Oijkn Secretdin with my own twist.
Replaced Ironbeak owl with Annoy-O-Tron, Repentance with Truesilver Champion and my own settings and Oijkn modified muligan rules for Annoy-O-Tron.
Account 1: Rank 4 US / Rank 7 EU
Account 2: Rank 7 US / Rank 9 EU
All accounts are playing at daytime in each zone.
As you can see the results differ due to different type of opponent each account is facing.
_muligan.txt
// This File: _mulligan.txt
// Editor : er009
// Orig Author : Oijkn
// Deck Name: Legend Secret'oijkn
// Hero: Paladin
// Deck Type: Tempo
// - PALADIN ------------------------------------
// [1] Avenge (FP1_020)
// [1] Competitive Spirit (AT_073)
// [1] Abusive Sergeant (CS2_188)
// [1] Noble Sacrifice (EX1_130)
// [1] Redemption (EX1_136)
// [1] Repentance (EX1_379)
// [2] Annoy-o-Tron (GVG_085)
// [2] Shielded Minibot (GVG_058)
// [3] Coghammer (GVG_059)
// [3] Divine Favor (EX1_349)
// [3] Muster for Battle (GVG_061)
// [4] Blessing of Kings (CS2_092)
// [4] Consecration (CS2_093)
// [4] Keeper of Uldaman (LOE_017)
// [6] Mysterious Challenger (AT_079)
// - NEUTRAL ------------------------------------
// [1] Argent Squire (EX1_008)
// [1] Secretkeeper (EX1_080)
// [2] Haunted Creeper (FP1_002)
// [2] Knife Juggler (NEW1_019)
// [3] Blood Knight (EX1_590)
// [4] Piloted Shredder (GVG_096)
// - VARIATION ----------------------------------
// [2] Argent Protector (EX1_362)
// [2] Equality (EX1_619)
// [2] Ironbeak Owl (CS2_203)
// [3] Aldor Peacekeeper (EX1_382)
// [3] Warhorse Trainer (GVG_059)
// [4] Truesilver Champion (CS2_097)
// [5] Loatheb (FP1_030)
// [7] Dr. Boom (GVG_110)
// [8] Ragnaros the Firelord (EX1_298)
// [8] Tirion Fordring (EX1_383)
// - A L L --------------------------------------
// 1-DROP
// 1 x Secretkeeper
hold;pala;all;EX1_080:1
// 1 x Secretkeeper and Avenge or Noble Sacrifice
hold;pala;all;EX1_080:1:FP1_020/EX1_130
// 2-DROP
// 1 x Shielded Minibot
hold;pala;all;GVG_058:1
// 1 x Haunted Creeper
hold;pala;all;FP1_002:1
// 1 x Knife Juggler
hold;pala;all;NEW1_019:1
// 3-DROP
// 1 x Muster for Battle
hold;pala;all;GVG_061:1
// - P A L A D I N ------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;pala;CS2_203:1
// 3-DROP
// 1 x Coghammer
hold;pala;pala;GVG_059:1
// - W A R L O C K ------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;warlock;CS2_203:1
// 3-DROP
// 1 x Divine Favor
hold;pala;warlock;EX1_349:1
// - D R U I D ----------------------------------
// 6-DROP
// 1 x Mysterious Challenger + Coin
hold;pala;druid;AT_079:1;coin
// - P R I E S T --------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;priest;CS2_203:1
// 1 x Mysterious Challenger
hold;pala;priest;AT_079:1
// 3-DROP
// 1 x Divine Favor
hold;pala;priest;EX1_349:1
// 4-DROP
// 1 x Keeper of Uldaman
hold;pala;priest;LOE_017:1
// - S H A M A N --------------------------------
// 3-DROP
// 1 x Coghammer
hold;pala;shaman;GVG_085:1
hold;pala;shaman;GVG_059:1
// - R O G U E ----------------------------------
// 4-DROP
// 1 x Truesilver Champion + Coin
hold;pala;thief;CS2_097:1;coin
// - M A G E ------------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;mage;CS2_203:1
// 3-DROP
// 1 x Coghammer
hold;pala;mage;GVG_059:1
// - W A R R I O R ------------------------------
// 6-DROP
// 1 x Mysterious Challenger + Coin
hold;pala;warrior;AT_079:1;coin
// - H U N T E R --------------------------------
// 1 x Noble Sacrifice
hold;pala;hunter;GVG_085:1
hold;pala;hunter;EX1_130:1
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;hunter;CS2_203:1
settings.txt
// This File: settings.txt
// Author : er009
// Deck Name: Secret Santa
// Hero: Paladin
// Deck Type: midrange
// Version: 0.1
enfacehp = 29; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 8888; // numer of boards which are taken to the next deep-lvl
twotsamount = 1777; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = true; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 35; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 300; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 35; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 35; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 355; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false;/ / process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = false; //set this to true, to support sending multiple actions to bot
Forgot to mention I run all my bots currently in Virtual Machine shared with 4 cores, 4gb ram, 30gb hdd each from a Core I7 3930K, 64gb ram, Titan X(appearently this card helps VM to run smoother from what I experienced)