Hey Dre, I have been botting midrange hunter a lot this season, here is what i have figured out so far:
I've been using the same deck as you do with 2 quickshots instead of the Belcher on euw
and I replaced the boom with a belcher for my na and asia account.
I peaked rank 7 on euw and 9 on na.
My Mulligan:
// This File: _mulligan.txt
// Author: notep
// Version: 1.1 (27-Jan-16)
// Deck Name: Best Deck out there
// Hero: Hunter
// Deck Type: Control (control)
// - H U N T E R ------------------------------
// [0] Hunters Mark (CS2_084)
// [1] Webspinner (FP1_011)
// [2] Freezing Trap
// [2] Quick Shot (BRM_013)
// [2] Snake Trap
// [3] Eaglehorn Bow (EX1_536)
// [3] Animal Companion (NEW1_031)
// [3] Kill Command
// [3] Unleash the Hounds (EX1_538)
// [4] Houndmaster
// [6] Savannah Highmane
// - N E U T R A L ------------------------------
// [2] Haunted Creeper (FP1_002)
// [2] Ironbeak Owl (CS2_203)
// [2] Knife Juggler (NEW1_019)
// [2] Mad Scientist (FP1_004)
// [4] Piloted Shredder (GVG_096)
// [5] Loatheb (FP1_030)
// [5] Sludge Belcher (FP1_012)
// [7] Dr. Boom (GVG_110)
// - V A R I A T I O N S ------------------------
// [1] Zombie Chow (FP1_001)
// - A L L --------------------------------------
// 1-DROP
// 1 x Webspinner
hold;hunter;all;FP1_011:1
// 2-DROP
// Haunted Creeper
hold;hunter;all;FP1_002:1
hold;hunter;all;FP1_002:2;coin
// Mad Scientist
hold;hunter;all;FP1_004:1
hold;hunter;all;FP1_004:2;coin
// Knife Juggler
hold;hunter;all;NEW1_019:1
hold;hunter;all;NEW1_019:2;coin
// Argent Protector
hold;hunter;all;EX1_362:1
// 3-DROP
// 1 x Eaglehorn Bow
hold;hunter;all;EX1_536:1
// 1 x Animal Companion
hold;hunter;all;NEW1_031:1
// - D R U I D ----------------------------------
// 4-DROP
// 1 x Piloted Shredder
hold;hunter;druid;GVG_096:1
// - H U N T E R --------------------------------
// - M A G E ------------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;hunter;mage;CS2_203:1
// - P A L A D I N ------------------------------
// - P R I E S T --------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;hunter;priest;CS2_203:1
// - R O G U E ----------------------------------
// - S H A M A N --------------------------------
// - W A R L O C K ------------------------------
// - W A R R I O R ------------------------------
My Combo is empty (so far)
My Settings:
enfacehp = 20; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 12000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1666; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = true; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = false; //set this to true, to support sending multiple actions to bot
as midrange hunter has less minions, one might tweak up the settings a bit.
The most serious problem with this deck is freezing trap its played in situations where its not likely to return a big minion.