Ok guy i think this is the new meta for the lowest rank to fast try to hit rank 5:
Deck:
Settings:
enfacehp = 29; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 6500; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1300; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = false; //play around some enemy aoe spells?
playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 40; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 260; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 26; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 26; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 260; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 50; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
// everything below is recommended to only be in your base settings.txt because they are personal choices
// some may purposefully not reload with auto-config-switching
// deck builders please start omitting these from your deck specific settings
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false; //concede if the enemy board is too good (recommended = false)
//concedeOnBoardValue = -900 //concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false; //set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false; //use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1; //network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804; //tcp port to connect on
logBuffer = 0; //max log messages to buffer before writing to disk (0 causes a lot of disk activity but helps ensure data is written before possible crashes)
Mulligan:
// This File: _mulligan.txt (Generic)
// Author: Blackoak
// Credits: emilcoff, sadpwner, Quicksilver, Dre
// Version: 0.208 (18-Oct-15)
// History: Fiery War Axe (always keep)
// Deck Name: N/A
// Hero: All
// Deck Type: All
// ----------------------------------------------
// My Comments:
// "+" - and, "/" - or, "coin" - The Coin
// - A L L --------------------------------------
// [1] Abusive Sergeant (CS2_188)
// [1] Argent Squire (EX1_008)
// [1] Clockwork Gnome (GVG_082)
// [1] Cogmaster (GVG_013)
// [1] Leper Gnome (EX1_029)
// [1] Secretkeeper (EX1_080)
// [1] Worgen Infiltrator (EX1_010)
// [1] Zombie Chow (FP1_001)
// [2] Annoy-o-Tron (GVG_085)
// [2] Dire Wolf Alpha (EX1_162)
// [2] Garrison Commander (AT_080)
// [2] Haunted Creeper (FP1_002)
// [2] Ironbeak Owl (CS2_203)
// [2] Knife Juggler (NEW1_019)
// [2] Loot Hoarder (EX1_096)
// [2] Mad Scientist (FP1_004)
// [2] Mechwarper (GVG_006)
// [2] Nerubian Egg (FP1_007)
// [2] Unstable Ghoul (FP1_024)
// [3] Acolyte of Pain (EX1_007)
// [3] Big Game Hunter (EX1_005)
// [3] Blood Knight (EX1_590)
// [3] Harvest Golem (EX1_556)
// [3] Mind Control Tech (EX1_085)
// [3] Shade of Naxxramas (FP1_005)
// [3] Silver Hand Regent (AT_100)
// [4] Dark Iron Dwarf (EX1_046)
// [4] Defender of Argus (EX1_093
// [4] Kezan Mystic (GVG_074)
// [4] Piloted Shredder (GVG_096)
// [4] Sen'jin Shieldmasta (CS2_179)
// [5] Grim Patron (BRM_019)
// [5] Harrison Jones (EX1_558)
// [5] Loatheb (FP1_030)
// [5] Sludge Belcher (FP1_012)
// [6] Emperor Thaurissan (BRM_017)
// [7] Dr. Boom (GVG_110)
// - A L L --------------------------------------
// 1-DROP
// 1 x Abusive Sergeant + Haunted Creeper / Nerubian Egg / Argent Squire / Leper Gnome / Mad Scientist
hold;all;all;CS2_188:1:FP1_002/FP1_007/EX1_008/EX1_029/FP1_004
// Clockwork Gnome
hold;all;all;GVG_082
// 1 x Cogmaster
hold;all;all;GVG_013:1
// Leper Gnome
hold;all;all;EX1_029
// Zombie Chow
hold;all;all;FP1_001
// 2-DROP
// 1 x Annoy-o-Tron + Mechwarper / Coin
hold;all;all;GVG_085:1:GVG_006
hold;all;all;GVG_085:1;coin
// Haunted Creeper
hold;all;all;FP1_002
// 1 x Knife Juggler + Haunted Creeper + Coin [not Mage, Rogue, Warrior]
hold;all;druid;NEW1_019:1:FP1_002;coin
hold;all;hunter;NEW1_019:1:FP1_002;coin
hold;all;pala;NEW1_019:1:FP1_002;coin
hold;all;priest;NEW1_019:1:FP1_002;coin
hold;all;shaman;NEW1_019:1:FP1_002;coin
hold;all;warlock;NEW1_019:1:FP1_002;coin
// 1 x Mad Scientist
hold;all;all;FP1_004:1
// Mechwarper
hold;all;all;GVG_006
// 6-DROP
// Emperor Thaurissan + Coin
hold;all;warrior;BRM_017:1;coin
// - D R U I D ----------------------------------
// [0] Innervate (EX1_169)
// [1] Living Roots (AT_037)
// [2] Darnassus Aspirant (AT_038)
// [2] Anodized Robo Cub (GVG_030)
// [2] Wild Growth (CS2_013)
// [2] Wrath (EX1_154)
// [4] Keeper of the Grove (EX1_166)
// [4] Savage Combatant (AT_039)
// [4] Swipe (CS2_012)
// [5] Druid of the Claw (EX1_165)
// [7] Ancient of Lore (NEW1_008)
// 0-DROP
// Innervate
hold;druid;all;EX1_169
// 1-DROP
// 1 x Living Roots
hold;druid;all;AT_037:1
// 2 x Living Roots + Coin
hold;druid;all;AT_037:2;coin
// 2-DROP
// 1 x Anodized Robo Cub
hold;druid;all;GVG_030:1
// 1 x Darnassus Aspirant
hold;druid;all;AT_038:1
// 2 x Darnassus Aspirant + Coin
hold;druid;all;AT_038:2;coin
// 1 x Wild Growth [vs non-aggro]
hold;druid;druid;CS2_013:1
hold;druid;mage;CS2_013:1
hold;druid;priest;CS2_013:1
hold;druid;shaman;CS2_013:1
hold;druid;thief;CS2_013:1
hold;druid;warrior;CS2_013:1
// 1 x Wrath [vs aggro]
hold;druid;hunter;EX1_154:1
hold;druid;pala;EX1_154:1
hold;druid;warlock;EX1_154:1
// 3-DROP
// 1 x Big Game Hunter + Darnassus Aspirant / Innervate [Warlock]
hold;druid;warlock;EX1_005:1:AT_038/EX1_169
// 1 x Mind Control Tech + Darnassus Aspirant / Innervate [Shaman]
hold;druid;shaman;EX1_085:1:AT_038/EX1_169
// 1 x Shade of Naxxramas + Innervate + Coin
hold;druid;all;FP1_005:1:EX1_169;coin
// 4-DROP
// 1 x Keeper of the Grove + Darnassus Aspirant + Innervate / Coin [Hunter, Paladin, Warlock]
hold;druid;hunter;EX1_166:1:AT_038+EX1_169
hold;druid;hunter;EX1_166:1:AT_038;coin
hold;druid;pala;EX1_166:1:AT_038+EX1_169
hold;druid;pala;EX1_166:1:AT_038;coin
hold;druid;warlock;EX1_166:1:EX1_169/AT_038
hold;druid;warlock;EX1_166:1:AT_038;coin
// 1 x Kezan Mystic + Darnassus Aspirant + Innervate / Coin [Hunter, Mage]
hold;druid;hunter;GVG_074:1:AT_038+EX1_169
hold;druid;hunter;GVG_074:1:AT_038;coin
hold;druid;mage;GVG_074:1:AT_038+EX1_169
hold;druid;mage;GVG_074:1:AT_038;coin
// 1 x Piloted Shredder + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;GVG_096:1:CS2_013/EX1_169/AT_038
// 1 x Savage Combatant + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;AT_039:1:CS2_013/EX1_169/AT_038
// 1 x Sen'jin Shieldmasta + Darnassus Aspirant + Innervate / Coin
hold;druid;all;CS2_179:1:AT_038+EX1_169
hold;druid;all;CS2_179:1:AT_038;coin
// 1 x Swipe [Paladin]
hold;druid;pala;CS2_012:1
// 1 x Swipe + Darnassus Aspirant + Innervate / Coin [Hunter, Warlock]
hold;druid;hunter;CS2_012:1:AT_038+EX1_169
hold;druid;hunter;CS2_012:1:AT_038;coin
hold;druid;warlock;CS2_012:1:AT_038+EX1_169
hold;druid;warlock;CS2_012:1:AT_038;coin
// 5-DROP
// 1 x Druid of the Claw + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;EX1_165:1:CS2_013/EX1_169/AT_038
// Harrison Jones + Darnassus Aspirant + Innervate / Coin [Paladin, Warrior]
hold;druid;pala;EX1_558:1:AT_038+EX1_169
hold;druid;pala;EX1_558:1:AT_038;coin
hold;druid;warrior;EX1_558:1:AT_038+EX1_169
hold;druid;warrior;EX1_558:1:AT_038;coin
// 1 x Sludge Belcher + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;FP1_012:1:CS2_013/EX1_169/AT_038
// 6-DROP
// Emperor Thaurissan + Innervate / Darnassus Aspirant / Wild Growth [Priest, Rogue, Warrior]
hold;druid;priest;BRMA03_1:1:EX1_169/AT_038/CS2_013
hold;druid;thief;BRMA03_1:1:EX1_169/AT_038/CS2_013
// hold;druid;warrior;BRMA03_1:1:EX1_169/AT_038/CS2_013
// 7-DROP
// 1 x Ancient of Lore + Innervate + Wild Growth / Coin
hold;druid;all;NEW1_008:1:EX1_169+CS2_013
hold;druid;all;NEW1_008:1:EX1_169;coin
// - H U N T E R --------------------------------
// [1] Webspinner (FP1_011)
// [2] Glaivezooka (GVG_043)
// [2] King's Elekk (AT_058)
// [2] Scavenging Hyena (EX1_531)
// [3] Animal Companion (NEW1_031)
// [3] Dreadscale (AT_063t)
// [3] Eaglehorn Bow (EX1_536)
// [3] Unleash the Hounds (EX1_538)
// [6] Savannah Highmane (EX1_534)
// 0-DROP
// 1-DROP
// Worgen Infiltrator
hold;hunter;all;EX1_010
// 1 x Webspinner
hold;hunter;all;FP1_011:1
// 1 x Webspinner [not priest]
// hold;hunter;druid;FP1_011:1
// hold;hunter;hunter;FP1_011:1
// hold;hunter;mage;FP1_011:1
// hold;hunter;pala;FP1_011:1
// hold;hunter;thief;FP1_011:1
// hold;hunter;shaman;FP1_011:1
// hold;hunter;warlock;FP1_011:1
// hold;hunter;warrior;FP1_011:1
// 2-DROP
// 1 x King's Elekk
hold;hunter;all;AT_058:1
// 2 x King's Elekk + coin
hold;hunter;all;AT_058:2;coin
// 1 x [2] King's Elekk (AT_058) [not Hunter, Paladin]
// hold;hunter;druid;AT_058:1
// hold;hunter;mage;AT_058:1
// hold;hunter;priest;AT_058:1
// hold;hunter;thief;AT_058:1
// hold;hunter;shaman;AT_058:1
// hold;hunter;warlock;AT_058:1
// hold;hunter;warrior;AT_058:1
// 1 x Knife Juggler
hold;hunter;all;NEW1_019:1
// 1 x Scavenging Hyena + Webspinner
hold;hunter;all;EX1_531:1:FP1_011;nocoin
// 1 x Scavenging Hyena + Haunted Creeper + Coin
hold;hunter;all;EX1_531:1:FP1_002;coin
// 1 x Steamwheedle Sniper [Hunter, Mage, Paladin, Shaman]
hold;hunter;hunter;GVG_087:1
hold;hunter;mage;GVG_087:1
hold;hunter;pala;GVG_087:1
hold;hunter;shaman;GVG_087:1
// 3-DROP
// 1 x Animal Companion [Priest, Rogue, Warrior]
hold;hunter;priest;NEW1_031:1
hold;hunter;thief;NEW1_031:1
hold;hunter;warrior;NEW1_031:1
// 1 x Animal Companion + Coin
hold;hunter;all;NEW1_031:1;coin
// 1 x Dreadscale [Hunter, Paladin]
hold;hunter;hunter;AT_063t:1
hold;hunter;paladin;AT_063t:1
// 1 x Eaglehorn Bow
hold;hunter;all;EX1_536:1
// 1 x Eaglehorn Bow [Druid, Priest, Warrior]
// hold;hunter;druid;EX1_536:1
// hold;hunter;priest;EX1_536:1
// hold;hunter;warrior;EX1_536:1
// 4-DROP
// 1 x Piloted Shredder [Warrior]
hold;hunter;warrior;GVG_096:1;coin
// 1 x Piloted Shredder [Druid, Priest, Rogue, Warlock, Warrior]
// hold;hunter;druid;GVG_096:1
// hold;hunter;priest;GVG_096:1
// hold;hunter;thief;GVG_096:1
// hold;hunter;warlock;GVG_096:1
hold;hunter;warrior;GVG_096:1
// vs Druid
// 1 x Hunter's Mark
hold;hunter;druid;CS2_084:1
// vs Hunter
// 1 x Ironbeak Owl
hold;hunter;hunter;CS2_203:1
// vs Mage
// 1 x Ironbeak Owl
hold;hunter;mage;CS2_203:1
// vs Paladin
// 1 x Unleash the Hounds + 2-Drop / Coin
hold;hunter;pala;EX1_538:1:FP1_011/NEW1_019/FP1_004/AT_058/FP1_002/EX1_531/EX1_029
hold;hunter;pala;EX1_538:1;coin
// vs Warlock
// 1 x Ironbeak Owl
hold;hunter;warlock;CS2_203:1
// 1 x Hunter's Mark
hold;hunter;warlock;CS2_084:1
// vs Warrior
// 1 x Glaivezooka + Coin
hold;hunter;warrior;GVG_043:1;coin
// 1 x Savannah Highmane
hold;hunter;warrior;EX1_534:1
// 1 x Ironbeak Owl + Coin
hold;hunter;warrior;CS2_203:1;coin
// - M A G E ------------------------------------
// [1] Arcane Missiles (EX1_277)
// [1] Frostbolt (CS2_024)
// [1] Mana Wyrm (NEW1_012)
// [2] Snowchugger (GVG_002)
// vs All
// 1-Drop ---------------------------------------
// 1 x Clockwork Gnome
hold;mage;all;GVG_082:1
// 1 x Cogmaster
hold;mage;all;GVG_013:1
// 1 x Mana Wyrm
hold;mage;all;NEW1_012:1
// 2 x Mana Wyrm + Coin
hold;mage;all;NEW1_012:2;coin
// 2-Drop ---------------------------------------
// 1 x Snowchugger
hold;mage;all;GVG_002:1:GVG_082/GVG_013/NEW1_012
hold;mage;hunter;GVG_002:1
hold;mage;pala;GVG_002:1
hold;mage;thief;GVG_002:1
hold;mage;warrior;GVG_002:1
// 1 x Annoy-o-Tron
hold;mage;all;GVG_085:1:GVG_082/GVG_013/NEW1_012
hold;mage;all;GVG_085:1;coin
// 1 x Mad Scientist
hold;mage;all;FP1_004:1:GVG_082/GVG_013/NEW1_012
hold;mage;all;FP1_004:1;coin
// 1 x Mechwarper
hold;mage;all;GVG_006:1:GVG_082/GVG_013/NEW1_012
hold;mage;all;GVG_006:1;coin
// 3-Drop ---------------------------------------
// [3] Spider Tank
hold;mage;all;GVG_044:1:GVG_082/GVG_013/NEW1_012;coin
// [3] Tinkertown Technician
hold;mage;all;GVG_102:1:GVG_082/GVG_013/NEW1_012;coin
// vs Hunter
// 1 x Arcane Missiles
hold;mage;hunter;EX1_277:1
// vs Mage
// 1 x Frostbolt + Mana Wyrm [Mage]
hold;mage;mage;CS2_024:1:NEW1_012
// vs Paladin
// 1 x Arcane Missiles [Hunter, Paladin]
hold;mage;pala;EX1_277:1
// 1 x Blood Knight
hold;mage;pala;EX1_590:1
// vs Priest
// Unstable Portal + Mana Wyrm
hold;mage;priest;GVG_003:1:NEW1_012
hold;mage;priest;GVG_003:2:NEW1_012;coin
// vs Warlock
// 1 x Unstable Portal + Mana Wyrm [Priest, Warlock]
hold;mage;warlock;GVG_003:1:NEW1_012
hold;mage;warlock;GVG_003:2:NEW1_012;coin
// P A L A D I N ================================
// [1] Noble Sacrifice (EX1_130)
// [1] Redemption (EX1_136)
// [2] Argent Protector (EX1_362)
// [2] Equality (EX1_619)
// [2] Shielded Minibot (GVG_058)
// [3] Aldor Peacekeeper (EX1_382)
// [3] Coghammer (GVG_059)
// [3] Muster for Battle (GVG_061)
// [3] Warhorse Trainer (GVG_059)
// [4] Consecration (CS2_093)
// [4] Truesilver Champion (CS2_097)
// All Decks
// Aldor Peacekeeper [Druid, Shaman]
hold;pala;druid;EX1_382:1
hold;pala;shaman;EX1_382:1
// Argent Squire
hold;pala;all;EX1_008
// 1 x Argent Protector
hold;pala;all;EX1_362:1
// 1 x Coghammer + Coin [vs Aggro: Hunter, Paladin, Warlock]
hold;pala;hunter;GVG_059:1;coin
hold;pala;pala;GVG_059:1;coin
hold;pala;warlock;GVG_059:1;coin
// 1 x Consecration [Mage, Hunter, Paladin, Shaman, Warlock]
hold;pala;mage;CS2_093:1
hold;pala;hunter;CS2_093:1
hold;pala;pala;CS2_093:1
hold;pala;shaman;CS2_093:1
hold;pala;warlock;CS2_093:1
// 1 x Equality [Druid, Priest, Warrior]
hold;pala;druid;EX1_619:1
hold;pala;priest;EX1_619:1
hold;pala;warrior;EX1_619:1
// 1 x Garrison Commander
hold;pala;all;AT_080:1
// Harrison Jones [Rogue, Warrior]
hold;pala;thief;EX1_558
hold;pala;warrior;EX1_558
// 1 x Ironbeak Owl [Hunter, Warlock]
hold;pala;hunter;CS2_203:1
hold;pala;warlock;CS2_203:1
// Shielded Minibot
hold;pala;all;GVG_058
// Silver Hand Regent
hold;pala;all;AT_100
// 1 x Truesilver Champion [Druid, Preist, Rogue, Shaman, Warrior]
hold;pala;druid;CS2_097:1
hold;pala;priest;CS2_097:1
hold;pala;thief;CS2_097:1
hold;pala;shaman;CS2_097:1
hold;pala;warrior;CS2_097:1
// Warhorse Trainer
hold;pala;all;GVG_059
// vs Druid
// 1 x Piloted Shredder
hold;pala;druid;GVG_096:1
// vs Rogue
// 1 x Piloted Shredder = hold;pala;thief;GVG_096:1
// Deck: Secret Paladin
// 1 x Knife Juggler
hold;pala;all;NEW1_019:1
// 1 x Noble Sacrifice + Secretkeeper
hold;pala;all;EX1_130:1:EX1_080
// 1 x Muster for Battle
hold;pala;all;GVG_061:1
// 1 x Piloted Shredder + Coin [Priest, Paladin, Warrior]
hold;pala;priest;GVG_096:1;coin
hold;pala;thief;GVG_096:1;coin
hold;pala;warrior;GVG_096:1;coin
// 1 x Redemption + Secretkeeper
hold;pala;all;EX1_136:1:EX1_080
// Secretkeeper
hold;pala;all;EX1_080
// vs Druid
// 1 x Mysterious Challenger (AT_079) ?Slow Decks?
hold;pala;druid;AT_079:1
// P R I E S T ==================================
// [1] Northshire Cleric (CS2_235)
// [1] Twilight Whelp (BRM_004)
// [2] Wyrmrest Agent (AT_116)
// [3] Dark Cultist (FP1_023)
// [4] Twilight Guardian (AT_017)
// [7] Chillmaw (AT_123)
// [3] Velen's Chosen (GVG_010)
// [1] Power Word: Shield (CS2_004)
// Deck: DragonPriest
// Chillmaw (AT_123) + Twilight Whelp / Wyrmrest Agent
hold;priest;all;AT_123:1:BRM_004/AT_116
// 1 x Dark Cultist + Twilight Whelp + Wyrmrest Agent hold;priest;all;FP1_023:1:BRM_004+AT_116;nocoin
// 1 x Dark Cultist + Coin + 1-2 Drop hold;priest;all;FP1_023:1:CS2_235/BRM_004/AT_116;coin
// 1 x Dark Cultist + Northshire Cleric + Coin
hold;priest;all;FP1_023:1:CS2_235;coin
// 1 x Northshire Cleric
hold;priest;all;CS2_235:1
// 1 x Power Word: Shield + Coin + 1-2 Drop
hold;priest;all;CS2_004:1:CS2_235/BRM_004/AT_116;coin
// 1 x Shadow Word: Pain + Coin + 1-2 Drop [Paladin, Warrior, Warlock]
hold;priest;pala;CS2_234:1:CS2_235/BRM_004/AT_116;coin
hold;priest;warrior;CS2_234:1:CS2_235/BRM_004/AT_116;coin
hold;priest;warlock;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// 1 x Twilight Guardian + Coin + Twilight Whelp / Wyrmrest Agent
hold;priest;all;AT_017:1:BRM_004/AT_116;coin
// Twilight Whelp
hold;priest;all;BRM_004
// 1 x Velen's Chosen + Coin + 1-2 Drop
hold;priest;all;GVG_010:1:CS2_235/BRM_004/AT_116;coin
// Wyrmrest Agent
hold;priest;all;AT_116
// vs Paladin
// 1 x Lightbomb (GVG_008) + Coin + 1-2 Drop
hold;priest;pala;GVG_008:1:CS2_235/BRM_004/AT_116;coin
// 1 x Holy Nova (CS1_112) + Coin + 1-2 Drop
hold;priest;pala;CS1_112:1:CS2_235/BRM_004/AT_116;coin
// vs Warrior
// 1 x Lightbomb + Coin
hold;priest;warrior;GVG_008:1;coin
// R O G U E ====================================
// Deck: Pirate
// vs All
// One-eyed Cheat (GVG_025)
hold;thief;all;GVG_025
// Ship's Cannon (GVG_075)
hold;thief;all;GVG_075
// Deck: Face Rogue
// 1 x Annoy-o-Tron (GVG_085) + 1-Drop [Hunter, Paladin]
hold;thief;hunter;GVG_085:1:CS2_146/AT_029/:EX1_029
hold;thief;pala;GVG_085:1:CS2_146/AT_029/:EX1_029
// 1 x Blade Flurry (CS2_233) [Hunter, Paladin, Warlock]
hold;thief;hunter;CS2_233:1
hold;thief;pala;CS2_233:1
hold;thief;warlock;CS2_233:1
// Buccaneer (AT_029)
hold;thief;all;AT_029
// 1 x Deadly Poison (CS2_074)
hold;thief;all;CS2_074:1
// 1 x SI:7 Agent (EX1_134) + 1-Drop
hold;thief;all;EX1_134:1:CS2_146/AT_029/EX1_029
// 1 x Sap [Druid, Hunter, Priest, Warlock]
hold;thief;druid;EX1_581:1
hold;thief;hunter;EX1_581:1
hold;thief;priest;EX1_581:1
hold;thief;warlock;EX1_581:1
// Southsea Deckhand (CS2_146)
hold;thief;all;CS2_146
// Mech Rogue ===================================
// vs All
// S H A M A N ==================================
// [1] Earth Shock (EX1_245)
// [1] Rockbiter Weapon (CS2_045)
// [2] Whirling Zap-o-matic (GVG_037)
// [3] Powermace (GVG_036)
// Deck: Totem Shaman
// 1 x Totem Golem (AT_052)
hold;shaman;all;AT_052:1
// Dek: Mech Shaman
// 1 x Earth Shock
hold;shaman;all;EX1_245:1
// 1 x Harvest Golem + Mechwarper [Paladin, Priest]
hold;shaman;pala;EX1_556:1:GVG_006
hold;shaman;priest;EX1_556:1:GVG_006
// 1 x Harvest Golem + 2-Drop [not Mechwarper]
hold;shaman;priest;EX1_556:1:GVG_037/GVG_085
// 1 x Powermace
hold;shaman;all;GVG_036:1
// 1 x Rockbiter Weapon + Coin
hold;shaman;all;CS2_045:1;coin
// 1 x Spider Tank + 2-Drop [not Mechwarper]
hold;shaman;pala;GVG_044:1:GVG_037/GVG_085
hold;shaman;priest;GVG_044:1:GVG_037/GVG_085
// 2 x Spider Tank + Mechwarper+ Coin [Paladin, Priest]
hold;shaman;pala;GVG_044:2:GVG_006;coin
hold;shaman;priest;GVG_044:2:GVG_006;coin
// Whirling Zap-o-matic
hold;shaman;all;GVG_037
// W A R L O C K ================================
// [1] Flame Imp (EX1_319)
// [1] Power Overwhelming (EX1_316)
// [1] Voidwalker (CS2_065)
// [3] Imp Gang Boss (BRM_006)
// [3] Void Terror (EX1_304)
// [4] Imp-losion (GVG_045)
// [4] Voidcaller (FP1_022)
// [5] Doomguard (EX1_310)
// Deck: Zoo
// vs All
// Argent Squire
hold;warlock;all;EX1_008
// Flame Imp ?Not Hunter, Rogue?
hold;warlock;all;EX1_319
// 1 x Dire Wolf Alpha ?Shaman Only?
hold;warlock;all;EX1_162:1
// 1 x Imp-losion + Coin [Warlock, Warrior]
hold;warlock;warlock;GVG_045:1;coin
hold;warlock;warrior;GVG_045:1;coin
// 1 x Imp Gang Boss + Voidwalker + Knife Juggler
hold;warlock;all;BRM_006:1:CS2_065+NEW1_019
// 1 x Imp Gang Boss + Voidwalker + Dire Wolf Alpha
hold;warlock;all;BRM_006:1:CS2_065+EX1_162
// 1 x Ironbeak Owl [Hunter, Warlock]
hold;warlock;hunter;CS2_203:1
hold;warlock;warlock;CS2_203:1
// 1 x Nerubian Egg + Abusive Sergeant / Power Overwhelming / Void Terror
hold;warlock;all;FP1_007:1:CS2_188/EX1_316/EX1_304
// 2 x Nerubian Eggs + Defender of Argus + Coin
hold;warlock;all;FP1_007:2:EX1_093;coin
// 1 x Power Overwhelming + Haunted Creeper / Nerubian Egg
hold;warlock;all;EX1_316:1:FP1_002/FP1_007
// 1 x Void Terror + Nerubian Egg
hold;warlock;all;EX1_304:1:FP1_007
// Voidwalker
hold;warlock;all;CS2_065
// 1 x Voidcaller + Abusive Sergeant + Nerubian Egg
hold;warlock;all;FP1_022:1:CS2_188+FP1_007
// 1 x Voidcaller + Doomguard [Druid, Warlock, Warrior]
hold;warlock;druid;FP1_022:1:AT_020,AT_020:1:FP1_022
hold;warlock;warlock;FP1_022:1:AT_020,AT_020:1:FP1_022
hold;warlock;warrior;FP1_022:1:AT_020,AT_020:1:FP1_022
// 1 x Voidcaller + Flame Imp + Haunted Creeper
hold;warlock;all;FP1_022:1:EX1_319+FP1_002
// 1 x Voidcaller + Flame Imp + Voidwalker
hold;warlock;all;FP1_022:1:EX1_319+CS2_065
// 1 x Voidcaller + Flame Imp + Knife Juggler
hold;warlock;all;FP1_022:1:EX1_319+NEW1_019
// 1 x Voidcaller + Voidwalker + Haunted Creeper
hold;warlock;all;FP1_022:1:CS2_065+FP1_002
// 1 x Voidcaller + Voidwalker + Knife Juggler
hold;warlock;all;FP1_022:1:CS2_065+NEW1_019
// 1 x Voidcaller + Knife Juggler + Haunted Creeper
hold;warlock;all;FP1_022:1:NEW1_019+FP1_002
//vs Priest
// 1 x Knife Juggler
hold;warlock;priest;NEW1_019:1
// vs Paladin
// 1 x Knife Juggler + Voidwalker / Haunted Creeper / Flame Imp
hold;warlock;pala;NEW1_019:1:CS2_065/FP1_002/EX1_319
// vs Shaman
// Dire Wolf Alpha + Flame Imp
hold;warlock;shaman;EX1_162:1:EX1_319
// W A R R I O R ================================
// [1] Execute (CS2_108)
// [1] Warbot (GVG_051)
// [1] Whirlwind (EX1_400)
// [2] Armorsmith (EX1_402)
// [2] Battle Rage (EX1_392)
// [2] Cruel Taskmaster (EX1_603)
// [2] Fiery War Axe (CS2_106)
// [2] Slam (EX1_391)
// [3] Frothing Berserker (EX1_604)
// [4] Death's Bite (FP1_021)
// All Decks
// 1 x Acolyte of Pain (EX1_007)
hold;warrior;all;EX1_007:1
// 1 x Fiery War Axe [aggro only Hunter Paladin Warlock]
hold;warrior;all;CS2_106:1
// Deck: Patron
// 1 x Armorsmith [Hunter, Mage, Paladin, Rogue, Warlock]
hold;warrior;hunter;EX1_402:1
hold;warrior;mage;EX1_402:1
hold;warrior;pala;EX1_402:1
hold;warrior;thief;EX1_402:1
hold;warrior;warlock;EX1_402:1
// 1 x Cruel Taskmaster [Hunter, Mage]
hold;warrior;hunter;EX1_603:1
hold;warrior;mage;EX1_603:1
// 1 x Death's Bite
hold;warrior;all;FP1_021:1
// 1 x Execute [Priest, Warlock]
hold;warrior;priest;CS2_108:1
hold;warrior;mage;CS2_108:1
hold;warrior;warlock;CS2_108:1
// 1 x Frothing Berserker [Druid, Rogue, Warlock, Warrior]
hold;warrior;druid;EX1_604:1
hold;warrior;thief;EX1_604:1
hold;warrior;warlock;EX1_604:1
hold;warrior;warrior;EX1_604:1
// 1 x Grim Patron + Death’s Bite [Paladin, Priest, Warrior, Warlock]
hold;warrior;pala;BRM_019:1:FP1_021
hold;warrior;priest;BRM_019:1:FP1_021
hold;warrior;warrior;BRM_019:1:FP1_021
hold;warrior;warlock;BRM_019:1:FP1_021
// 1 x Loot Hoarder [Mage,Priest, Shaman]
hold;warrior;mage;EX1_096:1
hold;warrior;priest;EX1_096:1
hold;warrior;shaman;EX1_096:1
// 1 x Raging Worgen (EX1_412) [Rogue, Warlock]
hold;warrior;thief;EX1_412:1
hold;warrior;warlock;EX1_412:1
// 1 x Slam [Paladin, Shaman]
hold;warrior;mage;EX1_391:1
hold;warrior;pala;EX1_391:1
hold;warrior;shaman;EX1_391:1
// 1 x Slam + Weapon / Execute [Priest, Warlock]
hold;warrior;priest;EX1_391:1:CS2_106/FP1_021/CS2_108
hold;warrior;warlock;EX1_391:1:CS2_106/FP1_021/CS2_108
// 1 x Unstable Ghoul + Acolyte of Pain / Coin [Mage, Warlock]
hold;warrior;mage;FP1_024:1:EX1_007
hold;warrior;mage;FP1_024:1;coin
hold;warrior;warlock;FP1_024:1:EX1_007
hold;warrior;warlock;FP1_024:1;coin
// 1 x Whirlwind [Hunter, Mage, Paladin, Warlock]
hold;warrior;hunter;EX1_400:1
hold;warrior;mage;EX1_400:1
hold;warrior;pala;EX1_400:1
hold;warrior;warlock;EX1_400:1
// vs Druid
// 1 x Grim Patron + coin
hold;warrior;druid;BRM_019:1;coin
// 1 x Slam + Weapon
hold;warrior;druid;EX1_391:1:CS2_106/FP1_021
// vs Warlock
// 1 x Slam + No Coin
hold;warrior;warlock;EX1_391:1;nocoin
// vs Hunter
// 1 x Unstable Ghoul
hold;warrior;hunter;FP1_024:1
// vs Priest
// Emperor Thaurissan [+ Coin?]
hold;warrior;priest;BRM_017:1
// vs Warlock
// 1 x Big Game Hunter
hold;warrior;warlock;EX1_005:1
// 1 x Cruel Taskmaster + Acolyte of Pain
hold;warrior;warlock;EX1_603:1:EX1_007
// Emperor Thaurissan + coin
hold;warrior;warlock;BRM_017:1;coin
// vs Warrior
// 1 x Battle Rage + Acolyte of Pain
hold;warrior;warrior;EX1_392:1:EX1_007
// Deck: Mech
// 1 x Annoy-o-Tron
hold;warrior;all;GVG_085:1
// 1 x Spider Tank + Tinkertown Technician + Annoy-o-Tron / Warbot [Druid, Mage, Rogue, Shaman, Warrior]
hold;warrior;druid;GVG_044:1:GVG_102+GVG_085
hold;warrior;druid;GVG_044:1:GVG_102+GVG_051
hold;warrior;mage;GVG_044:1:GVG_102+GVG_085
hold;warrior;mage;GVG_044:1:GVG_102+GVG_051
hold;warrior;thief;GVG_044:1:GVG_102+GVG_085
hold;warrior;thief;GVG_044:1:GVG_102+GVG_051
hold;warrior;shaman;GVG_044:1:GVG_102+GVG_085
hold;warrior;shaman;GVG_044:1:GVG_102+GVG_051
hold;warrior;warrior;GVG_044:1:GVG_102+GVG_085
hold;warrior;warrior;GVG_044:1:GVG_102+GVG_051
// 1 x Warbot
hold;warrior;all;GVG_051:1
// 2 x Warbot + Mechwarper + Coin
hold;warrior;all;GVG_051:2:GVG_006;coin
// - L E F T O V E R S --------------------------
// 1 x Fiery War Axe + Tinkertown Technician + Annoy-o-Tron / Mechwarper / Warbot [Paladin, Priest]
// hold;warrior;pala;CS2_106:1:GVG_102+GVG_085
// hold;warrior;pala;CS2_106:1:GVG_102+GVG_006
// hold;warrior;pala;CS2_106:1:GVG_102+GVG_051
// hold;warrior;priest;CS2_106:1:GVG_102+GVG_085
// hold;warrior;priest;CS2_106:1:GVG_102+GVG_006
// hold;warrior;priest;CS2_106:1:GVG_102+GVG_051
// 1 x Fiery War Axe + Tinkertown Technician + Annoy-o-Tron / Warbot [Hunter, Warlock]
// hold;warrior;hunter;CS2_106:1:GVG_102+GVG_085
// hold;warrior;hunter;CS2_106:1:GVG_102+GVG_051
// hold;warrior;warlock;CS2_106:1:GVG_102+GVG_085
// hold;warrior;warlock;CS2_106:1:GVG_102+GVG_051
// 1 x [1] Zombie Chow (FP1_001) [not Druid, Warrior]
// hold;hunter;hunter;FP1_004:1
// hold;hunter;mage;FP1_004:1
// hold;hunter;pala;FP1_004:1
// hold;hunter;priest;FP1_004:1
// hold;hunter;thief;FP1_004:1
// hold;hunter;shaman;FP1_004:1
// hold;hunter;warlock;FP1_004:1
// 1 x Mad Scientist + Coin [not Warrior]
// hold;all;druid;FP1_004:1;coin
// hold;all;hunter;FP1_004:1;coin
// hold;all;mage;FP1_004:1;coin
// hold;all;pala;FP1_004:1;coin
// hold;all;priest;FP1_004:1;coin
// hold;all;thief;FP1_004:1;coin
// hold;all;shaman;FP1_004:1;coin
// hold;all;warlock;FP1_004:1;coin
// 1 x [2] Haunted Creeper (FP1_002) [not Druid, Priest, Warrior]
// hold;hunter;hunter;FP1_002:1
// hold;hunter;mage;FP1_002:1
// hold;hunter;pala;FP1_002:1
// hold;hunter;thief;FP1_002:1
// hold;hunter;shaman;FP1_002:1
// hold;hunter;warlock;FP1_002:1
Discovery:
//Sir Finley hero powers
//Life Tap
CS2_056,9;warrior;priest
CS2_056,9;warrior;warrior
CS2_056,9;warrior;druid
CS2_056,9;warrior;pala
CS2_056,9;warrior;druid
CS2_056,9;warrior;warlock
CS2_056,9;warrior;shaman
CS2_056,8;warrior;thief
CS2_056,8;warrior;mage
CS2_056,8;warrior;hunter
//Steady Shot
DS1h_292,8;warrior;priest
DS1h_292,8;warrior;warrior
DS1h_292,8;warrior;druid
DS1h_292,8;warrior;pala
DS1h_292,8;warrior;druid
DS1h_292,8;warrior;warlock
DS1h_292,8;warrior;shaman
DS1h_292,9;warrior;thief
DS1h_292,9;warrior;mage
DS1h_292,9;warrior;hunter
//Shapeshift
CS2_017,7;warrior;all
//Fireblast
CS2_034,6;warrior;all
//Dagger Mastery
CS2_083b,5;warrior;all
//Reinforce
CS2_101,4;warrior;all
//Totemic Call
CS2_049,3;warrior;all
//Lesser Heal
CS1h_001,2;warrior;all
//Armor Up!
CS2_102,1;warrior;all
This is the Cardvalue Leeroy Jenkins Combo if you want to tech in Leeroy:
Combo:
// Cardvalue Leeroy Jenkins
cardvalue:EX1_116,30
Testing it right now. If someone wants to provide a better mulligan.txt feel free to do it. I'm tweaking it and so far i did so many turn 6-7 lethal :D
Glad if this will help!
PS: Since the bot is calculating so much i suggest you to use it after a fresh pc reboot and without having any processes in background (no browsers, no antivirus, basically nothing :D )
EDIT: Definitedly it needs a better mulligan vs most ladder classes atm, also you should change something in the discovery Finley Hero Power. Go guys let's see who will provide best txts for this! :D
@sepefeets:
i'm using this mulligan right now holding Enchancted Raven, Argent Squire and Mark of Yshaary but SF seems to mulligan them right after...With this mulligan, the first to be clicked\discarded was Argent Squire then discarded all others... May you explain why?
// 1 x Enanched Raven/ Argent Squire
hold;druid;all;KAR_300:1
hold;druid;all;EX1_008:1
hold;druid;all;OG_048e:1
Also i'm trying to keep Argus on starting hand vs Warrior:
// WARRIOR
// Defender of Argus
hold;druid;warrior;EX1_093:1