So im runing this deck: (midrange hunter) for about 40 games.
With new silverfish (sepefeets one).
This Mullligan:
// This File: _mulligan.txt
// Author: Dre
// Version: 0.3 (24-Jul-2016)
// Deck Name: Standard Midrange Hunter
// Hero: Hunter
// Deck Type: Midrange (Control)
// - H U N T E R --------------------------------
// [1] Fiery Bat (OG_179) 2x
// [2] King's Elekk (AT_058) 2x
// [2] Quick Shot (BRM_013) 2x
// [3] Animal Companion (NEW1_031) 2x
// [3] Carrion Grub (OG_325) 1x
// [3] Deadly Shot (EX1_617) 1x
// [3] Eaglehorn Bow (EX1_536) 2x
// [3] Kill Command (EX1_539) 2x
// [3] Unleash the Hounds (EX1_538) 2x
// [4] Houndmaster (DS1_070) 2x
// [4] Infested Wolf (OG_216) 2x
// [5] Tundra Rhino (DS1_178) 1x
// [6] Savannah Highmane (EX1_534) 2x
// [8] Call of the Wild (OG_211) 2x
// - N E U T R A L -----------------------------
// [2] Huge Toad (LOE_046) 2x
// [2] Flame Juggler (AT_094) 2x
// [5] Strangletorn Tiger optional
// [5] Stampeding Kodo (NEW1_041) 1x
// - A L L --------------------------------------
// 1-DROP
// 1x Fiery Bat
hold;hunter;all;OG_179:1
// 1x Fiery Bat + coin
hold;hunter;all;OG_179:2;coin
// 2-DROP
// 1x Huge Toad
hold;hunter;all;LOE_046:1
// 1x Huge Toad + coin
hold;hunter;all;LOE_046:2;coin
// 1x King's Elekk
hold;hunter;all;AT_058:1
// 2x King's Elekk + coin
hold;hunter;all;AT_058:2;coin
// 1x Flame Juggler
hold;hunter;all;AT_094:1
// 2x Flame Juggler
hold;hunter;all;AT_094:2;coin
// 3-DROP
// Carrion Grub + 2-drop
hold;hunter;all;EX1_536:1:LOE_046/AT_058/AT_094/EX1_162
// 1 x Eaglehorn Bow + 2 drop
hold;hunter;all;NEW1_031:1:LOE_046/AT_058/AT_094/EX1_162
// 1 x Eaglehorn Bow + 1-drop + 2 drop
hold;hunter;all;NEW1_031:1:OG_179+LOE_046/OG_179+AT_058/OG_179+AT_094/OG_179+EX1_162
// 1 x Eaglehorn Bow + 1 drop + coin
hold;hunter;all;EX1_536:1:OG_179;coin
// 1 x Houndmaster + 2-drop + Coin
hold;hunter;all;DS1_070:1:LOE_046/AT_058/AT_094/EX1_162;coin
// 1 x Houndmaster + 1-drop + 2-drop + 3-drop
hold;hunter;all;DS1_070:1:OG_179+LOE_046+NEW1_031/OG_179+LOE_046+OG_325/OG_179+LOE_046+EX1_162
hold;hunter;all;DS1_070:1:OG_179+AT_058+NEW1_031/OG_179+AT_058+OG_325/OG_179+AT_058+EX1_162
hold;hunter;all;DS1_070:1:OG_179+AT_094+NEW1_031/OG_179+AT_094+OG_325/OG_179+AT_094+EX1_162
// 1 x Houndmaster + Carrion Grub + coin
hold;hunter;all;DS1_070:1:OG_325;coin
// 1 x Houndmaster + Carrion Grub + 2-drop
hold;hunter;all;DS1_070:1:OG_325+LOE_046/OG_325+EX1_162/OG_325+AT_094/OG_325+AT_058
// - D R U I D ----------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;druid;NEW1_031:1
// - H U N T E R --------------------------------
// 2-DROP
// 1 x Quick Shot
hold;hunter;hunter;BRM_013:1
// 3-DROP
// 1 x Animal Companion
hold;hunter;hunter;NEW1_031:1
// - M A G E ------------------------------------
// 2-DROP
// Quick Shot
hold;hunter;mage;BRM_013:1
// 3-DROP
// 1 x Animal Companion
hold;hunter;hunter;NEW1_031:1
// - P A L A D I N ------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;pala;NEW1_031:1
// - P R I E S T --------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;priest;NEW1_031:1
// - R O G U E ----------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;thief;NEW1_031:1
// - S H A M A N --------------------------------
// 2-DROP
// Quick Shot
hold;hunter;shaman;BRM_013:1
// 3-DROP
// Unleash the Hounds (EX1_538) + coin
hold;hunter;shaman;EX1_538:1;coin
// Unleash the Hounds (EX1_538) + 1 or 2 drop
hold;hunter;shaman;EX1_538:1:LOE_046/AT_058/AT_094/OG_179/EX1_162
// 1 x Animal Companion + 1 or 2 drop
hold;hunter;shaman;NEW1_031:1:LOE_046/AT_058/AT_094/OG_179/EX1_162
// - W A R L O C K ------------------------------
// 2-DROP
// 1 x Quick Shot
hold;hunter;warlock;BRM_013:1
// 3-DROP
// Unleash the Hounds (EX1_538) + 1 or 2 drop
hold;hunter;warlock;EX1_538:1:LOE_046/AT_058/AT_094/OG_179/EX1_162
// 1 x Animal Companion + 1 or 2 drop
hold;hunter;warlock;NEW1_031:1:LOE_046/AT_058/AT_094/OG_179/EX1_162
// - W A R R I O R ------------------------------
// 3-DROP
// 1 x Animal Companion
hold;hunter;warrior;NEW1_031:1
And this combo:
// This File: _combo.txt
// Author: Dre
// Version: 0.6 (27-Jul-2016)
// Deck Name: Standard Midrange Hunter
// Hero: Hunter
// Deck Type: Midrange (Control)
// [Nudge] [1] Fiery Bat (OG_179) > [2] King's Elekk (AT_058)
OG_179,0;nxttrn;AT_058,0;mana:1;bonusfirst:2;bonussecond:0;hero:hunter
// [Nudge] [0] The Coin (GAME_005) + [6] Savannah Highmane (EX1_534)
GAME_005,1;EX1_534,0;mana:5;bonus:50;hero:hunter
// [Nudge] Force [6] Savannah Highmane (EX1_534)
EX1_534,0;mana:6;bonus:10;hero:hunter
// [Nudge] [3] Carrion Grub (OG_325) > [4] Houndmaster (DS1_070)
OG_325,0;nxttrn;DS1_070,0;mana:3;bonusfirst:25;bonussecond:45;hero:hunter
// [Nudge] [3] Carrion Grub (OG_325) + [4] Houndmaster (DS1_070)
OG_325,0;DS1_070,0;bonus:50;hero:hunter
// [Nudge] [5] Tundra Rhino (DS1_178) > [6] Savannah Highmane (EX1_534)
DS1_178,0;nxttrn;EX1_534,0;mana:5;bonusfirst:25;bonussecond:45;hero:hunter
// [Nudge] [0] The Coin (GAME_005) + [8] Call of the Wild (OG_211)
GAME_005,1;OG_211,0;mana:7;bonus:50;hero:hunter
// Cardvalue Quickshot (BRM_013)
cardvalue:BRM_013,7
// Cardvalue Unleash the Hounds (EX1_538)
cardvalue:EX1_538,8
// Cardvalue Kill Command (EX1_539)
cardvalue:EX1_539,5
// Cardvalue Deadly shot (EX1_617)
cardvalue:EX1_617,8
// Cardvalue Infested Wolf (OG_216)
cardvalue:OG_216,-11
// Cardvalue Stampeding Kodo (NEW1_041)
cardvalue:NEW1_041,-1
// Cardvalue Eaglehorn Bow (EX1_536)
cardvalue:EX1_536,-2
// Cardvalue Steady Shot (DS1h_292)
cardvalue:DS1h_292,4
// Cardvalue Astral Communion (AT_043)
cardvalue:AT_043,500
And this settings:
// This File: settings.txt
// Author: Dre
// Version: 0.3 (24-Jul-16)
// Deck Name: Mid-Range Hunter
// Hero: Hunter
// Deck Type: Mid-Range (Control)
enfacehp = 29;
maxwide = 6000;
twotsamount = 1200;
simEnemySecondTurn = true;
playarround = false;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 24;
enemyTurnMaxWideSecondTime = 240;
enemySecondTurnMaxWide = 24;
nextTurnDeep = 6;
nextTurnMaxWide = 24;
nextTurnTotalBoards = 240;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = false;
STATS SO FAR:
And i need some combo and mulligan commands for "Kindly Grandmother", "Barnes" cards.
For example when bot's playing "tundra rhino" card and after this "Kindly grandmother" (the kindly grandmother drop 3/2 beast after death), bot is not doing anything with this 3/2 beast from deathrattle.
Same for Barnes, sometimes bot is not doing anything with beast from "Barnes" battlecry.
Also im looking for Mulligan commands to keep the "Kindly grandomother" sometimes.