naw that win rate was from 17->5. 7->5 was in an hour but the games were put in that record as well. i usually erase history every 2 days so this did it in less than that lol.
first screenshot data was 1st account 19->5
second SS was 2nd account 17->5
i wasnt really surprised against renolock but i was surprised how it went against aggro shaman as its supposed to counter pirate warrior. it also did better than i expected against reno/dragon priests i thought it'll get rekt. 
the one thats unexpected is how good egg druid was 
3rd account is 2 stars from rank 5 so i think its enough data to post
and against warlock, leeroy increases win rate against them significantly. if they dont have reno, they'll tap for reno lowering their health. and leeroy can get them turn 5-7 before they can reno or tap for one.
decklist
Upgrade!	x2
Arcanite Reaper	x1
Southsea Deckhand	x2
Mortal Strike	x1
Dread Corsair	x2
Bloodsail Raider	x2
Death's Bite	x2
Ship's Cannon	x1  -> might replace to southsea captain
N'Zoth's First Mate	x2
Bloodsail Cultist	x2
Patches the Pirate	x1
Small-Time Buccaneer	x2
Kor'kron Elite	x2
Heroic Strike	x2
Fiery War Axe	x2
Leeroy	x1 
Sir Finley Mrrgglton	x1
Frothing Berserker  x2
Card Choicesi found that ship's cannon wasnt doing as well as i thought it would. usually turn 4 and 5 you want to play weapon. even if you have cannon down if you draw a weapon you're going to play that weapon. ofcourse cannon is good value IF the draw sequence favors it but other than that... meh. my stats 10 hours and 10.5 hours both were running 1 cannon. warriors i had trouble with actually ran southsea captain. im thinking of going with southsea in the future.
i feel that ooze is a meh tech. draws are basically what wins and loses games and you basically prey on mid range etc so you need the most bang for your buck. you can ooze enemy weapon but if he still draws better than you then that tech you're sacrificing for every other class didnt do its job.
frothing i feel is mandatory. especially with leeroy and death bite. deathbite gives free charges on frothing. too many games frothing becomes the win condition.
not to mention turn 3 froth. turn 4 death. turn 5 leeroy. thats turn 5 16+ damage guaranteed. ofcourse that sequence is ideal.
and i feel that leeroy burst is mandatory especially against decks with small heals. without leeroy the opponent's small heals can add up and result in a loss.
decks that i feel are worth exploring are face shaman and egg druid. they can at times counter pirate warrior pretty hard.
time to test decklists on standard and see how it goes