Below are the _combo.txt, _mulligan.txt (fixed)/settings.txt for my Midrange Shaman that hit Rank 5 this season.
The deck list is in _mulligan.txt
@Dre: I have created a _combo.txt, _mulligan.txt and settings.txt for Trumps Zoolock 1.4 you were talking about. I have been running it on unranked for about an hour, and have a WR of 87% (7-1). I know that is way to small a sample size, but it's giving me hope. I still need to work on the discovery.txt, and will give more updates as I continue to test.
@sepefeets: To create the discovery.txt for Zoolock/Dark Peddler, do I have to assign a value to every Warlock and Neutral 1-Drop?
_combo.txt
// This File: _combo.txt
// Author: scottbreak
// Version: 0.1 (18-Jun-2016)
// Deck Name: Standard Midrange
// Hero: Shaman
// Deck Type: Midrange (Control)
// [Nudge] [0] The Coin (GAME_005) + [1] Tunnel Trogg (LOE_018) + [1] Tunnel Trogg (LOE_018)
GAME_005,0;LOE_018,0;LOE_018,0;bonus:50;hero:shaman
// [NUDGE] [5] Thunder Bluff Valiant (AT_049) + [2] Totemic Call (CS2_049)
AT_049,25;CS2_049,0;bonus:50;hero:shaman
//[NUDGE] [5] Doomhammer (EX1_567) + [1] Rockbiter Weapon (CS2_045)
EX1_567,0;CS2_045,5;bonus:50;hero:shaman
//[NUDGE] [3] Tuskarr Totemic (AT_046) + [1] Primal Fustion (OG_023)
AT_046,0;OG_023,0;bonus:10;hero:shaman
_mulligan.txt
// This File: _mulligan.txt
// Author: scottbreak
// Version: 0.2 (20-Jun-2016)
// Deck Name: Standard Midrange
// Hero: Shaman
// Deck Type: Midrange (Control)
// - D E C K --------------------------------
// [1] Lightning Bolt x1 (EX1_238)
// [1] Primal Fustion x1 (OG_023)
// [1] Rockbiter Weapon ×2 (CS2_045)
// [1] Argent Squire ×1 (EX1_008)
// [1] Tunnel Trogg ×2 (LOE_018)
// [2] Flame Juggler ×2 (AT_094)
// [2] Flametongue Totem ×2 (EX1_565)
// [2] Totem Golem ×2 (AT_052)
// [3] Feral Spirit x2 (EX1_248)
// [3] Hex ×2 (EX1_246)
// [3] Lightning Storm ×2 (EX1_259)
// [3] Mana Tide Totem ×2 (EX1_575)
// [3] Tuskarr Totemic ×2 (AT_046)
// [4] Flamewreathed Faceless x2 (OG_024)
// [5] Doomhammer ×1 (EX1_567)
// [5] Thunder Bluff Valiant ×2 (AT_049)
// [6] Thing from Below ×2 (OG_028)
// - A L L --------------------------------------
// 1-DROP
// Argent Squire
hold;shaman;all;EX1_008
// Tunnel Trogg
hold;shaman;all;LOE_018
// 2-DROP
// Flame Juggler
hold;shaman;all;AT_094
// Totem Golem
hold;shaman;all;AT_052
// - D R U I D ----------------------------------
// 1 x Hex
hold;shaman;druid;EX1_246:1
// 1x Feral Spirit (EX1_248)
hold;shaman;druid;EX1_248:1
// - H U N T E R --------------------------------
// - M A G E ------------------------------------
// 1 x Tuskarr Totemic
hold;shaman;mage;AT_046:1
// - P A L A D I N ------------------------------
// Tuskarr Totemic
hold;shaman;pala;AT_046
// 1x Feral Spirit (EX1_248)
hold;shaman;pala;EX1_248:1
// - P R I E S T --------------------------------
// Tuskarr Totemic
hold;shaman;priest;AT_046
// Lightning Bolt
hold;shaman;priest;EX1_238
// Rockbiter Weapon
hold;shaman;priest;CS2_045
// - R O G U E ----------------------------------
// 1 x Doomhammer ×1 (EX1_567)
hold;shaman;thief;EX1_567:1
// - S H A M A N --------------------------------
// 1 x Hex (EX1_246)
hold;shaman;shaman;EX1_246:1
// 1 x Lightning Storm
hold;shaman;shaman;EX1_259:1
// Lightning Bolt
hold;shaman;shaman;EX1_238
// Rockbiter Weapon
hold;shaman;shaman;CS2_045
// Tuskarr Totemic
hold;shaman;all;AT_046
// - W A R L O C K ------------------------------
// Lightning Bolt
hold;shaman;warlock;EX1_238
// Rockbiter Weapon
hold;shaman;warlock;CS2_045
// - W A R R I O R ------------------------------
// 1x Feral Spirit (EX1_248)
hold;shaman;warrior;EX1_248:1
// Tuskarr Totemic
hold;shaman;warrior;AT_046
settings.txt
// This File: settings.txt
// Author: scottbreak
// Version: 0.1 (18-Jun-2016)
// Deck Name: Standard Midrange
// Hero: Shaman
// Deck Type: Midrange (Control)
enfacehp = 29;
maxwide = 7500;
twotsamount = 1500;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 40;
enemyTurnMaxWideSecondTime = 300;
enemySecondTurnMaxWide = 40;
nextTurnDeep = 6;
nextTurnMaxWide = 30;
nextTurnTotalBoards = 300;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = false;