SF crashed when playing paladin:
http://pastebin.com/cCJuzCMJ
Crashed log:
System.NullReferenceException: Object reference not set to an instance of an object.
at HREngine.Bots.Sim_LOE_026.onCardPlay(Playfield p, Boolean ownplay, Minion target, Int32 choice)
at HREngine.Bots.Playfield.playACard(Handcard hc, Minion target, Int32 position, Int32 choice, Int32 penality)
at HREngine.Bots.Playfield.doAction(Action aa)
at HREngine.Bots.MiniSimulatorNextTurn.doallmoves(Playfield playf, Boolean isLethalCheck, Boolean print)
at HREngine.Bots.EnemyTurnSimulator.simulateEnemysTurn(Playfield rootfield, Boolean simulateTwoTurns, Boolean playaround, Boolean print, Int32 pprob, Int32 pprob2)
at HREngine.Bots.MiniSimulator.dirtyWorkthread(Object to)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
System.NullReferenceException: Object reference not set to an instance of an object.
at HREngine.Bots.Sim_LOE_026.onCardPlay(Playfield p, Boolean ownplay, Minion target, Int32 choice)
at HREngine.Bots.Playfield.playACard(Handcard hc, Minion target, Int32 position, Int32 choice, Int32 penality)
at HREngine.Bots.Playfield.doAction(Action aa)
at HREngine.Bots.MiniSimulatorNextTurn.doallmoves(Playfield playf, Boolean isLethalCheck, Boolean print)
at HREngine.Bots.EnemyTurnSimulator.simulateEnemysTurn(Playfield rootfield, Boolean simulateTwoTurns, Boolean playaround, Boolean print, Int32 pprob, Int32 pprob2)
at HREngine.Bots.MiniSimulator.dirtyWorkthread(Object to)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)