I noticed the files you two used still have the shaman error, so here are the corrected ones all together to make it easier for everyone else. Thanks everyone for all the help and kind words.
_combo.txt
// This File: _combo.txt
// Author: scottbreak
// Version: 1.1 (6-Mar-17)
// Deck Name: Standard Pirate Warrior
// Hero: Warrior
// Deck Type: Aggro
// [Nudge] The Coin (GAME_005) + N'Zoth's First Mate (OG_312) + Southsea Deckhand (CS2_146)
GAME_005,0;OG_312,0;CS2_146,0;mana:1;bonus:50;hero:warrior
// [Nudge] The Coin (GAME_005) + N'Zoth's First Mate (OG_312) + Sir Finley Mrrgglton (LOE_076)
GAME_005,0;OG_312,0;LOE_076,0;mana:1;bonus:40;hero:warrior
// Cardvalue Astral Communion (AT_043)
cardvalue:AT_043,500
_discovery.txt
// This File: _discovery.txt
// Author: scottbreak
// Version: 1.0 (6-Mar-17)
// Deck Name: Standard Pirate Warrior
// Hero: Warrior
// Deck Type: Aggro
//Steady Shot
DS1h_292,9;all;all
//Life Tap
CS2_056,8;all;all
//Fireblast
CS2_034,7;all;all
//Shapeshift
CS2_017,6;all;all
//Lesser Heal
CS1h_001,5;all;all
//Reinforce
CS2_101,4;all;all
//Totemic Call
CS2_049,2;all;all
//Dagger Mastery
CS2_083b,3;all;all
//Armor Up!
CS2_102,1;all;all
_mulligan.txt
// This File: _mulligan.txt
// Author: scottbreak
// Version: 1.1 (6-Mar-17)
// Deck Name: Standard Pirate Warrior
// Hero: Warrior
// Deck Type: Aggro
//- D E C K -------------------------------------
// [1] N'Zoth's First Mate x2 (OG_312)
// [1] Patches the Pirate x1 (CFM_637)
// [1] Sir Finley Mrrgglton x1 (LOE_076)
// [1] Southsea Deckhand x2 (CS2_146)
// [1] Upgrade! x2 (EX1_409)
// [2] Acidic Swamp Ooze x1 (EX1_066)
// [2] Bloodsail Raider x2 (NEW1_018)
// [2] Fiery War Axe x2 (CS2_106)
// [2] Heroic Strike x2 (CS2_105)
// [3] Bash x2 (AT_064)
// [3] Bloodsail Cultist x2 (OG_315)
// [3] Frothing Berserker x2 (EX1_604)
// [4] Dread Corsair x2 (NEW1_022)
// [4] Kor'kron Elite x2 (NEW1_011)
// [4] Mortal Strike x2 (EX1_408)
// [5] Arcanite Reaper x2 (CS2_112)
// [5] Leeroy Jenkins x1 (EX1_116)
// - A L L --------------------------------------
// DISCARD Patches the Pirate (CFM_637)
discard;warrior;all;CFM_637
// N'Zoth's First Mate (OG_312)
hold;warrior;all;OG_312:1
// Sir Finley Mrrgglton (LOE_076)
hold;warrior;all;LOE_076:1
// Southsea Deckhand (CS2_146)
hold;warrior;all;CS2_146:1
// 2x Southsea Deckhand (CS2_146) + N'Zoth's First Mate (OG_312)
hold;warrior;all;CS2_146:2:OG_312
// 1x Bloodsail Raider (NEW1_018)
hold;warrior;all;NEW1_018:1
// 2x Bloodsail Raider (NEW1_018) + N'Zoth's First Mate (OG_312) or Fiery War Axe x2 (CS2_106)
hold;warrior;all;NEW1_018:2:OG_312/CS2_106
// Fiery War Axe (CS2_106)
hold;warrior;all;CS2_106:1
//Dread Corsair (NEW1_022) + Fiery War Axe (CS2_106)
hold;warrior;all;NEW1_022:1:CS2_106
// - D R U I D ----------------------------------
// - M A G E ------------------------------------
// - P A L A D I N ------------------------------
// - S H A M A N --------------------------------
// Acid Swamp Ooze (EX1_066)
hold;warrior;shaman;EX1_066:1
// - W A R L O C K ------------------------------
// - W A R R I O R ------------------------------
// Acid Swamp Ooze (EX1_066)
hold;warrior;warrior;EX1_066:1
decklist.txt
// This File: decklist.txt
// Author: scottbreak
// Version: 1.0 (6-Mar-17)
// Deck Name: Standard Pirate Warrior
// Hero: Warrior
// Deck Type: Aggro
N'Zoth's First Mate x2
Patches the Pirate x1
Sir Finley Mrrgglton x1
Southsea Deckhand x2
Upgrade! x2
Acidic Swamp Ooze x1
Bloodsail Raider x2
Fiery War Axe x2
Heroic Strike x2
Bash x2
Bloodsail Cultist x2
Frothing Berserker x2
Dread Corsair x2
Kor'kron Elite x2
Mortal Strike x2
Arcanite Reaper x2
Leeroy Jenkins x1
settings.txt
// This File: settings.txt
// Author: scottbreak
// Version: 1.0 (6-Mar-17)
// Deck Name: Standard Pirate Warrior
// Hero: Warrior
// Deck Type: Aggro
enfacehp = 30;
maxwide = 7000;
twotsamount = 1400;
simEnemySecondTurn = true;
playarround = false;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 40;
enemyTurnMaxWideSecondTime = 280;
enemySecondTurnMaxWide = 40;
nextTurnDeep = 6;
nextTurnMaxWide = 40;
nextTurnTotalBoards = 280;
useSecretsPlayArround = false;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = face;
concedeOnBadBoard = false;
speed = false;