OverLordus;37866 wrote:The major problem I noticed so far is that it misses an attack when the rope appears, mb it is the bot itself that forces the turn to end. There are some situations when the position of an enemy minion changed and the bot wanted to attack that minion - in that case the bot will just stuck, the arrow sticks to the mouse cursor and the bot does nothing until the action times out, but it takes quite a lot of time, so the rope appears and the bot skips the turn instead of attacking. I'm new to the bot, mb I missed an option somewhere?
Maybe you need to shorten maxwide if you don't have a good CPU. Usually sluggishness is the bots reaction to not having enough calculation resources. I suggest 500 maxwide decrease for the time being, then if it doesn't fix the problem, -250 it until it works for you.
BongoBengt;37869 wrote:Works like a CHARM!!
Thanks a bunch... The deck I was trying to play went from 40% Default to 65% with Silverfish.
By the way.. Trying to code an silverfish mulligan and combo editor.
Running it through all data in AutoSwitch
Can anyone tell me what mulligan means?
hold;warlock;druid;FP1_022:1:AT_020,AT_020:1:FP1_022
Not sure actually
Mulligan is the pre-first turn card pick. Basically, it's ideal if you can write mulligan rules for every class you're facing, as different classes will be dealt by a deck in different ways. If you plan on making your own mulligan, try to base it of existing mulligans for similar decks, or read the deck pages (if you base your deck from a website) mulligans thoroughly and translate it into silverfish' language. And the codes refer to cards (which are systemized in HearthRanger so you'll need codes instead of names)