ok here's the files I created for Jade Druid. I'm getting a better win rate. Please test these and let me know what's happening so I can tweak. I am seeing one error in the silver.exe screen when it loads _mulligan.txt it says class "none" is invalid. I've been backwards and forwards through the file and not sure what I messed up or where the typo is. So if you find it let me know so I can update the files.
_combo.txt
// This File: _combo.txt
// Author: BotWhat
// Version: 1.0 (25-Jan-2017)
// Deck Name: Jade Druid
// Hero: Druid
// Deck Type: Control
// [NUDGE] [3] Brann Bronzebeard (LOE_077) + [4] Jade Spirit (CFM_715)
LOE_077,5;CFM_715,0;bonus:3;hero:druid
// [NUDGE] [3] Brann Bronzebeard (LOE_077) + [4] Jade Behemoth (CFM_343)
LOE_077,5;CFM_343,0;bonus:3;hero:druid
// [NUDGE] [4] Fandral Staghelm (OG_044) + [1] Jade Idol (CFM_602)
OG_044,5;CFM_602,0;bonus:3;hero:druid
// [NUDGE] [4] Fandral Staghelm (OG_044) + [1] Nourish (EX1_164a)
OG_044,5;EX1_164a,0;bonus:3;hero:druid
// [NUDGE] [4] Fandral Staghelm (OG_044) + [1] living roots (AT_037)
OG_044,5;AT_037,0;bonus:3;hero:druid
// [NUDGE] [4] Fandral Staghelm (OG_044) + [1] wrath (EX1_154)
OG_044,5;EX1_154,0;bonus:3;hero:druid
// Cardvalue Brann Bronzebeard (LOE_077)
cardvalue:LOE_077,11
// Cardvalue Fandral Staghelm (OG_044)
cardvalue:OG_044,11
_mulligan.txt
// This File: _mulligan.txt
// Author: BotWhat
// Version: 1.0 (22-jan-2017)
// Deck Name: Jade Druid
// Hero: Druid
// Deck Type: Control
// - D E C K --------------------------------
// [0] Innervate x2 (EX1_169)
// [1] Jade Idol x2 (CFM_602)
// [1] Living Roots x2 (AT_037)
// [2] Wild Growth x2 (CS2_013)
// [2] Wrath ×2 (EX1_154)
// [3] Brann Bronzebeard x1 (LOE_077)
// [3] Feral Rage ×2 (OG_047)
// [3] Jade Blossom x2 (CFM_713)
// [3] Mulch x1 (AT_044)
// [4] Fandral Staghelm x1 (OG_044)
// [4] Jade Spirit ×2 (CFM_715)
// [4] Swipe x2 (CS2_012)
// [5] Azure Drake x2 (AT_017)
// [5] Nourish x2 (EX1_164a)
// [6] Aya Blackpaw x1 (CFM_902)
// [6] Gadgetzan Auctioneer x1 (EX1_095)
// [6] Jade Behemoth x2 (CFM_343)
// [7] Ancient of War x2 (EX1_178)
// - A L L --------------------------------------
// 0-DROP
// Innvervate
hold;druid;all;EX1_169:1
// 2-DROP
// Wild Growth
hold;druid;all;CS2_013
// - D R U I D ----------------------------------
// 3 - drop
// Jade Blossom
hold;druid;druid;CFM_713
// - H U N T E R --------------------------------
// 1 - Drop
// 1x Living Roots
hold;druid;hunter;AT_037:1
// 2 - Drop
// Wrath
hold;driuid;hunter;EX1_154:1
// - M A G E ------------------------------------
// 3 - drop
// Jade Blossom
hold;druid;mage;CFM_713
// - P A L A D I N ------------------------------
// 3 - drop
// Jade Blossom
hold;druid;pala;CFM_713
// - P R I E S T --------------------------------
// 3 - drop
// Jade Blossom
hold;druid;priest;CFM_713
// - R O G U E ----------------------------------
// 1 - Drop
// 1x Living Roots
hold;druid;thief;AT_037:1
// 2 - Drop
// Wrath
hold;driuid;thief;EX1_154:1
// - S H A M A N --------------------------------
// 1 - Drop
// 1x Living Roots
hold;druid;shaman;AT_037:1
// 2 - Drop
// Wrath
hold;driuid;shaman;EX1_154:1
// - W A R L O C K ------------------------------
// 3 - drop
// Jade Blossom
hold;druid;warlock;CFM_713
// - W A R R I O R ------------------------------
// 1 - Drop
// 1x Living Roots
hold;druid;warrior;AT_037
// 2 - Drop
// Wrath
hold;driuid;warrior;EX1_154
setting.txt
// This File: settings.txt
// Author: BotWhat
// Version: 1.0 (22-jan-2017)
// Deck Name: Jade Druid
// Hero: Druid
// Deck Type: Control
enfacehp = 29; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 9000; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1800; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = false; //play around some enemy aoe spells?
playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 40; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 260; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 26; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 26; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 260; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 50; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
// everything below is recommended to only be in your base settings.txt because they are personal choices
// some may purposefully not reload with auto-config-switching
// deck builders please start omitting these from your deck specific settings
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false; //concede if the enemy board is too good (recommended = false)
//concedeOnBoardValue = -900 //concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false; //set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false; //use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1; //network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804; //tcp port to connect on
currently running at about a 55% win rate with this at rank 9. I'll let it run longer to get a better test. my biggest concern with the deck is how it treats Jade Idol. I've had games where it works perfectly and I've had other where it just keep putting more jade idol cards in my deck and doesn't drop them on the board. Game I'm currently watching I have 12 jade idols in my deck and we are at 10 mana and I'm just passing 3/3 for next jade card so I'm crushed before I get to pull them out of the deck where if it would put in a couple of them and then stop and start using them to drop jade golems this deck would shine. Only real misplay I'm seeing and it's rare. Typically when playing a reno deck, like mage, where there is no board on the opponents side and it draws the card it will send it into the pile. Mage can sit there and not do anything for many turns so it winds up dropping lots of them into the stack.