spyscouter;55690 wrote:Should this below prioritize creating more recruits before playing Level Up? I wonder if it is necessary.
{
"GameCardId":"LOOT_333",
"ConfigComment":"Level Up! settings.",
"BeforePlayCardBonus":
{
"values":
[
{
"comment":"If we have recruits out it's worth more",
"condition": "my_minions(count(), cardid = CS2_101t) > 0",
"value":"100*my_minions(count(), cardid = CS2_101t)",
}
],
}
}
I'm not 100% certain of how important Level Up is for the deck. Most of the wins I have seen so far rely on 1 cost spam in the first 3 turns which result in massive damage.
spyscouter;55694 wrote:I will be sharing a stonehill file here soon just watching a few more games. Good day for working on the files. Happy to have someone to work with Misused!
I need help with order. So far I have
Tarim
Tirion
Righteous Defender
Stonehill
WHO ELSE? We need more listed in order to play optimally.
Tarim is the clear #1. However, there's so many taunt minions that if we were to create a list in order and rank them it would be too time consuming. However, it's a somewhat necessary thing to do. I'm more focused on the other problems as the bot seems to pick the correct card most of the time.
kamil234;55696 wrote:so far (casual concede) odd dude pally is MUCH better then the odd hunter. From my (limited) testing hunter only got 59% WR (19W-13L), while odd paladin has 100% WR (12-0). Def. great deck for farming gold.
One tweak i may suggest with paladin, use other 1/1 minions to trade instead of dudes since dudes can be easily buffed with level up (such as if there is 1/1 argent squire without divine shield on board, use that instead of dude for trades)
I've got a pretty good fix for this coming. I'm running tests tonight and should have an update tomorrow that'll have value tweaks, silver hand logic, and level up logic.