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Project Rank 5
sepefeets
#389 Posted : Tuesday, August 9, 2016 10:27:39 PM(UTC)

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@carins - You've been pretty good about giving feedback, even trying a deck that nobody else was any more. Even though you didn't have success with it, that still helped others avoid it too. Keep reporting how things are going, even if it's bad it still helps.

In general any huge misplays belong in the SF thread with a log, any deck micro-optimizations that can be fixed with configs should be talked about here. I know there's some blurred lines that can make it a little confusing but it's important to keep things organized so that the right info can be found in the right place.
x014
#390 Posted : Wednesday, August 10, 2016 12:00:22 AM(UTC)
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thank you very much!
I reached rank 5 last season with Standard Aggro Shaman - Dre. Standard mode. in China server . winrate about 55%. but this season only reached rank 9.
I reached rank 6 this season with Standard Midrange Hunter - Dre. Standard mode. in China server winrate about 53%.
sepefeets
#391 Posted : Wednesday, August 10, 2016 2:06:31 AM(UTC)

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Talk about SF code should obviously be in the SF thread.
zws
#392 Posted : Wednesday, August 10, 2016 8:14:45 AM(UTC)

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Hit 5 today with Dre's midrange hunter. Thanks Dre and sepefeets, you guys rock!

I suppose many good players are holding with laddering waiting for adventure, last season I could not get past 8 until the final week of the month.
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Dre on 8/10/2016(UTC), sepefeets on 8/10/2016(UTC)
rffc
#393 Posted : Wednesday, August 10, 2016 9:46:42 AM(UTC)

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zws;40234 wrote:
Hit 5 today with Dre's midrange hunter. Thanks Dre and sepefeets, you guys rock!

I suppose many good players are holding with laddering waiting for adventure, last season I could not get past 8 until the final week of the month.


Which Silverfish version are u guys using ?

Nitsujo
#397 Posted : Wednesday, August 10, 2016 9:54:02 AM(UTC)
Nitsujo

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I found that using Silverfish and ZooLock runs out of time more than 25% of the board turns. This should be removed from the list unless settings are also provided that make it a working deck imo.

Anyone end able to speed it up?
Quote:

// This File: Settings.txt
// Author: Sepefeets
// Version: 0.1 (10-Jun-16)
// Deck Name: Zoolock
// Hero: Warlock
// Deck Type: Zoo (Aggro)

enfacehp = 29;
maxwide = 5000;
twotsamount = 250;
simEnemySecondTurn = true;
playarround = false;
playaroundprob = 30;
playaroundprob2 = 50;
enemyTurnMaxWideSecondTime = 160;
enemyTurnMaxWide = 16;
enemySecondTurnMaxWide = 16;
nextTurnDeep = 6;
nextTurnMaxWide = 16;
nextTurnTotalBoards = 160;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = true;
- J
zws
#394 Posted : Wednesday, August 10, 2016 10:07:56 AM(UTC)

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rffc;40236 wrote:
Which Silverfish version are u guys using ?



I use 122.5SE
rffc
#395 Posted : Wednesday, August 10, 2016 10:23:19 AM(UTC)

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zws;40238 wrote:
I use 122.5SE


oh thanks 4 the fast answer...

did u replace something?, kinda like the tundra rhino or is it the standard dre hunter ?

sincerely
zws
#396 Posted : Wednesday, August 10, 2016 10:54:37 AM(UTC)

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rffc;40239 wrote:
oh thanks 4 the fast answer...

did u replace something?, kinda like the tundra rhino or is it the standard dre hunter ?

sincerely


I used deck with 1 rhino, 1 kodo, 1 deadly shot.
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rffc on 8/10/2016(UTC)
sepefeets
#399 Posted : Wednesday, August 10, 2016 2:46:29 PM(UTC)

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@Nitsujo - The settings file for ANY deck is usually tuned for the deck builder's pc and there is no real solution to the problem of people having different hardware. I used rather low settings for my zoo lock with that in mind because zoo is computationally intensive with all the minions it floods the board with but if you see it roping then you need to lower the settings further or get better hardware.

Decks will only be removed if they fall completely out of meta. If they are still ~rank 10 then they will stay on the list because the meta could shift back or small tweaks could bring them back up. This thread isn't about copy pasting perfect settings, it's about collaborating to try to make them work.
2 users thanked sepefeets for this useful post.
Nitsujo on 8/10/2016(UTC), Zo0oM on 8/11/2016(UTC)
Nitsujo
#400 Posted : Wednesday, August 10, 2016 5:25:36 PM(UTC)
Nitsujo

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sepefeets;40248 wrote:
@Nitsujo - The settings file for ANY deck is usually tuned for the deck builder's pc and there is no real solution to the problem of people having different hardware. I used rather low settings for my zoo lock with that in mind because zoo is computationally intensive with all the minions it floods the board with but if you see it roping then you need to lower the settings further or get better hardware.

Decks will only be removed if they fall completely out of meta. If they are still ~rank 10 then they will stay on the list because the meta could shift back or small tweaks could bring them back up. This thread isn't about copy pasting perfect settings, it's about collaborating to try to make them work.


Thanks for the reply. I didn't know that the number of 5000 was the one that you had to adjust to do less calcs for slower PCs. The computer I have this running on at the moment is far from a gaming computer. I am considering lowering the value below 4000.

Is this the number that makes the bot perform faster on slower PCs? Is there anything else that iI am able to adjust?

Edit: I found the generator. I am trying out the settings below on my side PC Dell 660s (Old one)

enfacehp = 29;
maxwide = 3000;
twotsamount = 600;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 12;
enemyTurnMaxWideSecondTime = 120;
enemySecondTurnMaxWide = 12;
nextTurnDeep = 6;
nextTurnMaxWide = 12;
nextTurnTotalBoards = 120;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = false;
- J
sepefeets
#401 Posted : Wednesday, August 10, 2016 7:37:05 PM(UTC)

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Most of the things in settings.txt affect performance but maxwide and twotsamount are probably the most important. If your system is dual core like google suggests it is then you're going to have pretty bad performance since HS and HR usually max out 1 core each so SF will have to contend with them more. Maybe someone with experience on weak hardware can chime in.

You might want to stick to midrange decks though, they usually have less minions on board which means way less possibilities to compute.
x014
#402 Posted : Wednesday, August 10, 2016 11:15:35 PM(UTC)
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Now I reached rank 4 this season with Standard Midrange Hunter - Dre in Standard mode
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sepefeets on 8/11/2016(UTC)
sadpwner
#403 Posted : Wednesday, August 10, 2016 11:34:14 PM(UTC)

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Just wondering but does the weight of next turn line affect the opponent's simulation or is it just your next turn?
sepefeets
#404 Posted : Thursday, August 11, 2016 1:13:58 AM(UTC)

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sadpwner;40256 wrote:
Just wondering but does the weight of next turn line affect the opponent's simulation or is it just your next turn?

I'm starting to think you haven't ever read the comments in the default settings file.


@everyone - While working on other stuff I just noticed the "alpha" setting and I don't think I've ever seen anybody change it. It controls how much emphasis is put on your 2nd turn sim results (lots of guessing) vs your 1st (current) turn sim results. I think we should experiment with it, especially lower values, and see how it affects results.
sadpwner
#405 Posted : Thursday, August 11, 2016 1:37:06 AM(UTC)

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sepefeets;40259 wrote:
I'm starting to think you haven't ever read the comments in the default settings file.


@everyone - While working on other stuff I just noticed the "alpha" setting and I don't think I've ever seen anybody change it. It controls how much emphasis is put on your 2nd turn sim results (lots of guessing) vs your 1st (current) turn sim results. I think we should experiment with it, especially lower values, and see how it affects results.


I was referring to the alpha setting lol. I've read all the comments. It says "weight of the second turn in calculation (0<= alpha <= 100)". That could refer to either your turn 2nd turn or the 2nd turn in the calculation i.e the opponent's turn.

I've been tampering with it for the last month and I have it on my zoo deck at 40. The setting I leave it on is based on how important I think the second turn is compared to the current turn.
carins
#406 Posted : Thursday, August 11, 2016 3:04:39 AM(UTC)

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Bot had a decent day with Standard Midrange Hunter:

http://i.imgur.com/jFLwMZD.jpg

It can't beat mages, but Priest / Druid / Hunter seem to be favorable. Obviously, not a ton of games. I plan to run it all day tomorrow while I'm at work (yes, I know it's patch day, partially why I'm curious how the bot will react) and then I'll report when I get home on how it did. Is everything going to get messed up tomorrow and the subsequent weeks with the patch as the bot has no idea how to deal with a Menagerie Warden or an Arcane Giant or a Barnes etc.?
carins
#407 Posted : Thursday, August 11, 2016 9:12:09 PM(UTC)

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http://i.imgur.com/AomKD8V.jpg

Another 110+ games, the bot broke even and is still rank 11. Not sure how people are hitting 4, 5 with it 8 days into the season when it can't even break 10 for me

dezer
#408 Posted : Friday, August 12, 2016 8:18:23 AM(UTC)
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carins;40272 wrote:
http://i.imgur.com/AomKD8V.jpg

Another 110+ games, the bot broke even and is still rank 11. Not sure how people are hitting 4, 5 with it 8 days into the season when it can't even break 10 for me



before rank 5 luck is pretty much everything
you can climb with winrate below 50% if you get lucky winstreaks
contagious86
#409 Posted : Friday, August 12, 2016 1:03:37 PM(UTC)

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Should we open a new topic "Project Legend" ? :)
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