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i realised the bot sometimes decided to take bord control rather than ending the game by doing lethal damage to the enemy hero. Is there an easy way to stop him doing it.
i want to force him to end the game, if the win is mine.
Is there any support by the admins? Does they still improve the bot ?
greetings
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Rank: Member
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Posts: 14 Location: Germany
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nottoday;59957 wrote:i realised the bot sometimes decided to take bord control rather than ending the game by doing lethal damage to the enemy hero. Is there an easy way to stop him doing it.
i want to force him to end the game, if the win is mine.
Is there any support by the admins? Does they still improve the bot ?
greetings I guess your bot dont find out to the way to win. So you can edit the HearthRanger.ini and increase the ressources of the bot. The Values under are self discriping. [VICPU] [BOT] Greetings
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1 user thanked NightyBot for this useful post.
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can you explain yourself better? thanks
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 Rank: Advanced Member Groups: Registered
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ALEXJONS;59963 wrote:can you explain yourself better? thanks The bot is stopping calculating the possible moves before it detects lethal. (That's a theory) The solution for that (if the theory is correct), is to set the bot to do more calculations, editing the HearthRanger.ini file to add the following for example: [BOT] AlwaysSyncBoard=true MaxMemoryUsage=4000 [VICPU] CPUNumber=4 ThreadPerCPU=8 CriticalWaitTime=3000 CalcMaxDepth=15
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2 users thanked mixarms for this useful post.
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the problem was that the bot just needed to face the enemy hero with my 2 minions and 3 attack with my hero ( using 2 demon hunter cards )
something like that, but instead of facing him down he decided to think about a better move. waiting nearly till rope burned down and played a minon instead of attacking with my minions.
end of story, he wasnt finished with his process, missed lethal and was able to play one minion until rope burned down.
is this kind of problem fixable with your advice?
thank you in advance
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 Rank: Advanced Member Groups: Registered
Posts: 57 Location: Brazil
Thanks: 7 times Was thanked: 17 time(s) in 7 post(s)
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nottoday;59965 wrote:the problem was that the bot just needed to face the enemy hero with my 2 minions and 3 attack with my hero ( using 2 demon hunter cards )
something like that, but instead of facing him down he decided to think about a better move. waiting nearly till rope burned down and played a minon instead of attacking with my minions.
end of story, he wasnt finished with his process, missed lethal and was able to play one minion until rope burned down.
is this kind of problem fixable with your advice?
thank you in advance I can't confirm it will work, the are still some bugs with the new expansion, it's not even 24 hours since it was launched. Maybe it's just a bug that will be fixed, wait a few days before botting.
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Rank: Member
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Posts: 10  Location: Germany Thanks: 23 times Was thanked: 30 time(s) in 5 post(s)
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mixarms;59964 wrote:The bot is stopping calculating the possible moves before it detects lethal. (That's a theory) The solution for that (if the theory is correct), is to set the bot to do more calculations, editing the HearthRanger.ini file to add the following for example:
[BOT] AlwaysSyncBoard=true MaxMemoryUsage=4000
[VICPU] CPUNumber=4 ThreadPerCPU=8 CriticalWaitTime=3000 CalcMaxDepth=15 I never knew you can improve the bot like this. I will try it :^)
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