Hit Rank 5 last night with some updates to the Wild Pirate Warrior. Thanks for all the input; hope the rest of you make it before the expansion.
Wild Pirate Warrior - version 2.4
_combo.txt
// This File: _combo.txt
// Author: scottbreak
// Version: 2.4 (2-Apr-17)
// Deck Name: Wild Pirate Warrior
// Hero: Warrior
// Deck Type: Control
// [Nudge] The Coin (GAME_005) + Ship's Cannon (GVG_075) + N'Zoth's First Mate (OG_312)
GAME_005,0;GVG_075,0;OG_312,10;mana:2;bonus:100;hero:warrior
// [Nudge] The Coin (GAME_005) + Ship's Cannon (GVG_075) + Southsea Deckhand (CS2_146)
GAME_005,0;GVG_075,0;CS2_146,10;mana:2;bonus:80;hero:warrior
// [Nudge] The Coin (GAME_005) + N'Zoth's First Mate (OG_312) + Southsea Deckhand (CS2_146)
GAME_005,0;OG_312,0;CS2_146,0;mana:1;bonus:50;hero:warrior
// [Nudge] The Coin (GAME_005) + N'Zoth's First Mate (OG_312) + Sir Finley Mrrgglton (LOE_076)
GAME_005,0;OG_312,0;LOE_076,0;mana:1;bonus:40;hero:warrior
//Cardvalue Blood To Ichor (OG_314)
cardvalue:OG_314,3
//Cardvalue Ship's Cannon (GVG_075)
cardvalue:GVG_075,-2
// Cardvalue Astral Communion (AT_043) 
cardvalue:AT_043,500
_discovery.txt
// This File: _discovery.txt
// Author: scottbreak
// Version: 2.4 (2-Apr-17)
// Deck Name: Wild Pirate Warrior
// Hero: Warrior
// Deck Type: Control
//Steady Shot
DS1h_292,9;all;all
//Life Tap
CS2_056,8;all;all
//Fireblast
CS2_034,7;all;all
//Shapeshift
CS2_017,6;all;all
//Lesser Heal
CS1h_001,5;all;all
//Reinforce
CS2_101,4;all;all
//Totemic Call
CS2_049,2;all;all
//Dagger Mastery
CS2_083b,3;all;all
//Armor Up!
CS2_102,1;all;all
_mulligan.txt
// This File: _mulligan.txt
// Author: scottbreak
// Version: 2.4 (2-Apr-17)
// Deck Name: Wild Pirate Warrior
// Hero: Warrior
// Deck Type: Control
// - A L L --------------------------------------
// N'Zoth's First Mate (OG_312)
hold;warrior;all;OG_312:1
// Southsea Deckhand (CS2_146) + N'Zoth's First Mate (OG_312)
hold;warrior;all;CS2_146:2:OG_312
// Fiery War Axe (CS2_106)
hold;warrior;all;CS2_106:1
// Bloodsail Raider (NEW1_018)
hold;warrior;all;NEW1_018:1
// Ship's Cannon (GVG_075)
hold;warrior;all;GVG_075:1
// Bloodsail Cultist (OG_315) + N'Zoth's First Mate (OG_312) + Ship's Cannon (GVG_075) or Bloodsail Raider (NEW1_018) or Southsea Deckhand (CS2_146)
hold;warrior;all;OG_315:1:OG_312+GVG_075/NEW1_018/CS2_146
// Southsea Captain (NEW1_027) + N'Zoth's First Mate (OG_312) + Ship's Cannon (GVG_075) or Bloodsail Raider (NEW1_018) or Southsea Deckhand (CS2_146)
hold;warrior;all;NEW1_027:1:OG_312+GVG_075/NEW1_018/CS2_146
// Dread Corsair (NEW1_022) + Fiery War Axe (CS2_106) + Coin
hold;warrior;all;NEW1_022:1:CS2_106;coin
// - D R U I D ----------------------------------
// Frothing Berserker (EX1_604)
hold;warrior;druid;EX1_604:1
// - H U N T E R --------------------------------
// - M A G E ------------------------------------
// Frothing Berserker (EX1_604)
hold;warrior;mage;EX1_604:1
// - P A L A D I N ------------------------------
// Frothing Berserker (EX1_604)
hold;warrior;paladin;EX1_604:1
// - P R I E S T --------------------------------
// - R O G U E ----------------------------------
// Frothing Berserker (EX1_604)
hold;warrior;rogue;EX1_604:1
// - S H A M A N --------------------------------
// - W A R L O C K ------------------------------
// Frothing Berserker (EX1_604)
hold;warrior;warlock;EX1_604:1
// - W A R R I O R ------------------------------
decklist.txt
// This File: decklist.txt
// Author: Somerandombot007
// Deck Name: Wild Pirate Warrior
// Hero: Warrior
// Deck Type: Control
Grommash Hellscream	x1
Frothing Berserker	x2
Southsea Captain	x1
Southsea Deckhand	x2
Dread Corsair	x2
Bloodsail Raider	x2
Death's Bite	x2
Loatheb	x1
Ship's Cannon	x2
Piloted Shredder	x2
Dr. Boom	x1
Sir Finley Mrrgglton	x1
N'Zoth's First Mate	x2
Blood To Ichor	x1
Bloodsail Cultist	x2
Patches the Pirate	x1
Kor'kron Elite	x2
Fiery War Axe	x2
Leeroy Jenkins	x1
settings.txt
// This File: settings.txt
// Author: scottbreak
// Version: 2.4 (2-Apr-17)
// Deck Name: Wild Pirate Warrior
// Hero: Warrior
// Deck Type: Control
enfacehp = 30;
maxwide = 9500;
twotsamount = 1900;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 40;
enemyTurnMaxWideSecondTime = 380;
enemySecondTurnMaxWide = 40;
nextTurnDeep = 6;
nextTurnMaxWide = 40;
nextTurnTotalBoards = 380;
useSecretsPlayArround = false;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = false;