plookey78;24773 wrote:Wild Growth		CAST IF	         Turn >= 1		
Wild Growth	10	GAIN FOR CAST	 my hand has card named $(Shade of naxxramas)       turn = 1	 with coin
Wild Growth	8	GAIN FOR CAST	 enemy minions number<=1                                      turn = 2	
Wild Growth	6	GAIN FOR CAST	 enemy minions number<=1	                               turn = 3	
Wild Growth	4	GAIN FOR CAST	 enemy minions number<=1	                               turn = 4	
Wild Growth	2	GAIN FOR CAST	 enemy minions number<=1	                               turn = 5	
Wild Growth	5	GAIN FOR CAST	 Turn <= 8	                                                               
Innervate	1	GAIN FOR CAST	my battlefield minions number<3	my available mana = 1	my hand has card named $(Spider tank)	
Innervate	2	GAIN FOR CAST	enemy minions number>=1	my available mana = 1	my hand has card named $(Spider tank)	turn = 1
Innervate	13	GAIN FOR CAST	my hand has card named $(Shade of naxxramas)	my available mana = 1	turn = 1	
Innervate	5	GAIN FOR CAST	my hand has card named $(Swipe)	my available mana = 1	one of enemy minions with $health>=3	this minion with $health<=4 and $attack>=4   my hand has card named $(The Coin)
Innervate	5	GAIN FOR CAST	my hand has card named $(Swipe)	my available mana = 2	one of enemy minions with $health>=3	this minion with $health<=4 and $attack>=4
Innervate	2	GAIN FOR CAST	my battlefield minions number<3	my available mana = 2	my hand has card named $(Piloted Shredder)	
Innervate	2	GAIN FOR CAST	my battlefield minions number<3	my available mana = 3	my hand has card named $(Sludge belcher)	
Innervate	4	GAIN FOR CAST	enemy minions number>=1	my available mana = 3	my hand has card named $(Sludge belcher)	turn = 3
Innervate	4	GAIN FOR CAST	enemy minions number>=1	my available mana = 3	my hand has card named $(Druid of the claw)	turn = 3
Innervate	2	GAIN FOR CAST	my battlefield minions number<3	my available mana = 3	my hand has card named $(Druid of the claw)	
Innervate	1	GAIN FOR CAST	my battlefield minions number<3	my available mana = 3	my hand has card named $(Loatheb)	
Innervate	2	GAIN FOR CAST	enemy minions number>=1	my available mana = 3	my hand has card named $(Loatheb)	turn = 3
Innervate	2	GAIN FOR CAST	enemy minions number>=1	my available mana = 4	my hand has card named $(Piloted sky golem)	turn = 4
Innervate	1	GAIN FOR CAST	my battlefield minions number<3	my available mana = 4	my hand has card named $(Piloted sky golem)	
Innervate	4	GAIN FOR CAST	my hand has card named $(Dr. Boom)	my available mana = 5	turn = 5	
Innervate	1	GAIN FOR CAST	my battlefield minions number<3	my available mana = 5	my hand has card named $(Ancient of lore)	
Innervate	2	GAIN FOR CAST	enemy minions number>=1	my available mana = 5	my hand has card named $(Ancient of lore)	turn = 5
Innervate	2	GAIN FOR CAST	enemy minions number>=1	my available mana = 6	my hand has card named $(Ragnaros the firelord)	turn = 6
Innervate	1	GAIN FOR CAST	my battlefield minions number<3	my available mana = 6	my hand has card named $(Ragnaros the firelord)	
Innervate		CAST IF	turn >= 1			
						
Kezan Mystic	10	GAIN FOR CAST	enemy hero has $secret
Kezan Mystic	-5	GAIN FOR CAST	enemy hero has no $secret
Shade of naxxramas	1	GAIN FOR CAST	turn<=3
Mind Control Tech	10	GAIN FOR CAST	enemy minions number>=4
Mind Control Tech	-5	GAIN FOR CAST	enemy minions number<4
Sylvanas Windrunner	6	GAIN FOR ATTACK AND TARGET	one of enemy minions with $attack>=5  this minion with $health>5
 You have a problem when you count the turns. Each player turn add one to the turn count. Example, you start the game. You turn is 1, your opponent turn is 2, your second turn is 3, the oppoennt's second turn is 4, your third turn is 5 and so. If you start second, your opponent plays turns 1, 3,5... and you 2,4, and so. Innervate and wild growth must be fixed in that way