Please only suggest combos if not handled properly by silverfish, those are the only entries that should be in _combo.txt. You should disable them (ie rename _combo.txt to no_combo.txt) after botmaker updates silverfish to see if they have been fixed or the bot manages them better. If so then remove the combo rename back to _combo.txt and then tell us all on here. Also if you have better values for _combo.txt then please feel free to tell us all :)
Download
_combo.txt ( which goes in this folder ..\ExternBot\silverfish )
Version 0.89 - Knife Juggler & Murloc Knight (again) @ 12:00 on 03-Nov-15Version History:
0.88 - Fel Reaver for all classes & [fix] Murloc Knight thanks Dre, Hero Power based combos back @ 11:30 on 25-Oct-15
0.80 - Priest - Shrinkmeister [fixes] @ 21:30 on 14-Oct-15
0.78 - Priest (All) Injured Blademaster/Auchenai Soulpriest/Circle of Healing [add] thanks gatomianurex @ 01:15 on 11-Oct-15
0.69 - Dragonkin Sorcerer & Velen's Chosen [add] thanks Dre @ 14:00 on 03-Oct-15
0.66 - Priest (Dragon) - Confessor Paletress [add] thanks Handypants @ 14:15 on 02/10/15
.....
Contributors:
anax
/
godshades
/Dre/
handypants
/gatomianurex
Here is a break down of what _combot.txt can do with a few examples:
Commands:
bonus:BONUS - Bonus for combo.
nxttrn - Used to split a combo across two turns.
bonusfirst:BONUS - Bonus for 1st part of combo
bonussecond:BONUS - Bonus for 2nd part of combo
mana:MANA (Optional) - required available mana to start combo (doesn't check for changing mana costs yet)
hero:HERO (Optional) - which of your heroes the rule is for, if none is select the rule is for all heroes.
cardvalue:WEIGHT - Change the weight of card in calculations
Variables:
CARD_A, CARD_B, CARD_C... - Card Id (from _carddb.txt)
PEN_A,PEN_B,PEN_C... - Penalty for playing card outside the combo.
BONUS (Range 0-500) - Bonus value for completing the combo.
MANA (0-10) - Available mana
HERO (druid hunter mage pala priest thief shaman warlock warrior) -
WEIGHT(0-500) Note: 500 and the card will not be played! (except for lethal)
Examples:
1-Turn Combo
EX1_571,5;CS2_011,5;bonus:5
CARD_A,PEN_A;CARD_B,PEN_B;bonus:BONUS
2-Turn Combo
EX1_015,200;CS2_114,200;nxttrn;EX1_019,200;bonusfirst:50;bonussecond:50
CARD_A,PEN_A;CARD_B,PEN_B;nxttrn;CARD_C,PEN_C;bonusfirst:BONUS;bonussecond:BONUS
Hero specific Combo
EX1_350,30;DS1_233,900;mana:9;hero:mage
CARD_A,PEN_A;CARD_B,PEN_B;mana:MANA;hero:HERO
Change the weight of a card in calculations
cardvalue:EX1_019,50
cardvalue:CARD_ID,WEIGHT