plookey78;24773 wrote:Wild Growth CAST IF Turn >= 1
Wild Growth 10 GAIN FOR CAST my hand has card named $(Shade of naxxramas) turn = 1 with coin
Wild Growth 8 GAIN FOR CAST enemy minions number<=1 turn = 2
Wild Growth 6 GAIN FOR CAST enemy minions number<=1 turn = 3
Wild Growth 4 GAIN FOR CAST enemy minions number<=1 turn = 4
Wild Growth 2 GAIN FOR CAST enemy minions number<=1 turn = 5
Wild Growth 5 GAIN FOR CAST Turn <= 8
Innervate 1 GAIN FOR CAST my battlefield minions number<3 my available mana = 1 my hand has card named $(Spider tank)
Innervate 2 GAIN FOR CAST enemy minions number>=1 my available mana = 1 my hand has card named $(Spider tank) turn = 1
Innervate 13 GAIN FOR CAST my hand has card named $(Shade of naxxramas) my available mana = 1 turn = 1
Innervate 5 GAIN FOR CAST my hand has card named $(Swipe) my available mana = 1 one of enemy minions with $health>=3 this minion with $health<=4 and $attack>=4 my hand has card named $(The Coin)
Innervate 5 GAIN FOR CAST my hand has card named $(Swipe) my available mana = 2 one of enemy minions with $health>=3 this minion with $health<=4 and $attack>=4
Innervate 2 GAIN FOR CAST my battlefield minions number<3 my available mana = 2 my hand has card named $(Piloted Shredder)
Innervate 2 GAIN FOR CAST my battlefield minions number<3 my available mana = 3 my hand has card named $(Sludge belcher)
Innervate 4 GAIN FOR CAST enemy minions number>=1 my available mana = 3 my hand has card named $(Sludge belcher) turn = 3
Innervate 4 GAIN FOR CAST enemy minions number>=1 my available mana = 3 my hand has card named $(Druid of the claw) turn = 3
Innervate 2 GAIN FOR CAST my battlefield minions number<3 my available mana = 3 my hand has card named $(Druid of the claw)
Innervate 1 GAIN FOR CAST my battlefield minions number<3 my available mana = 3 my hand has card named $(Loatheb)
Innervate 2 GAIN FOR CAST enemy minions number>=1 my available mana = 3 my hand has card named $(Loatheb) turn = 3
Innervate 2 GAIN FOR CAST enemy minions number>=1 my available mana = 4 my hand has card named $(Piloted sky golem) turn = 4
Innervate 1 GAIN FOR CAST my battlefield minions number<3 my available mana = 4 my hand has card named $(Piloted sky golem)
Innervate 4 GAIN FOR CAST my hand has card named $(Dr. Boom) my available mana = 5 turn = 5
Innervate 1 GAIN FOR CAST my battlefield minions number<3 my available mana = 5 my hand has card named $(Ancient of lore)
Innervate 2 GAIN FOR CAST enemy minions number>=1 my available mana = 5 my hand has card named $(Ancient of lore) turn = 5
Innervate 2 GAIN FOR CAST enemy minions number>=1 my available mana = 6 my hand has card named $(Ragnaros the firelord) turn = 6
Innervate 1 GAIN FOR CAST my battlefield minions number<3 my available mana = 6 my hand has card named $(Ragnaros the firelord)
Innervate CAST IF turn >= 1
Kezan Mystic 10 GAIN FOR CAST enemy hero has $secret
Kezan Mystic -5 GAIN FOR CAST enemy hero has no $secret
Shade of naxxramas 1 GAIN FOR CAST turn<=3
Mind Control Tech 10 GAIN FOR CAST enemy minions number>=4
Mind Control Tech -5 GAIN FOR CAST enemy minions number<4
Sylvanas Windrunner 6 GAIN FOR ATTACK AND TARGET one of enemy minions with $attack>=5 this minion with $health>5
You have a problem when you count the turns. Each player turn add one to the turn count. Example, you start the game. You turn is 1, your opponent turn is 2, your second turn is 3, the oppoennt's second turn is 4, your third turn is 5 and so. If you start second, your opponent plays turns 1, 3,5... and you 2,4, and so. Innervate and wild growth must be fixed in that way