Please only suggest combos if not handled properly by silverfish, those are the only entries that should be in _combo.txt. You should disable them (ie rename _combo.txt to no_combo.txt) after botmaker updates silverfish to see if they have been fixed or the bot manages them better. If so then remove the combo rename back to _combo.txt and then tell us all on here. Also if you have better values for _combo.txt then please feel free to tell us all :)
_combo.txt ( which goes in this folder ..\ExternBot\silverfish )
// Blackoak's _combo.txt v0.73
// with these contributors: anax, godshades, Dre, Handypants
// ==============================================
// Comments:
// [TYPE] [MANA]Name of Card(CARD_ID)
//
// TYPE: Nudge - Nudge the bot a little to do this combo, Combo - Force a Combo on the bot.
// MANA: Mana Cost
// CARD_ID: Card Id from _carddb.txt
// "+" and
// > next turn
// ==============================================
// == D R U I D ==
// [Nudge] [6]Force of Nature(EX1_571) + [3]Savage Roar(CS2_011)
EX1_571,5;CS2_011,5;bonus:5;hero:druid
// == H U N T E R ==
// [Nudge] Knife Juggler (NEW1_019) + Unleash the Hounds(EX1_538)
NEW1_019,2;EX1_538,0;bonus:5;hero:hunter
// == M A G E ==
// [4]Goblin Blastmage(GVG_004) + [2]Mechwarper(GVG_006)
GVG_004,50;GVG_006,0;bonus:5;hero:mage
// == P A L A D I N ==
// [Nudge] Equality(EX1_619) + Consecration(CS2_093)
EX1_619,0;CS2_093,0;bonus:5;hero:pala
// [Nudge] Knife Juggler (NEW1_019) + Muster for Battle(GVG_061)
NEW1_019,2;GVG_061,0;bonus:5;hero:pala
// [Nudge] [4]Murloc Knight(AT_076) + Reinforce(CS2_101) = AT_076,50;CS2_101,0;bonus:450;hero:pala
// == P R I E S T ==
// [Combo] [7]Confessor Paletress(AT_018) + [2]Lesser Heal(CS1h_001)
BRM_020,450;CS1h_001,0;bonus:0;hero:priest
// [Combo] [4]Dragonkin Sorcerer(BRM_020) + [1]Power Word: Shield(CS2_004)
BRM_020,0;CS2_004,0;bonus:100;hero:priest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:50;hero:priest
// [4]Dragonkin Sorcerer(BRM_020) + [3]Velen's Chosen(GVG_010)
BRM_020,0;GVG_010,0;bonus:60;hero:priest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:30;hero:priest
// [Combo] [2]Shadow Word: Pain(CS2_234) + [2]Shrinkmeister(GVG_011)
CS2_234,0;GVG_011,450;bonus:10;hero:priest
// [Combo] [2]Shrinkmeister(GVG_011) + [6]Cabal Shadow Priest(EX1_091)
GVG_011,450;EX1_091,0;bonus:10;hero:priest
// [Nudge] [0]The Coin(GAME_005) + [2]Wyrmrest Agent(AT_116) > [1]Twilight Whelp(BRM_004)
GAME_005,0;AT_116,0;nxttrn;BRM_004,0;bonusfirst:5;bonussecond:0;hero:priest
// == W A R L O C K ==
// [Nudge] [2]Knife Juggler(NEW1_019) + [4]Imp-losion(GVG_045)
NEW1_019,2;GVG_045,0;bonus:5;hero:warlock
Version 0.69 - Dragonkin Sorcerer & Velen's Chosen [add] thanks Dre @ 14:00on 03/10/15Version History:
0.69 - Priest (Dragon) [fix] @ 19:15 on 02/10/15
0.66 - Priest (Dragon) - Confessor Paletress [add] thanks Handypants @ 14:15on 02/10/15
0.63 - Knife Juggler [add] @ 09:00 on 02/10/15
0.41 - Shadow Word: Pain + Shrinkmeister [add] @ 23:30 on 29/09/15
0.39 - Removed failed Patron, moved comments to post [del] @ 00:45 on 29/09/15
.....
Contributors: anax, godshades, Dre, Handypants
Here is a break down of what _combot.txt can do with a few examples:
Commands:
bonus:BONUS - Bonus for combo.
nxttrn - Used to split a combo across two turns.
bonusfirst:BONUS - Bonus for 1st part of combo
bonussecond:BONUS - Bonus for 2nd part of combo
mana:MANA (Optional) - required available mana to start combo (doesn't check for changing mana costs yet)
hero:HERO (Optional) - which of your heroes the rule is for, if none is select the rule is for all heroes.
cardvalue:WEIGHT - Change the weight of card in calculations
Variables:
CARD_A, CARD_B, CARD_C... - Card Id (from _carddb.txt)
PEN_A,PEN_B,PEN_C... - Penalty for playing card outside the combo.
BONUS (Range 0-500) - Bonus value for completing the combo.
MANA (0-10) - Available mana
HERO (druid hunter mage pala priest thief shaman warlock warrior) -
WEIGHT(0-500) Note: 500 and the card will not be played! (except for lethal)
Examples:
1-Turn Combo
EX1_571,5;CS2_011,5;bonus:5
CARD_A,PEN_A;CARD_B,PEN_B;bonus:BONUS
2-Turn Combo
EX1_015,200;CS2_114,200;nxttrn;EX1_019,200;bonusfirst:50;bonussecond:50
CARD_A,PEN_A;CARD_B,PEN_B;nxttrn;CARD_C,PEN_C;bonusfirst:BONUS;bonussecond:BONUS
Hero specific Combo
EX1_350,30;DS1_233,900;mana:9;hero:mage
CARD_A,PEN_A;CARD_B,PEN_B;mana:MANA;hero:HERO
Change the weight of a card in calculations
cardvalue:EX1_019,50
cardvalue:CARD_ID,WEIGHT