@Dre
I've "Tweaked" the _combo.txt of yours like that:
// This File: _combo.txt
// Author: Dre
// Version: 2.5 (14-Okt-2016)
// Deck Name: Midrange-Shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
// [Combo] [1] Tunnel Trogg (LOE_018) > [0] The Coin (GAME_005) + [3] Feral Spirit (EX1_248)
LOE_018,0;nxttrn;GAME_005,1;EX1_248,0;mana:1;bonusfirst:10;bonussecond:11;hero:shaman
// [Nudge] [1] Tunnel Trogg (LOE_018) > [2] Totem Golem (AT_052)
LOE_018,0;nxttrn;AT_052,0;mana:1;bonusfirst:10;bonussecond:2;hero:shaman
// [Nudge] [0] The Coin (GAME_005) + [1] Tunnel Trogg (LOE_018) + [1] Tunnel Trogg (LOE_018)
GAME_005,0;LOE_018,0;LOE_018,0;bonus:20;hero:shaman
// [NUDGE] [5] Thunder Bluff Valiant (AT_049) + [2] Totemic Call (CS2_049)
AT_049,5;CS2_049,0;bonus:50;hero:shaman
// [NUDGE] [2] Kobold Geomancer (CS2_142) + [2] Maelstrom Portal (KAR_073)
//CS2_142,5;KAR_073,0;bonus:3;hero:shaman
// [NUDGE] [2] Kobold Geomancer (CS2_142) + [1] Spirit Claws x2 (KAR_063)
//CS2_142,5;KAR_063,0;bonus:2;hero:shaman
// [NUDGE] [2] Bloodmage Thalnos (EX1_012) + [2] Maelstrom Portal (KAR_073)
EX1_012,5;KAR_073,0;bonus:3;hero:shaman
// [NUDGE] [2] Bloodmage Thalnos (EX1_012) + [1] Spirit Claws x2 (KAR_063)
EX1_012,5;KAR_063,0;bonus:2;hero:shaman
// Cardvalue Thing from Below (OG_028)
cardvalue:OG_028,-1
// Cardvalue Totem Golem (AT_052)
cardvalue:AT_052,-3
// Cardvalue Mana Tide Totem (EX1_575)
cardvalue:EX1_575,9
// Cardvalue Lightning Storm (EX1_259)
cardvalue:EX1_259,11
// Cardvalue Astral Communion (AT_043)
//cardvalue:AT_043,500
// Cardvalue Kobold Geomancer (CS2_142)
//cardvalue:CS2_142,11
// Cardvalue Bloodmage Thalnos (EX1_012)
cardvalue:EX1_012,11
//Cardvalue Devolve (CFM_696)
cardvalue:CFM_696,15
Also what you think to keep
DEVOLVE in starting hand vs Jade decks like Druid (Rogue and some Shamans(?)) Mostly Druid tho.
For this deck:
Also it will be
EXCELLENT if
thalnos might be used for drawing first by killing himself if no spell dmg needed in that moment. Very youseful if you are digging for a card that might give you lethal THAT turn without waiting him to die next one because most of the time you die next turn :D
-
Barnes positioning as it still be placed on the top left instead in the middle of something to have chance to summon buffers like flametongue totem and such!
-Also SF not
Hero Powering for discounting Thing from Below during
Doomsayer's turn
Waiting you in discord and all the guys here who's testing so much!
Cheers!