Originally Posted by: BlackOak Sounds promising I'll have to have a look at that :) keep up the good work
EDIT: Ran this deck overnight @ Rank 10, 46.9% (23-26), has problems with Hunter (2-7), Paladin (5-6), Priest (1-3) & Warrior (1-2)
Try with this settings :
enfacehp = 20; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1500; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = true; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 20; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-'combo-step'
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = false; // set this false, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (fal = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
It's just for share my experience with this deck ;)