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Sepefeets Silverfish update (OG, Kara, MSG)
Dre
#995 Posted : Saturday, September 17, 2016 5:10:26 AM(UTC)

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http://pastebin.com/fKxvruCu

Turn 7 charged the 1/1 Rhino it got from barnes into a minion he can't kill. It should have attacked face or pass if it was a taunt. Because the enemy has to use one attack on it on its turn to kill it because its a very big treath of left alive. Now we did the job for him.


http://pastebin.com/wt9tsP1Z

Turn 5 should have kill the bloodmage instead of the 1/1 totem, yes enemy get card but it kills spellpower. Else 2nd best option is to go face. Worst option is to kill 1/1 totem imho. Since its turn 5 so no danger from thunderbluff + herpower


http://pastebin.com/ienVeJV8

Turn 5 wastes unleash on a minion he cant even kill. I allready have a cardvalue of 10 on unleash, upping that would break the card on other places. It would need 50 to not play here, which is way to much for a cardvalue. It should have waited for the unleash and just play the elekk and see if it gets a better card, and else heropower.
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sepefeets on 9/17/2016(UTC)
W1ader
#996 Posted : Saturday, September 17, 2016 5:11:27 AM(UTC)
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http://pastebin.com/bniyhp2J

At the end bot didn't walk over enemies lethal.

Me sitting on 7 hp, 4/3 on the board. Enemy 11 hp, 3/2 on the board with doomhammer in hand. Mine 4/3 attacked face for a next round gg.
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sepefeets on 9/17/2016(UTC)
the212th
#997 Posted : Saturday, September 17, 2016 9:07:40 AM(UTC)

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WTF? Kill Commanding own Highmane? (new Dre's hunter) Lost a game to that..
http://pastebin.com/YSFQtW3F
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sepefeets on 9/17/2016(UTC)
Dre
#998 Posted : Saturday, September 17, 2016 9:29:45 AM(UTC)

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the212th;41363 wrote:
WTF? Kill Commanding own Highmane? (new Dre's hunter) Lost a game to that..
http://pastebin.com/YSFQtW3F


Well it's one way to buff your hyana xD Can you post full logs next time (dunno if sepe has enough on this play only) Very strange play indeed considdering your minions were frozen
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sepefeets on 9/17/2016(UTC)
the212th
#999 Posted : Saturday, September 17, 2016 9:57:24 AM(UTC)

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Dre;41365 wrote:
Well it's one way to buff your hyana xD Can you post full logs next time (dunno if sepe has enough on this play only) Very strange play indeed considdering your minions were frozen

What do you mean by "full logs"?
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sepefeets on 9/17/2016(UTC)
Dre
#1000 Posted : Saturday, September 17, 2016 10:47:04 AM(UTC)

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the212th;41367 wrote:
What do you mean by "full logs"?


This one ends at 3/7. There is more after it
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sepefeets on 9/17/2016(UTC)
the212th
#1001 Posted : Saturday, September 17, 2016 11:38:50 AM(UTC)

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Dre;41369 wrote:
This one ends at 3/7. There is more after it

you mean I should send it when the game ended?
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sepefeets on 9/17/2016(UTC)
Dre
#1003 Posted : Saturday, September 17, 2016 12:27:38 PM(UTC)

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the212th;41370 wrote:
you mean I should send it when the game ended?


No i mean you should post the whole log of the fight, from 1/1 mana till it says match won or match lost (the end) your log is from 1/1 mana till 3/7 mana. There is still a part after it.
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sepefeets on 9/17/2016(UTC)
sepefeets
#1002 Posted : Saturday, September 17, 2016 2:54:33 PM(UTC)

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the212th;41370 wrote:
you mean I should send it when the game ended?

No it's okay to copy the log right after the misplay occurs (well, a few seconds after so that it is definitely written to the drive) as I say to in the OP.

@Dre - FYI I just need all the boards from the beginning of the turn until the misplay occurs so that I can tell if data sync (shouldn't be a problem anymore unless people haven't updated HR) or RNG caused it to mess up.
the212th
#1004 Posted : Saturday, September 17, 2016 6:32:46 PM(UTC)

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Should have traded a hound with a 2-1 first, and then with the Selfless hero to not give it a divine shield to preserve one hound (lost a game to that)
http://pastebin.com/YkEbndkG
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sepefeets on 9/17/2016(UTC)
x014
#1005 Posted : Sunday, September 18, 2016 2:45:48 AM(UTC)
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@Dre @sepefeets
mana 7/7
own minions has tundrarhino(2/1), use kindlygrandmother(1/1) attack azuredrake(4/4), and tundrarhino(2/1) attack azuredrake(4/3), tundrarhino dead, so scavenginghyena can't attack.

I think this move is better.
use kindlygrandmother(1/1) attack azuredrake(4/4), and kindlygrandmother(3/2) attack azuredrake(4/3), tundrarhino(2/1) and scavenginghyena attack hero

http://paste.ee/p/D6V41
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sepefeets on 9/18/2016(UTC)
Saegle
#1006 Posted : Sunday, September 18, 2016 11:54:47 AM(UTC)

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Hi sepefeets

Could you also make some changes about AI when there is a flametongue totem. Minions always (well, saw it three times out of three) go to the right, making eg 2 minions on the right and 0 on the left. Can't provide logs atm, I'll monitor tonight.
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sepefeets on 9/18/2016(UTC)
sepefeets
#1007 Posted : Sunday, September 18, 2016 12:16:12 PM(UTC)

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Saegle;41401 wrote:
Hi sepefeets

Could you also make some changes about AI when there is a flametongue totem. Minions always (well, saw it three times out of three) go to the right, making eg 2 minions on the right and 0 on the left. Can't provide logs atm, I'll monitor tonight.

Yeah I've got several logs for flametongue/direwolf positioning but the code for positioning needs a total rewrite.
Saegle
#1008 Posted : Monday, September 19, 2016 12:46:32 AM(UTC)

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Alright dude, sorry for the fake bump then.
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sepefeets on 9/20/2016(UTC)
bobsmith9999
#1009 Posted : Monday, September 19, 2016 9:48:50 PM(UTC)

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SF Deadly Shot problems. Ragnoros fire lord played by opponent as only minion on board. Deadly Shot comes into my hand, but SF wants to play minions. (I jumped in to manually play Deadly Shot). I've seen this happen with Flameweathered Faceless and other large, destructive minions. SF chooses to play minions or attack lower powered minions instead of removing the riskiest minion from the board. Log in spoiler.

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sepefeets on 9/20/2016(UTC)
bobsmith9999
#1010 Posted : Monday, September 19, 2016 10:25:10 PM(UTC)

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Issue: SF plays minions before being buffed. Loss of damage to enemy and looks strange.

Example: SF plays a minion, then plays Call of the Wild. All remaining minions are buffed.

Why an Issue:
1) It looks strange to a an opposing player and could flag you as using a bot. Human nature is to buff all minions and overkill, even if buffing your minion won't result in it surviving.
2) If SF ropes out, you at least played the card and buffed the minions.

Log in spoiler

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sepefeets on 9/20/2016(UTC)
sepefeets
#1011 Posted : Tuesday, September 20, 2016 12:02:09 AM(UTC)

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@bobsmith9999 - Please use a paste site!

Deadly shot - okay.

Lethal is lethal, not everyone BM's with overkill.
bobsmith9999
#1012 Posted : Tuesday, September 20, 2016 12:33:11 AM(UTC)

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Here's another one with Deadly Shot and Ragnoros fire lord. Rag is ignored, Savannah is played instead of deadly shot....match is lost.

http://pastebin.com/3tTfcccM
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sepefeets on 9/20/2016(UTC)
Dre
#1013 Posted : Tuesday, September 20, 2016 1:40:41 AM(UTC)

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bobsmith9999;41451 wrote:
Here's another one with Deadly Shot and Ragnoros fire lord. Rag is ignored, Savannah is played instead of deadly shot....match is lost.

http://pastebin.com/3tTfcccM


Are you using my combo?

Because then I think its my bad, bot would have played cotw (still not deadly shot though). I think my combo forces it to use savannah, which is strange, but i will look into it on my side tonight
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sepefeets on 9/20/2016(UTC)
Dre
#1014 Posted : Tuesday, September 20, 2016 3:34:27 AM(UTC)

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http://pastebin.com/7XC4sQR1

Turn 2: Doesnt equip spirit claws on turn 2 and ends turn with 1 spare mana. Should equip spirt claws whenever possible and have a penalty for attacking with it without a spellpower minion unless it can kill of a one health minion with it.

Turn 3: Better play would be bloodmage + spirit claws to kill the 3/3 minion.

Turn 4: Now spend the turn on casting spirit claws which could have been done on turn 2 with spare mana.

Turn 5: attacks the warriors face with 1/3 spirit claw, should never happen without spellpower minion unless its leathal

Turn 6: See turn 5

Turn 7: Plays Bloodmage but no sp was needed at all, dont even have spells in hand. Should have played just heropower (might need to fix this in combo due deck dependant)

Turn 8: Windlord should have attacked face 2 times, leaving warrior at 1 health and divine shileld still up. would probably have been lethal on turn 9.

Turn 9 and on. Didnt dare to look anymore. Somehow i ended up losing this match when the warrior was basicly dead.

There was no single turn played right this match, mostly due spirit claws, also think hitting sylvana once when it could set the warrior to 1 health with devine shield still intact, is pretty weird. Hitting face 2 times so warrior has 1 health was the best option. Hitting sylvana's twice was the 2nd best option. One hit face one hit sylvana's was the worst option.
1 user thanked Dre for this useful post.
sepefeets on 9/20/2016(UTC)
84 Pages«<4849505152>»
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