Hey Guys.
AmOn asked about a midrange Paladin deck. And I have just made this one with correct mulligan for each class.
Works good, but still not legend. "Rank 5 atm" Has potiential for doing better against freeze Mage and face hunter. So are still ajusting the deck.
Inspired from this deck at hearthpwn... Just made a few ajustments against the aggressive meta atm...
http://www.hearthpwn.com...idrange-over-80-winrate
"Sorry for it being a long post" Dont know how to make it "hidden".
DECKLIST
Zombie Chow
2x equality
ironbeak owl
2x knife juggler
2x shielded minibot
coghammer
2x muster for battle
2x aldor peacekeeper
big game hunter
2x truesilver champion
2x consecration
2x murloc knight
piloted shredder
solemn vigil
2x healbot
quartermaster
2x belcher
justicar truehearth
Dr. Boom
Tirion Fordring
MULLIGAN
// This File: _mulligan.txt
// Author: Per4mer
// Version: 0.2 (28-Oct-15)
// Deck Name: Paladin Midrange
// Hero: Paladin
// Deck Type: Mid-Range (Control)
// - P A L A D I N ------------------------------
// [1] Avenge (FP1_020)
// [1] Noble Sacrifice (EX1_130)
// [1] Redemption (EX1_136)
// [1] Repentance (EX1_379)
// [2] Shielded Minibot (GVG_058)
// [3] Aldor Peacekeeper (EX1_382)
// [3] Coghammer (GVG_059)
// [3] Muster for Battle (GVG_061)
// [4] Blessing of Kings (CS2_092)
// [4] Consecration (CS2_093)
// [5] Quartermaster (GVG_060)
// [6] Mysterious Challenger (AT_079)
// [8] Tirion Fordring (EX1_383)
// - N E U T R A L ------------------------------
// [1] Zombie Chow (FP1_001)
// [2] Haunted Creeper (FP1_002)
// [2] Knife Juggler (NEW1_019)
// [4] Piloted Shredder (GVG_096)
// [5] Loatheb (FP1_030)
// [5] Sludge Belcher (FP1_012)
// [7] Dr. Boom (GVG_110)
// - V A R I A T I O N S ------------------------
// [1] Competitive Spirit (AT_073)
// [1] Secretkeeper (EX1_080)
// [2] Ironbeak Owl (CS2_203)
// [2] Argent Protector (EX1_362)
// [2] Equality (EX1_619)
// [3] Divine Favor (EX1_349)
// [3] Warhorse Trainer (GVG_059)
// [4] Chillwind Yeti (CS2_182)
// [4] Truesilver Champion (CS2_097)
// [8] Ragnaros the Firelord (EX1_298)
// [4] Murloc Knight (AT_076)
// [5] Dragon Consort (BRM_018)
// [2] Faerie Dragon (NEW1_023)
// - D R U I D ----------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;druid;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;druid;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;druid;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;druid;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;druid;GVG_058:2;coin
// 1 x Ironbeak Owl
// hold;pala;druid;CS2_203:1
// 3-DROP
// 1 x Muster for Battle ++
hold;pala;druid;GVG_061:1
// 1 x Coghammer
hold;pala;druid;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;druid;GVG_096:1
// 1 x Truesilver Champion
hold;pala;druid;CS2_097:1
// - H U N T E R --------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;hunter;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;hunter;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;hunter;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;hunter;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;hunter;GVG_058:2;coin
// 1 x Ironbeak Owl
// hold;pala;hunter;CS2_203:1
// 3-DROP
// 1 x Muster for Battle
hold;pala;hunter;GVG_061:1
// 1 x Coghammer
hold;pala;hunter;GVG_059:1
// 1 x Aldor Peacekeeper
hold;pala;hunter;EX1_382:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;hunter;GVG_096:1
// - M A G E ------------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;mage;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;mage;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;mage;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;mage;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;mage;GVG_058:2;coin
// 1 x Ironbeak Owl
// hold;pala;mage;CS2_203:1
// 3-DROP
// 1 x Muster for Battle
hold;pala;mage;GVG_061:1
// 1 x Coghammer
hold;pala;mage;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;mage;GVG_096:1
// 1 x Truesilver Champion
hold;pala;mage;CS2_097:1
// - P A L A D I N ------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;pala;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;pala;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;pala;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;pala;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;pala;GVG_058:2;coin
// 1 x Ironbeak Owl
// hold;pala;pala;CS2_203:1
// 3-DROP
// 1 x Muster for Battle
hold;pala;pala;GVG_061:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;pala;GVG_096:1
// 1 x Consecration
hold;pala;pala;CS2_093:1
// - P R I E S T --------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;priest;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;priest;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;priest;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;priest;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;priest;GVG_058:2;coin
// 1 x Ironbeak Owl
// hold;pala;priest;CS2_203:1
// 3-DROP
// 1 x Muster for Battle ++
hold;pala;priest;GVG_061:1
// 1 x Coghammer
hold;pala;priest;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;priest;GVG_096:1
// 1 x Truesilver Champion
hold;pala;priest;CS2_097:1
// - R O G U E ----------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;thief;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;thief;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;thief;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;thief;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;thief;GVG_058:2;coin
// 4-DROP
// 1 x Piloted Shredder
hold;pala;thief;GVG_096:1
// 1 x Truesilver Champion
hold;pala;thief;CS2_097:1
// - S H A M A N --------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;shaman;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;shaman;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;shaman;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;shaman;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;shaman;GVG_058:2;coin
// 3-DROP
// 1 x Muster for Battle ++
hold;pala;shaman;GVG_061:1
// 1 x Coghammer
hold;pala;shaman;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;shaman;GVG_096:1
// 1 x Truesilver Champion
hold;pala;shaman;CS2_097:1
// 1 x Consecration
hold;pala;shaman;CS2_093:1
// - W A R L O C K ------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;shaman;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;warlock;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;warlock;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;warlock;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;warlock;GVG_058:2;coin
// 1 x Ironbeak Owl
// hold;pala;warlock;CS2_203:1
// 3-DROP
// 1 x Muster for Battle ++
hold;pala;warlock;GVG_061:1
// 1 x Aldor Peacekeeper
hold;pala;warlock;EX1_382:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;warlock;GVG_096:1
// - W A R R I O R ------------------------------
// 1-DROP
// 1 x Zombie Chow
hold;pala;warrior;FP1_001
// 2-DROP
// 1 x Knife Juggler
// hold;pala;warrior;NEW1_019:1
// 2 x Knife Juggler + Coin
// hold;pala;warrior;NEW1_019:2;coin
// 1 x Shielded Minibot
// hold;pala;warrior;GVG_058:1
// 2 x Shielded Minibot + Coin
// hold;pala;warrior;GVG_058:2;coin
// 3-DROP
// 1 x Muster for Battle
hold;pala;warrior;GVG_061:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;warrior;GVG_096:1
// 1 x Truesilver Champion
hold;pala;warrior;CS2_097:1
COMBO
// Version: 0.18 (27-Oct-15)
EX1_619,0;CS2_093,0;bonus:5;hero:pala
NEW1_019,15;GVG_061,40;bonus:75;hero:pala
AT_076,25;CS2_101,0;bonus:50;hero:pala
AT_127,25;CS2_101,0;bonus:50;hero:pala
AT_090,25;CS2_101,0;bonus:50;hero:pala
BRM_018,25;nxttrn;EX1_572,0;bonusfirst:0;bonussecond:100;hero:pala
BRM_018,25;nxttrn;AT_123,0;bonusfirst:0;bonussecond:90;hero:pala
GAME_005,0;AT_079,0;bonus:50;hero:pala
AT_073,0;nxttrn;GAME_005,5;GVG_061,0;mana:1;bonusfirst:25;bonussecond:10;hero:pala
GAME_005,0;GVG_058,0;mana:1;bonus:50;hero:pala
SETTINGS
// This File: Settings.txt
// Author: Per4mer
// Version: 0.1 (28-Oct-15)
// Deck Name: Paladin Midrange
// Hero: Paladin
// Deck Type: Mid-Range (Control)
enfacehp = 20;
maxwide = 5000;
twotsamount = 1000;
simEnemySecondTurn = false;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWideSecondTime = 200;
enemyTurnMaxWide = 20;
enemySecondTurnMaxWide = 10;
nextTurnDeep = 6;
nextTurnMaxWide = 20;
nextTurnTotalBoards = 200;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = false;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = true;
speed = true;
Any questions... Feel free to ask :)
Will post again when i hit rank 3...
/Per4mer