Midrange MSOG Shaman ver 1.4
_combo.txt
// This File: _combo.txt
// Author: er009 (Based on Dre midrange files)
// Version: 1.3 (4-Jan-2017)
// Deck Name: midrange MSOG-shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
// [Combo] [1] Tunnel Trogg (LOE_018) > [0] The Coin (GAME_005) + [3] Feral Spirit (EX1_248)
LOE_018,0;nxttrn;GAME_005,1;EX1_248,0;mana:1;bonusfirst:10;bonussecond:11;hero:shaman
// [Nudge] [1] Tunnel Trogg (LOE_018) > [2] Totem Golem (AT_052)
LOE_018,0;nxttrn;AT_052,0;mana:1;bonusfirst:10;bonussecond:2;hero:shaman
// [Nudge] [0] The Coin (GAME_005) + [1] Tunnel Trogg (LOE_018) + [1] Tunnel Trogg (LOE_018)
GAME_005,0;LOE_018,0;LOE_018,0;bonus:20;hero:shaman
// [NUDGE] [5] Thunder Bluff Valiant (AT_049) + [2] Totemic Call (CS2_049)
AT_049,5;CS2_049,0;bonus:50;hero:shaman
// [NUDGE] [2] Kobold Geomancer (CS2_142) + [2] Maelstrom Portal (KAR_073)
CS2_142,5;KAR_073,0;bonus:3;hero:shaman
// [NUDGE] [2] Kobold Geomancer (CS2_142) + [1] Spirit Claws x2 (KAR_063)
CS2_142,5;KAR_063,0;bonus:2;hero:shaman
// [NUDGE] [2] Bloodmage Thalnos (EX1_012) + [2] Maelstrom Portal (KAR_073)
EX1_012,5;KAR_073,0;bonus:3;hero:shaman
// [NUDGE] [2] Bloodmage Thalnos (EX1_012) + [1] Spirit Claws x2 (KAR_063)
EX1_012,5;KAR_063,0;bonus:2;hero:shaman
// Tunnel Trogg + Jade Claws
LOE_018,38;CFM_717,0;bonus:3;hero:shaman
// Brann + Jade Claws
LOE_077,38;CFM_717,0;bonus:3;hero:shaman
// Brann + Jade spirit
LOE_077,38;CFM_715,0;bonus:3;hero:shaman
// Brann + Aya
LOE_077,38;CFM_902,0;bonus:3;hero:shaman
// Brann + Jade Chieftain
LOE_077,38;CFM_312,0;bonus:3;hero:shaman
// Cardvalue Small-Time Buccaneer (CFM_325)
cardvalue:CFM_325,-2
// Cardvalue Thing from Below (OG_028)
cardvalue:OG_028,-1
// Cardvalue Totem Golem (AT_052)
cardvalue:AT_052,-3
// Cardvalue Mana Tide Totem (EX1_575)
cardvalue:EX1_575,9
// Cardvalue Hex (EX1_246)
cardvalue:EX1_246,14
// Cardvalue Lightning Storm (EX1_259)
cardvalue:EX1_259,14
// Cardvalue Jade Lightning (CFM_707)
cardvalue:CFM_707,11
// Cardvalue Flamewreathed Faceless (OG_024)
cardvalue:OG_024,-3
// Cardvalue Astral Communion (AT_043)
cardvalue:AT_043,500
// Cardvalue Shifter Zeus (OG_123)
cardvalue:OG_123,500
// Cardvalue Kobold Geomancer (CS2_142)
cardvalue:CS2_142,11
// Cardvalue Bloodmage Thalnos (EX1_012)
cardvalue:EX1_012,11
_mulligan.txt:
// This File: _mulligan.txt
// Author: er009 (Based on Dre midrange shaman)
// Version: 1.3 (2-Jan-2017)
// Deck Name: midrange MSOG-shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
// - D E C K --------------------------------
// [1] Spirit Claws x2 (KAR_063)
// [1] Tunnel Trogg ×2 (LOE_018)
// [1] Lightning Bolt x1 (EX1_238)
// [1] Patches the Pirate x1 (CFM_637)
// [1] Small-Time Buccaneer x2 (CFM_325)
// [2] Bloodmage Thalnos 1x (EX1_012)
// [2] Flametongue Totem ×2 (EX1_565)
// [2] Jade Claws x2 (CFM_717)
// [2] Maelstrom Portal x2 (KAR_073)
// [2] Totem Golem ×2 (AT_052)
// [3] Hex ×2 (EX1_246)
// [3] Lightning Storm x1 (EX1_259)
// [4] Barnes x1 (KAR_114)
// [4] Jade Lightning x2 (CFM_707)
// [5] Azure Drake x2 (EX1_284)
// [6] Aya Blackpaw (CFM_902)
// [6] Thing from Below ×2 (OG_028)
// [8] Al'Akir (NEW1_010)
// [8] Ragnaros the Firelord x1 (EX1_298)
// - A L L --------------------------------------
// 1-DROP
// DISCARD Patches the Pirate (CFM_637)
discard;shaman;all;CFM_637
// Spirit Claws
hold;shaman;all;KAR_063:1
// Tunnel Trogg
hold;shaman;all;LOE_018
// Small-Time Buccaneer (CFM_325)
hold;shaman;all;CFM_325
// 2-DROP
// 1x Bloodmage Thalnos + Spirit Claws
hold;shaman;all;EX1_012:1:KAR_063
// 1x Kobold Geomancer + Spirit Claws
hold;shaman;all;CS2_142:1:KAR_063
// 1x Totem Golem
hold;shaman;all;AT_052:1
// 2x Totem Golem + 1-Drop + coin
hold;shaman;all;AT_052:2:LOE_018;coin
// 1x Flametongue Totem + 2x Tunnel Trogg + coin
hold;shaman;all;EX1_565:1:LOE_018,2,2;coin
// 3-DROP
// 1x Feral Spirit + Tunnel Trogg + coin
hold;shaman;all;EX1_248:1:LOE_018;coin
// Discard Feral spirit when you have Totem Golem and no coin
discard;shaman;all;EX1_248:2:AT_052;nocoin
// - D R U I D ----------------------------------
// 1x Flamewreathed Faceless
hold;shaman;all;OG_024:1
// - H U N T E R --------------------------------
// - M A G E ------------------------------------
// 1x Flamewreathed Faceless
hold;shaman;all;OG_024:1
// - P A L A D I N ------------------------------
// - P R I E S T --------------------------------
// 1x Flamewreathed Faceless
hold;shaman;all;OG_024:1
// - R O G U E ----------------------------------
// - S H A M A N --------------------------------
// 1-DROP
// 1x Lightning Bolt + Tunnel Trogg
hold;shaman;shaman;EX1_238:1:LOE_018
// 3-DROP
// 1x Lightning Storm + 1-drop + coin
hold;shaman;shaman;EX1_259:1:LOE_018;coin
// 1x Lightning Storm + Tunnel Trogg + Totem Golem
hold;shaman;shaman;EX1_259:1:LOE_018+AT_052
// - W A R L O C K ------------------------------
// 1x Flamewreathed Faceless
hold;shaman;all;OG_024:1
settings.txt:
// This File: settings.txt
// Author: er009 (based on Dre ver)
// Version: 0.3 (2-Jan-2017)
// Deck Name: Midrange-Shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
enfacehp = 20; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 6500; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1300; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = true; //play around some enemy aoe spells?
playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 40; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 260; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 26; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 26; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 260; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 50; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
// everything below is recommended to only be in your base settings.txt because they are personal choices
// some may purposefully not reload with auto-config-switching
// deck builders please start omitting these from your deck specific settings
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false; //concede if the enemy board is too good (recommended = false)
//concedeOnBoardValue = -900 //concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false; //set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false; //use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1; //network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804; //tcp port to connect on
logBuffer = 0; //max log messages to buffer before writing to disk (0 causes a lot of disk activity but helps ensure data is written before possible crashes)
regular decklist:
// This File: decklist.txt
// Author: er009
// Version: 1.1 (28-dec-2016)
// Deck Name: Midrange-shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
// - D E C K --------------------------------
// [1] Spirit Claws x2 (KAR_063)
// [1] Tunnel Trogg ×2 (LOE_018)
// [1] Lightning Bolt x1 (EX1_238)
// [1] Patches the Pirate x1 (CFM_637)
// [1] Small-Time Buccaneer x2 (CFM_325)
// [2] Bloodmage Thalnos 1x (EX1_012)
// [2] Flametongue Totem ×2 (EX1_565)
// [2] Jade Claws x2 (CFM_717)
// [2] Maelstrom Portal x2 (KAR_073)
// [2] Totem Golem ×2 (AT_052)
// [3] Hex ×2 (EX1_246)
// [3] Lightning Storm x1 (EX1_259)
// [4] Barnes x1 (KAR_114)
// [4] Jade Lightning x2 (CFM_707)
// [5] Azure Drake x2 (EX1_284)
// [6] Thing from Below ×2 (OG_028)
// [6] Aya Blackpaw (CFM_902)
// [8] Al'Akir (NEW1_010)
// [8] Ragnaros the Firelord x1 (EX1_298)
anti ctrl:
// This File: decklist.txt
// Author: er009
// Version: 1.1 (28-dec-2016)
// Deck Name: Midrange-shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
// - D E C K --------------------------------
// [1] Spirit Claws x2 (KAR_063)
// [1] Tunnel Trogg ×2 (LOE_018)
// [1] Lightning Bolt x1 (EX1_238)
// [1] Patches the Pirate x1 (CFM_637)
// [1] Small-Time Buccaneer x2 (CFM_325)
// [2] Bloodmage Thalnos 1x (EX1_012)
// [2] Flametongue Totem ×2 (EX1_565)
// [2] Jade Claws x2 (CFM_717)
// [2] Maelstrom Portal x2 (KAR_073)
// [2] Totem Golem ×2 (AT_052)
// [3] Hex ×2 (EX1_246)
// [3] Lightning Storm x1 (EX1_259)
// [4] Flamewreathed Faceless x2 (OG_024)
// [4] Jade Lightning x2 (CFM_707)
// [5] Azure Drake x2 (EX1_284)
// [6] Thing from Below ×2 (OG_028)
// [6] Aya Blackpaw (CFM_902)
// [8] Ragnaros the Firelord x1 (EX1_298)
Brann combo ver:
// This File: decklist.txt
// Author: er009
// Version: 1.1 (28-dec-2016)
// Deck Name: Midrange-shaman
// Hero: Shaman
// Deck Type: Midrange (Control)
// - D E C K --------------------------------
// [1] Spirit Claws x2 (KAR_063)
// [1] Tunnel Trogg ×2 (LOE_018)
// [1] Patches the Pirate x1 (CFM_637)
// [1] Small-Time Buccaneer x2 (CFM_325)
// [2] Bloodmage Thalnos 1x (EX1_012)
// [2] Flametongue Totem ×2 (EX1_565)
// [2] Jade Claws x2 (CFM_717)
// [2] Maelstrom Portal x2 (KAR_073)
// [2] Totem Golem ×2 (AT_052)
// [3] Brann Bronzebeard (LOE_077)
// [3] Hex ×2 (EX1_246)
// [3] Lightning Storm x1 (EX1_259)
// [4] Barnes x1 (KAR_114)
// [4] Jade Lightning x2 (CFM_707)
// [5] Azure Drake x2 (EX1_284)
// [6] Thing from Below ×2 (OG_028)
// [6] Aya Blackpaw (CFM_902)
// [8] Al'Akir (NEW1_010)
// [8] Ragnaros the Firelord x1 (EX1_298)
Change the enface in settings if you want weapon to go face earlier, I prefered not to since this is more of a control than tempo deck plus its crucial that Small-time Buccaneer have the buff at all times. Cheers.