308)
// [1] Abusive Sergeant x2 (CS2_188)
// [1] Argent Squire x2 (EX1_008)
// [1] Flame Imp x2 (EX1_319)
// [1] Possessed Villaged x2 (OG_241)
// [1] Voidwalker x2 (CS2_065)
// [2] Dark Peddler x2 (LOE_023)
// [2] Dire Wolf Alpha x2 (EX1_162)
// [2] Flame Juggler x1 (AT_094)
// [2] Knife Juggler x2 (NEW1_019)
// [3] Darkshire Councilman x2 (OG_113)
// [3] Imp Gang Boss x2 (BRM_006)
// [4] Defender of Argus x2 (EX1_093)
// [5] Leeroy Jenkins x1 (EX1_116)
// [10] Sea Giant x1 (EX1_586)
// - A L L --------------------------------------
// Flame Imp (EX1_319)
hold;warlock;all;EX1_319
// Voidwalker (CS2_065)
hold;warlock;all;CS2_065
// Possessed Villaged (OG_241)
hold;warlock;all;OG_241
// Argent Squire (EX1_008)
hold;warlock;all;EX1_008
// Dark Peddler (LOE_023)
hold;warlock;all;LOE_023
// Flame Juggler (AT_094)
hold;warlock;all;AT_094
// Imp Gang Boss x1 (BRM_006)
hold;warlock;all;BRM_006:1
// Imp Gang Boss x2 (BRM_006)
hold;warlock;all;BRM_006:2;coin
// - D R U I D ----------------------------------
// Knife Juggler (NEW1_019)
hold;warlock;druid;NEW1_019:1
// Darkshire Councilman x1 (OG_113)
hold;warlock;druid;OG_113:1
// Darkshire Councilman x2 (OG_113)
hold;warlock;druid;OG_113:2;coin
// - H U N T E R --------------------------------
// Abusive Sergeant (CS2_188)
hold;warlock;hunter;CS2_188
// Mortal Coil (EX_302)
hold;warlock;hunter;EX_302
// - M A G E ------------------------------------
// Knife Juggler x1 (NEW1_019)
hold;warlock;mage;NEW1_019:1
// Darkshire Councilman x1 (OG_113)
hold;warlock;mage;OG_113:1
// - P A L A D I N ------------------------------
// Knife Juggler x1 (NEW1_019)
hold;warlock;pala;NEW1_019:1
// Mortal Coil (EX_302)
hold;warlock;pala;EX_302
// Abusive Sergeant x 1 (CS2_188)
hold;warlock;pala;CS2_188:1
// - P R I E S T --------------------------------
// Knife Juggler x1 (NEW1_019)
hold;warlock;priest;NEW1_019:1
// Darkshire Councilman x1 (OG_113)
hold;warlock;priest;OG_113:1
// Abusive Sergeant (CS2_188)
hold;warlock;priest;CS2_188
// - R O G U E ----------------------------------
// Darkshire Councilman x1 (OG_113)
hold;warlock;thief;OG_113:1
// - S H A M A N --------------------------------
// Mortal Coil (EX_302)
hold;warlock;shaman;EX_302
// Abusive Sergeant x1 (CS2_188)
hold;warlock;shaman;CS2_188:1
// - W A R L O C K ------------------------------
// Mortal Coil (EX_302)
hold;warlock;warlock;EX_302
// Knife Juggler x1 (NEW1_019)
hold;warlock;warlock;NEW1_019:1
// Abusive Sergeant (CS2_188)
hold;warlock;warlock;CS2_188
// - W A R R I O R ------------------------------
// Knife Juggler x1 (NEW1_019)
hold;warlock;warrior;NEW1_019:1
// Darkshire Councilman x1 (OG_113)
hold;warlock;warrior;OG_113:1
_settings.txt
// This File: settings.txt
// Author: scottbreak
// Version: 0.1 (22-Jun-16)
// Deck Name: Standard Zoolock
// Hero: Warlock
// Deck Type: Control
enfacehp = 29;
maxwide = 7000;
twotsamount = 1400;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 28;
enemyTurnMaxWideSecondTime = 280;
enemySecondTurnMaxWide = 28;
nextTurnDeep = 6;
nextTurnMaxWide = 28;
nextTurnTotalBoards = 280;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = false;