jquema1;47077 wrote:I was able to hit rank 5 with some adjustments. I'm willing to test for you provided that I have the right cards.
Here is the jade druid files as of now.
_combo.txt
// This File: _combo.txt
// Author: Duke44
// Version: 2.1 (Mar-28-2017)
// Deck Name: Jade Midrange Druid
// Hero: Druid
// Deck Type: Midrange (control)
// [Nudge] [0] The Coin (GAME_005) + [1] Wild Growth
GAME_005,0;AT_037,0;mana:1;bonus:19;hero:druid
// [1] Fandral Staghelm (OG_044) + [1] Nourish (EX1_164a)
OG_044,5;EX1_164a,0;bonus:2;hero:druid
// [1] Fandral Staghelm (OG_044) + [1] Feral Rage (OG_047)
OG_044,5;OG_047,0;bonus:2;hero:druid
// [1] Fandral Staghelm (OG_044) + [1] Jade Idol (CFM_602)
OG_044,5;CFM_602,0;bonus:2;hero:druid
// [1] Fandral Staghelm (OG_044) + [1] Wrath (EX1_154)
OG_044,5;EX1_154,0;bonus:2;hero:druid
// [1] Fandral Staghelm (OG_044) + [1] Druid of the Claw (OG_044a)
OG_044,5;OG_044a,0;bonus:2;hero:druid
// [1] Azure Drake (EX1_284) + [1] Living Roots (AT_037)
EX1_284,5;AT_037,0;bonus:2;hero:druid
// [1] Azure Drake (EX1_284) + [1] Wrath (EX1_154)
EX1_284,5;EX1_154,0;bonus:2;hero:druid
// [1] Azure Drake (EX1_284) + [1] Swipe (CS2_012)
EX1_284,5;CS2_012,0;bonus:2;hero:druid
// Cardvalue Fandral Staghelm (OG_044)
cardvalue:OG_044,10
// Cardvalue Mulch (AT_044)
cardvalue:AT_044,11
// Cardvalue Aya Blackpaw (CFM_902)
cardvalue:CFM_902,6
// Cardvalue Azure Drake (EX1_284)
cardvalue:EX1_284,6
_mulligan
// This File: decklist.txt
// Author: CJ
// Version: 1.1 (Mar-28-2017)
// Deck Name: Jade Midrange Druid
// Hero: Druid
// Deck Type: Midrange (control)
Innervate x2 EX1_169
Jade Idol x2 CFM_602
Living Roots x2 AT_037
Wild Growth x2 CS2_013
Wrath x2 EX1_154
Feral Rage x2 OG_047
Jade Blossom x2 CFM_713
Mulch x1 AT_044
Jade Spirit x2 CFM_715
Swipe x2 CS2_012
Fandral Staghelm x1 OG_044
Azure Drake x2 EX1_284
Druid of the Claw x1 OG_044a
Nourish x2 EX1_164a
Aya Blackpaw x1 CFM_902
Jade Behemoth x2 CFM_343
Ancient of War x2 EX1_178
// - A L L --------------------------------------
// 1-DROP - Innervate
hold;druid;all;EX1_169:1
// 2 -Drop - Wild Growth
hold;druid;all;CS2_013:1
// 3 - Drop - Jade Blossom
hold;druid;all;CFM_713:1
// - Druid ------------------------------
// 1-DROP - Jade Idol
hold;druid;druid;CFM_602:1
// - hunter ------------------------------
// 1-DROP - Living Roots
hold;druid;hunter;AT_037:1
// - Mage ------------------------------
// 5-DROP - Nourish
hold;druid;mage;EX1_164a:1
// - Paladin ------------------------------
// 5-DROP - Nourish
hold;druid;pala;EX1_164a:1
// - Priest ------------------------------
// 2-DROP - Wrath
hold;druid;priest;EX1_154:1
// - Rogue ------------------------------
// 1-DROP - Living Roots
hold;druid;thief;AT_037:1
// 1-DROP - Mulch
hold;druid;thief;AT_044:1
// - Shamen ------------------------------
// 1-DROP - Jade Idol
hold;druid;shamen;CFM_602:1
// - Warlock ------------------------------
// 5-DROP - Nourish
hold;druid;warlock;EX1_164a:1
// 1-DROP - Mulch
hold;druid;warlock;AT_044:1
// - Warrior ------------------------------
// 1-DROP - Living Roots
hold;druid;warrior;AT_037:1
// 2-DROP - Wrath
hold;druid;warrior;EX1_154:1
settings.txt
enfacehp = 29; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 7000; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1300; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = false; //play around some enemy aoe spells?
playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 40; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 260; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 26; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 26; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 260; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 50; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
// everything below is recommended to only be in your base settings.txt because they are personal choices
// some may purposefully not reload with auto-config-switching
// deck builders please start omitting these from your deck specific settings
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false; //concede if the enemy board is too good (recommended = false)
//concedeOnBoardValue = -900 //concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false; //set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false; //use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1; //network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804; //tcp port to connect on