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Posts: 32 Location: Singapore
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Dre;35211 wrote:Ok looking for some testers - i ran this just shortly yesterday 52% winrate on rank 7, would like to get feedback and a big samplesize in a short time because this will be my project for the next season most likely, atm the mulligan for all classes are the same. When i notice lower winrate on specific classes i will change them per class. Dre's Midrange HunterDeck:
Mulligan
Code: // This File: _mulligan.txt // Author: Dre // Version: 0.4 (28-Jan-16) // Deck Name: Mid-Range Hunter // Hero: Hunter // Deck Type: Mid-Range (Control)
// - H U N T E R -------------------------------- // [1] Webspinner (FP1_011) // [2] Bear Trap (AT_060) // [2] Freezing Trap (EX1_611) // [2] Quick shot (BRM_013) // [2] Snake Trap (EX1_554) // [3] Eaglehorn Bow (EX1_536) // [3] Animal Companion (NEW1_031) // [3] Kill Command (EX1_539) // [3] Unleash the Hounds (EX1_538) // [4] Houndmaster (DS1_070) // [6] Savannah Highmane (EX1_534) // - N E U T R A L ------------------------------ // [2] Haunted Creeper (FP1_002) // [2] Ironbeak Owl (CS2_203) // [2] Knife Juggler (NEW1_019) // [2] Mad Scientist (FP1_004) // [4] Piloted Shredder (GVG_096) // [5] Loateb (NAX6_01H) // [5] Sludge Belcher (FP1_012) // [7] Dr. Boom (GVG_110)
// - D R U I D ---------------------------------- // 1-DROP // 1 x Webspinner hold;hunter;druid;FP1_011:1 // 2 x Webspinner hold;hunter;druid;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;druid;FP1_004:1 // 2 x Mad Scientist hold;hunter;druid;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;druid;FP1_002:1 // 2 x Haunted Creeper hold;hunter;druid;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;druid;NEW1_019:1:FP1_002 // 1 x Knife Juggler if no other 2-Drop hold;hunter;druid;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;druid;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;druid;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + 2-Drop + coin hold;hunter;druid;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;druid;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;druid;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;druid;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;druid;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;druid;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - H U N T E R -------------------------------- // 1-DROP // 1 x Webspinner hold;hunter;hunter;FP1_011:1 // 2 x Webspinner hold;hunter;hunter;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;hunter;FP1_004:1 // 2 x Mad Scientist hold;hunter;hunter;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;hunter;FP1_002:1 // 2 x Haunted Creeper hold;hunter;hunter;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;hunter;NEW1_019:1:FP1_002 // 1 x Ironbeak Owl (CS2_203) hold;hunter;hunter;CS2_203:1 // 1 x Knife Juggler if no other 2-Drop hold;hunter;hunter;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;hunter;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;hunter;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;hunter;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;hunter;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;hunter;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;hunter;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;hunter;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;hunter;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - M A G E ------------------------------------ // 1-DROP // 1 x Webspinner hold;hunter;mage;FP1_011:1 // 2 x Webspinner with coin and a 2-Drop hold;hunter;mage;FP1_011:2:FP1_004/FP1_002;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;mage;FP1_004:1 // 2 x Mad Scientist hold;hunter;mage;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;mage;FP1_002:1 // 2 x Haunted Creeper hold;hunter;mage;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;mage;NEW1_019:1:FP1_002 // 1 x Knife Juggler if no other 2-Drop hold;hunter;mage;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;mage;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;mage;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;mage;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;mage;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;mage;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;mage;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;mage;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;mage;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - P A L A D I N ------------------------------ // 1-DROP // 1 x Webspinner hold;hunter;pala;FP1_011:1 // 2 x Webspinner hold;hunter;pala;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;pala;FP1_004:1 // 2 x Mad Scientist hold;hunter;pala;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;pala;FP1_002:1 // 2 x Haunted Creeper hold;hunter;pala;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;pala;NEW1_019:1:FP1_002 // 1 x Knife Juggler if no other 2-Drop hold;hunter;pala;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;pala;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;pala;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;pala;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;pala;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;pala;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;pala;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;pala;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;pala;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - P R I E S T -------------------------------- // 1-DROP // 1 x Webspinner hold;hunter;priest;FP1_011:1 // 2 x Webspinner with coin and a 2-Drop hold;hunter;priest;FP1_011:2:FP1_004/FP1_002;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;priest;FP1_004:1 // 2 x Mad Scientist hold;hunter;priest;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;priest;FP1_002:1 // 2 x Haunted Creeper hold;hunter;priest;FP1_002:2;coin // 1 x Knife Juggler hold;hunter;priest;NEW1_019:1 // 2 x Knife Juggler hold;hunter;priest;NEW1_019:2;coin // 1 x Bear Trap if no 2-Drop at all hold;hunter;priest;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;priest;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;priest;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;priest;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;priest;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;priest;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;priest;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;priest;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - R O G U E ---------------------------------- // 1-DROP // 1 x Webspinner hold;hunter;thief;FP1_011:1 // 2 x Webspinner hold;hunter;thief;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;thief;FP1_004:1 // 2 x Mad Scientist hold;hunter;thief;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;thief;FP1_002:1 // 2 x Haunted Creeper hold;hunter;thief;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;thief;NEW1_019:1:FP1_002 // 1 x Knife Juggler if no other 2-drop hold;hunter;thief;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;thief;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;thief;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;thief;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;thief;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;thief;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;thief;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;thief;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;thief;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - S H A M A N -------------------------------- // 1-DROP // 1 x Webspinner hold;hunter;shaman;FP1_011:1 // 2 x Webspinner hold;hunter;shaman;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;shaman;FP1_004:1 // 2 x Mad Scientist hold;hunter;shaman;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;shaman;FP1_002:1 // 2 x Haunted Creeper hold;hunter;shaman;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;shaman;NEW1_019:1:FP1_002 // 1 x Knife Juggler if no other 2-Drop hold;hunter;shaman;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;shaman;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;shaman;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;shaman;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;shaman;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;shaman;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;shaman;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;shaman;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;shaman;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - W A R L O C K ------------------------------ // 1-DROP // 1 x Webspinner hold;hunter;warlock;FP1_011:1 // 2 x Webspinner hold;hunter;warlock;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;warlock;FP1_004:1 // 2 x Mad Scientist hold;hunter;warlock;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;warlock;FP1_002:1 // 2 x Haunted Creeper hold;hunter;warlock;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;warlock;NEW1_019:1:FP1_002 // 1 x Ironbeak Owl (CS2_203) hold;hunter;warlock;CS2_203:1 // 1 x Knife Juggler if no other 2-Drop hold;hunter;warlock;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;warlock;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;warlock;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;warlock;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;warlock;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;warlock;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;warlock;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;warlock;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;warlock;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
// - W A R R I O R ------------------------------ // 1-DROP // 1 x Webspinner hold;hunter;warrior;FP1_011:1 // 2 x Webspinner hold;hunter;warrior;FP1_011:2;coin
// 2-DROP // 1 x Mad Scientist hold;hunter;warrior;FP1_004:1 // 2 x Mad Scientist hold;hunter;warrior;FP1_004:2;coin // 1 x Haunted Creeper hold;hunter;warrior;FP1_002:1 // 2 x Haunted Creeper hold;hunter;warrior;FP1_002:2;coin // 1 x Knife Juggler + Haunted Creeper hold;hunter;warrior;NEW1_019:1:FP1_002 // 1 x Knife Juggler if no other 2-Drop hold;hunter;warrior;NEW1_019:1:-FP1_004/FP1_002 // 1 x Bear Trap if no 2-Drop at all hold;hunter;warrior;AT_060:1:-FP1_004/FP1_002/NEW1_019
// 3-DROP // 1 x Eaglehorn Bow + Mad Scientist hold;hunter;warrior;EX1_536:1:FP1_004 // 1 x Eaglehorn Bow + Mad Scientist or Haunted creeper + coin hold;hunter;warrior;EX1_536:1:FP1_004/P1_002;coin // 1 x Eaglehorn Bow + 1-Drop + 2-Drop hold;hunter;warrior;EX1_536:1:FP1_011+FP1_004/P1_002 // 1 x Animal Companion hold;hunter;warrior;NEW1_031:1
// 4-DROP // 1 x Piloted Shredder + 1-Drop + 2-Drop + 3-Drop + coin hold;hunter;warrior;GVG_096:1:FP1_011+FP1_004/FP1_002+NEW1_031/EX1_536;coin // 1 x Piloted Shredder + 2-Drop + 2-Drop + 3-Drop + coin hold;hunter;warrior;GVG_096:1:FP1_004/NEW1_019+FP1_002+NEW1_031/EX1_536;coin // 1 x Houndmaster + Beastcurve + coin hold;hunter;warrior;DS1_070:1:FP1_011+FP1_002+NEW1_031;coin
Combo
Code: // This File: _combo.txt // Author: Dre // Version: 0.2 (27-Jan-16) // Deck Name: Mid-Range Hunter // Hero: Hunter // Deck Type: Mid-Range (Control)
// STARTER PRIORITY // [Nudge] [0] The Coin (GAME_005) + [2] Mad Scientist (FP1_004) GAME_005,0;FP1_004,0;mana:1;bonus:50;hero:hunter // [Nudge] [0] The Coin (GAME_005) + [2] Haunted Creeper (FP1_002) GAME_005,0;FFP1_002,0;mana:1;bonus:40;hero:hunter
// KNIFE COMBO'S // [Nudge] [2] Snake Trap (EX1_554) + [2] Knife Juggler (NEW1_019) EX1_554,5;NEW1_019,0;bonus:50;hero:hunter // [Nudge] Knife Juggler (NEW1_019) + Unleash the Hounds(EX1_538) NEW1_019,5;EX1_538,0;bonus:10;hero:hunter
Settings
Code: // This File: settings.txt // Author: dre // Version: 0.1 (26-Jan-16) // Deck Name: Mid-Range Hunter // Hero: Hunter // Deck Type: Mid-Range (Control)
enfacehp = 15; maxwide = 6000; twotsamount = 1200; simEnemySecondTurn = true; playarround = true; playaroundprob = 50; playaroundprob2 = 80; enemyTurnMaxWide = 24; enemyTurnMaxWideSecondTime = 240; enemySecondTurnMaxWide = 24; nextTurnDeep = 6; nextTurnMaxWide = 24; nextTurnTotalBoards = 240; useSecretsPlayArround = true; alpha = 50; simulatePlacement = true; useExternalProcess = true; passiveWaiting = false; behave = control; concedeOnBadBoard = false; speed = false;
Please when testing post or pm me a screen of your winrate in HR with minimal 50 games in it. Thanks! played 31 games, 11-20, wr 35.5% drop from rank 7 to rank 11... vs paladin 2-5, rogue and druid 1-2, warrior 0-2...
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