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Sepefeets Silverfish update (OG, Kara, MSG)
Dre
#669 Posted : Thursday, July 21, 2016 10:46:26 AM(UTC)

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http://pastebin.com/NzFY2H3e

Turn 6:

Uses tuskar (3 attack) to hit the twlight guardian, then rockbiter on self to kill off the twilight Guardian
Why not just use rockbiter on tuskar and kill guardian right away, saves 3 dmg to own face.

In the same log on turn 7:

why does it hit the frothing berserker with the mana tide? It just makes him mad (gains AT)
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sepefeets on 7/22/2016(UTC)
sadpwner
#670 Posted : Thursday, July 21, 2016 11:41:08 AM(UTC)

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Dre;39844 wrote:
http://pastebin.com/NzFY2H3e

Turn 6:

Uses tuskar (3 attack) to hit the twlight guardian, then rockbiter on self to kill off the twilight Guardian
Why not just use rockbiter on tuskar and kill guardian right away, saves 3 dmg to own face.

In the same log on turn 7:

why does it hit the frothing berserker with the mana tide? It just makes him mad (gains AT)


Btw Dre, your combo overvalues buffing the tunnel trog to the extent it still does so into a doomsayer. Maybe, a combo is unnecessary?
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Dre on 7/21/2016(UTC), sepefeets on 7/21/2016(UTC)
Dre
#671 Posted : Thursday, July 21, 2016 11:49:15 AM(UTC)

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sadpwner;39845 wrote:
Btw Dre, your combo overvalues buffing the tunnel trog to the extent it still does so into a doomsayer. Maybe, a combo is unnecessary?


Confused why you quote those misplays in combination with your question XD but you mean these?:
Code:
// [Combo] [1] Tunnel Trogg (LOE_018) > [0] The Coin (GAME_005) + [3] Feral Spirit (EX1_248)
LOE_018,0;nxttrn;GAME_005,1;EX1_248,0;mana:1;bonusfirst:30;bonussecond:60;hero:shaman

// [Nudge] [1] Tunnel Trogg (LOE_018) > [2] Totem Golem (AT_052)
LOE_018,0;nxttrn;AT_052,0;mana:1;bonusfirst:30;bonussecond:55;hero:shaman


Tbf i dont know. I made these a while ago when it was misplayed and this fixed it. But maybe this is fixed anyway now without the needs of these combo's. If i recall correctly there was indeed a fix about buffing tunnel trogg correctly so you might be right. Ill remove them and see.
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sepefeets on 7/21/2016(UTC)
sadpwner
#673 Posted : Thursday, July 21, 2016 3:20:17 PM(UTC)

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For combos, does a higher bonus make the card less played? If that's the case, how do you make a card more played?

http://pastebin.com/wbcH4Ywr

Turn 6, missed 1 damage by not using the loatheb to kill the totem instead.

http://pastebin.com/7NSwwAZC

Turn 2, I think you removed too much of a bonus from egg because it clearly should play egg here. Playing flame imp into that board results in a sad double trade from his defias.

Turn 4, it shouldn't hit the elder cultist with the villager because that allows him to kill it for free next turn. A good player would go for that instead of the defender of argus.

I wonder but will using silver.dll so only hearthranger is active stop the data sync issues? That also raises the question of why silver.exe is faster?
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sepefeets on 7/22/2016(UTC)
Dre
#675 Posted : Thursday, July 21, 2016 3:48:17 PM(UTC)

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sadpwner;39849 wrote:
For combos, does a higher bonus make the card less played? If that's the case, how do you make a card more played?



No the penalty number behind the cardID makes the card less played. like i.e.
Code:

// [Nudge] [1] Tunnel Trogg (LOE_018) > [2] Totem Golem (AT_052)
LOE_018,0;nxttrn;AT_052,0;mana:1;bonusfirst:30;bonussecond:55;hero:shaman

Behind the 2 cardID's the value is 0 so there is no penalty for playing it outside the combo. The bonus just makes it more likely to play it together if its in the hand together.

When u add value; so change the number behind the cardID higher then zero, it will be played less till not at all (Depending on the number) if not in the combo.



To make individual cards play LESS likely make a cardvalue in this example card X with the ID XXX_999
Code:

// Cardvalue Card X
cardvalue:XXX_999,15


to make a card play MORE likely you can add a negative cardvalue by just adding - before the number so:
Code:

// Cardvalue Card X
cardvalue:XXX_999,-15


There is no science in this, start with a number not to high and do tests, the higher the number the less or relatively more, it gets played


I will check if i have time to write a more detailed version how to make combo's. Been testing around with it allot. You can also push cards on certain turns etc. the combo file can in some cases be even more important then the mulligan file
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sepefeets on 7/21/2016(UTC)
parakeet
#668 Posted : Thursday, July 21, 2016 4:54:03 PM(UTC)

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Dre;39843 wrote:
This is probably my own fault due my combo:

Code:


// [NUDGE] [8] Al'Akir the Windlord x1 (NEW1_010) + [1] Rockbiter Weapon (CS2_045)
NEW1_010,0;CS2_045,0;bonus:50;hero:shaman


But look at this play on turn 9...

http://pastebin.com/rcxaMTiF

Note sure what is going on there...casting rockbiter to kill off a miror image. should i lower the bonus on that combo or remove it entierly. And also did i just rope out there on turn 9 or what? Did it try to attack 3 times with al'akir? Is this sync? Iam confused about everything in turn 9 - help xD

Datasync after rockbiter. It had wanted to kill the facelesssummoner with alakirthewindlord, but alakir's stats did not update, so it had to form a new plan. Then it apprears to have datasync'd again on Alakir's ready status. AI thought it could still attack.

It looks like calculations/actions took about 18 seconds total on that turn. I don't think you roped. Maybe HR realized SF's action of attacking with al'akir was not possible and it ended the turn??
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Dre on 7/21/2016(UTC), sepefeets on 7/21/2016(UTC)
parakeet
#672 Posted : Thursday, July 21, 2016 5:04:40 PM(UTC)

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Dre;39844 wrote:
http://pastebin.com/NzFY2H3e

Turn 6:

Uses tuskar (3 attack) to hit the twlight guardian, then rockbiter on self to kill off the twilight Guardian
Why not just use rockbiter on tuskar and kill guardian right away, saves 3 dmg to own face.

Turn 6: This is a misplay. The bonus to not waste rockbiter caused it. Demonstrates what Sepefeets says about trying to fix one thing but causing misplays in other situations.
The bonus that caused the misplay:
if (p.ownHero.tempAttack > 0) retval += -5; //bonus to not waste rockbiter

Dre;39844 wrote:
http://pastebin.com/NzFY2H3e
In the same log on turn 7:
why does it hit the frothing berserker with the mana tide? It just makes him mad (gains AT)

Turn 7: This is a misplay. There was datasync after the wolves, but I do not think it caused the misplay.
2 users thanked parakeet for this useful post.
Dre on 7/21/2016(UTC), sepefeets on 7/22/2016(UTC)
sepefeets
#674 Posted : Thursday, July 21, 2016 7:04:31 PM(UTC)

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sadpwner;39849 wrote:
I wonder but will using silver.dll so only hearthranger is active stop the data sync issues? That also raises the question of why silver.exe is faster?

No, data sync refers to HR not syncing with the game correctly. Also, even when you are using the .exe, the .dll is still running to send data between HR and the .exe and completely handling the mulligan on its own. The .exe is so that board calculations can be done with multiple threads and a better garbage collection method that doesn't waste as much time freeing up memory that doesn't need to be freed.
sadpwner
#676 Posted : Friday, July 22, 2016 1:43:18 AM(UTC)

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http://pastebin.com/XuAeYD9b

Turn 7, it should place a little bit more priority on killing the patron. As seen, it gets ugly fast. Turn 6 was played correctly.

http://pastebin.com/vVc5s5uP

Turn 6, doesn't play flameimp? Don't mind the settings. There was some experimenting :D

http://pastebin.com/SnS2DJ6G
Turn 4. Should attack with councilman into face than react from there. This is a case of valuing the councilman buff over trap checking.

Btw, can you make it so I can specify exact turns for the combo?

Idea #2

When the bot detects X seconds of your turn has passed, it will use secondary settings (same as settings.txt but different values as specified by the user).
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sepefeets on 7/22/2016(UTC)
Dre
#678 Posted : Friday, July 22, 2016 1:52:25 AM(UTC)

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Request: Can the loggin also log the mulligan? So its shows which cards it gets offered in the mulligan.

I know it keeps the cards u set in your mulligan file but when its in the logs you can easly see if you made like a mistake in your mulligan., Or you see a combo of cards you would like to have kept but you didnt think of in your mulligan yet. etc etc.
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sepefeets on 7/22/2016(UTC)
sepefeets
#679 Posted : Friday, July 22, 2016 5:13:18 AM(UTC)

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Dre;39863 wrote:
Request: Can the loggin also log the mulligan? So its shows which cards it gets offered in the mulligan.

I know it keeps the cards u set in your mulligan file but when its in the logs you can easly see if you made like a mistake in your mulligan., Or you see a combo of cards you would like to have kept but you didnt think of in your mulligan yet. etc etc.

It already does in the Logging.txt file.
sepefeets
#677 Posted : Friday, July 22, 2016 5:53:55 AM(UTC)

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sadpwner;39861 wrote:
http://pastebin.com/vVc5s5uP

Turn 6, doesn't play flameimp? Don't mind the settings. There was some experimenting :D

Your settings are to blame.
Dre
#680 Posted : Friday, July 22, 2016 7:05:20 AM(UTC)

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sepefeets;39864 wrote:
It already does in the Logging.txt file.


I know but this is a very big file, very hard to see which mulligan was for which combatlog. It would be nice if that small piece like 5-6 lines are on the top of every combatlog. So you know what mulligan was for that log.
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sepefeets on 7/22/2016(UTC)
Elekid
#681 Posted : Friday, July 22, 2016 9:17:28 AM(UTC)
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Attacking it with just the Imp Gang Boss would have straight out killed the Azure Drake. Elven Archer could have survived and deal face damage.


188. attackWithMinion: Elven Archer target: Azure Drake choice: 0 place0
same turn:
331. attackWithMinion: Imp Gang Boss target: Azure Drake choice: 0 place0

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sepefeets on 7/22/2016(UTC)
Elekid
#684 Posted : Friday, July 22, 2016 9:54:15 AM(UTC)
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Swiping the wrong target:

1036. playcard: Swipe target: Blackwing Corruptor choice: 0 place1

Would have cleared the board if it had targeted the Azure Drake

//edit: looks like it didn't register the damage done to Blackwing Corruptor by the Wrath (still had 4 hp after it). Guess that makes it a syncing problem?
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sepefeets on 7/22/2016(UTC)
Dre
#685 Posted : Friday, July 22, 2016 11:53:27 AM(UTC)

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Allright i made a full guide on how to make combo's and posted it in my guide post. over here: http://www.hearthranger....and-more.aspx#post34512 If anyone still has questions about it, please ask them in that forum so i can awnser and maybe edit the guide.

This weekend I will aslo edit the guide and take out the ASC bit and replace it with Sepe's automatic swiching function
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parakeet on 7/22/2016(UTC), sepefeets on 7/22/2016(UTC)
nsiaonsaiosn
#686 Posted : Friday, July 22, 2016 3:58:00 PM(UTC)
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I want to report a bug for V122.5SE.
I don't know how to submit the log but this bug is pretty straightforward.
Every time when enemy's Sludge Belcher dies, the bot fails to recognize the remaning 1/2 taunt that spawns, and tries to go face, which obviously does not work because of the taunt. It keeps clicking on the enemy face until it ropes out.
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sepefeets on 7/22/2016(UTC)
Dre
#687 Posted : Friday, July 22, 2016 5:03:21 PM(UTC)

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nsiaonsaiosn;39872 wrote:
I want to report a bug for V122.5SE.
I don't know how to submit the log but this bug is pretty straightforward.
Every time when enemy's Sludge Belcher dies, the bot fails to recognize the remaning 1/2 taunt that spawns, and tries to go face, which obviously does not work because of the taunt. It keeps clicking on the enemy face until it ropes out.


Check your settings.txt is speed on true? If so set it to false
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sepefeets on 7/22/2016(UTC)
Elekid
#690 Posted : Friday, July 22, 2016 5:08:07 PM(UTC)
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nsiaonsaiosn
#688 Posted : Friday, July 22, 2016 7:42:25 PM(UTC)
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Dre;39873 wrote:
Check your settings.txt is speed on true? If so set it to false


It is set to false. I am using the secret paladin setting from the rank 5 post

// This File: Settings.txt
// Author: Sepefeets
// Version: 0.2 (09-Jan-16)
// Deck Name: SecretPaladin
// Hero: Paladin
// Deck Type: Tempo (Control)
enfacehp = 29;
maxwide = 5000;
twotsamount = 1000;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 40;
enemyTurnMaxWideSecondTime = 200;
enemySecondTurnMaxWide = 40;
nextTurnDeep = 6;
nextTurnMaxWide = 20;
nextTurnTotalBoards = 200;
useSecretsPlayArround = false; // keep disabled for muster+juggler combo
alpha = 50;
simulatePlacement = false;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = false;

Another misplay I saw was the bot did not play Tirion for taunt when enemy had lethal on board, but played N'zoth instead.
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sepefeets on 7/22/2016(UTC)
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