@sepe need help:
Sim:
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start calculations, current time: 00:13:14:9976 V123.7SE control 6500 face 29 twoturnsim 1300 ntss 6 26 260 ets 40 ets2 260 ents 26 secret plcmnt
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mana 3/3
emana 3
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
shaman 29 30 0 False False 66 True 0 False 1 0
weapon: 1 2 spiritclaws
ability: True CS2_049_H1 0
osecrets:
cthunbonus: 0 0 0
enemyhero:
pala 27 30 0 False False 64
weapon: 0 0 unknown
ability: True CS2_101 0
fatigue: 23 0 24 0
OwnMinions:
totemgolem AT_052 zp:1 e:49 A:1 H:4 mH:4 rdy:True natt:0
EnemyMinions:
aldorpeacekeeper EX1_382 zp:1 e:11 A:3 H:3 mH:3 rdy:True natt:0 ex
Own Handcards:
pos 1 fireelemental 6 entity 40 CS2_042 0 0
pos 2 bloodmagethalnos 2 entity 44 EX1_012 0 0
pos 3 maelstromportal 2 entity 58 KAR_073 0 0
pos 4 thunderbluffvaliant 5 entity 45 AT_049 0 0
pos 5 spiritclaws 1 entity 47 KAR_063 0 0
Enemy cards: 5
ownDiedMinions:
enemyDiedMinions: CS2_101t,69;
og:
eg:
So this sims to just play heropower + attack with totem golem to face. I have the 1/3 wep in hand. enemy has a 3/3 on the board. So it needs to play bloodmage so the weapon gets buffed and it can kill of the 3/3 with the weapon. spirit claws was cast the turn before, I tried to fix this by adding:
Code:// [Nudge] [1] Spirit Claws (KAR_063) > [2] Bloodmage Thalnos (EX1_012)
KAR_063,0;nxttrn;EX1_012,5;bonusfirst:0;bonussecond:15;hero:shaman
But this results in it to cast the other spirit claws in hand OVER the one allready equiped. tried serval things. When the other spirit claws is not in hand it works. But why would it ever want to equip a new spirit weapon over the current one?
EDIT: Ah its the AI i think, see full log:
http://pastebin.com/ZWTV3knC
Because later on on turn 1/5 it plays a new spirit claws while it still had charges on the remaining...