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I used this one for golden priest Golden Priest Farming 250 Games Stats Mulligan Rules Quote:// Control == // vs All // Northshire Cleric x 1 (CS2_235) hold;priest;all;GVG_013:1 // Zombie Chow x 1 (FP1_001) hold;priest;all;FP1_001:1 // Wild Pyromancer x 1 (NEW1_020) hold;priest;all;NEW1_020:1 // 1 x Circle of healing (EX1_621) + Injured blademaster (CS2_181) + coin hold;priest;all;EX1_621:1:CS2_181:1 // 1 x Injured blademaster (CS2_181) + coin hold;priest;all;CS2_181:1;coin // 1 x Dark Cultist (FP1_023) + coin hold;priest;all;FP1_023:1;coin // 1 x power word shield (CS2_004) + Northshire cleric (CS2_235) + coin hold;priest;all;CS2_004:1:CS2_235:1;coin
//vs hunter holy nova, wild pyromancer, zombie chow, nortshire cleric hold;priest;hunter;CS1_112:1,NEW1_020,FP1_001,CS2_235 Settings.txt Quote:enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon maxwide = 5000; // numer of boards which are taken to the next deep-lvl twotsamount = 1000; // number of boards where the next turn is simulated simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons playarround = true; //play around some enemys aoe-spells? playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die! enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide) enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide) enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!) nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step" nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation useSecretsPlayArround = true; // playing arround enemys secrets alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100) simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended) passiveWaiting = false; // process will wait passive for silver.exe to finish behave = rush; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D) concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good speed = true; //set this to true, to support sending multiple actions to bot Combo.txt Quote:// == P R I E S T == // [Combo] [7]Confessor Paletress(AT_018) + [2]Lesser Heal(CS1h_001) BRM_020,450;CS1h_001,0;bonus:0;hero:priest // [Combo] [4]Dragonkin Sorcerer(BRM_020) + [1]Power Word: Shield(CS2_004) BRM_020,0;CS2_004,0;bonus:100;hero:priest BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:50;hero:priest // [4]Dragonkin Sorcerer(BRM_020) + [3]Velen's Chosen(GVG_010) BRM_020,0;GVG_010,0;bonus:60;hero:priest BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:30;hero:priest // [Combo] [3]Injured Blademaster(CS2_181) + [0]Circle of Healing(EX1_621) CS2_181,0;EX1_621,0;bonus:60;hero:priest // [Nudge] [4]Auchenai Soulpriest(EX1_591) + [0]Circle of Healing (EX1_621) EX1_591,0;EX1_621,0;bonus:5;hero:priest // [Combo] [3]Injured Blademaster(CS2_181) + [1]Light of the Naaru(GVG_012) CS2_181,0;GVG_012,0;bonus:5;hero:priest
// [Combo] [2]Shadow Word: Pain(CS2_234)+ [2]Shrinkmeister(GVG_011) CS2_234,0;GVG_011,450;bonus:10;hero:priest // [Combo] [2]Shrinkmeister(GVG_011) + [6]Cabal Shadow Priest(EX1_091) GVG_011,450;EX1_091,0;bonus:10;hero:priest // [Nudge] [0]The Coin(GAME_005) + [2]Wyrmrest Agent(AT_116) > [1]Twilight Whelp(BRM_004) GAME_005,0;AT_116,0;nxttrn;BRM_004,0;bonusfirst:5;bonussecond:0;hero:priest
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