Hi guys... Been running this deck for getting golden druid.
Winrate is around 46% so it can be improved. But got my golden portrait and rank 8 as lowest. (Ended at 9)
So since it's only mid of month it might be able to go further with some tweaking. But I don't expect it to go lower then 5.
If you don't have Finja, then this deck is not for you. That's a win condition in most cases.
settings.txt
// This File: settings.txt
// Author: BongoBengt
// Version: 0.2 (27-Feb-2017)
// Deck Name: FinjaDrood
// Hero: Druid
// Deck Type: Rush
enfacehp = 20; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 9000; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1800; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = false; //play around some enemy aoe spells?
playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 40; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 260; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 26; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 26; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 260; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 50; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = rush; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
// everything below is recommended to only be in your base settings.txt because they are personal choices
// some may purposefully not reload with auto-config-switching
// deck builders please start omitting these from your deck specific settings
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false; //concede if the enemy board is too good (recommended = false)
//concedeOnBoardValue = -900 //concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false; //set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false; //use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1; //network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804; //tcp port to connect on
_mulligan.txt
// This File: _mulligan.txt
// Author: BongoBengt
// Version: 0.2 (27-Feb-2017)
// Deck Name: FinjaDrood
// Hero: Druid
// 1 x Sir Finley Mrrgglton
hold;druid;all;LOE_076:1;
// 1 x Faerie Dragon
hold;druid;all;NEW1_023:1;
// 1 x Finja
hold;druid;all;CFM_344:1
// Discard Savage roar
discard;druid;all;CS2_011;
_discovery.txt (You can replace one Savage roar for Sir Finley Mrrgglton)
// This File: _discovery.txt
// Author: Bongobengt
// Version: 0.2 (5-Mars-17)
// Deck Name: FinjaDrood
// Hero: Druid
// Deck Type: Rush
//Steady Shot
DS1h_292,9;all;all
//Life Tap
CS2_056,8;all;all
//Fireblast
CS2_034,7;all;all
//Reinforce
CS2_101,5;all;all
//Dagger Mastery
CS2_083b,4;all;all
//Lesser Heal
CS1h_001,3;all;all
//Armor Up!
CS2_102,2;all;all
//Totemic Call
CS2_049,1;all;all
GL!