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Board Control Rule Set (17-May-2015)
Yoin
#143 Posted : Sunday, January 11, 2015 6:45:31 PM(UTC)

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Fixed. Thx
My Control rules: here.
served24
#144 Posted : Monday, January 12, 2015 2:48:27 AM(UTC)
served24


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For me, this ruleset doesn't work too well. I get <50% win rate with it. I personally would prefer to use default. Of course, not to disrespect you in any way, I know you put in a lot of time to make it. For example, direwolf, knife juggler and even Argus gets messed up a lot even if its blatantly obvious. It even missed a couple lethals. I really don't understand why. Could you please check your code for these cards? I appreciate all your frequent updates though :)
exe3
#146 Posted : Monday, January 12, 2015 6:00:29 AM(UTC)
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served24;22682 wrote:
For me, this ruleset doesn't work too well. I get <50% win rate with it. I personally would prefer to use default. Of course, not to disrespect you in any way, I know you put in a lot of time to make it. For example, direwolf, knife juggler and even Argus gets messed up a lot even if its blatantly obvious. It even missed a couple lethals. I really don't understand why. Could you please check your code for these cards? I appreciate all your frequent updates though :)


I really don't think direwolf or knife juggler are used in control decks. But maybe it's just me...
Nemilost
#145 Posted : Monday, January 12, 2015 7:36:12 AM(UTC)
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served24;22682 wrote:
For me, this ruleset doesn't work too well. I get <50% win rate with it. I personally would prefer to use default. Of course, not to disrespect you in any way, I know you put in a lot of time to make it. For example, direwolf, knife juggler and even Argus gets messed up a lot even if its blatantly obvious. It even missed a couple lethals. I really don't understand why. Could you please check your code for these cards? I appreciate all your frequent updates though :)

These cards do not have any specific rules in control rule set.
Golddieb
#140 Posted : Monday, January 12, 2015 7:48:54 AM(UTC)

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Yoin;22655 wrote:
- Added simple rules for Unstable Portal. For now it gain 20 for play it after turn 3 (second turn for the player who starts)
- Added Mulligan rules to:
* Swipe: Bot will keep it if enemy hero is Warlock or Hunter
* Big Game Hunter: Always mulligan out it.



Still pinging oponents face on turn 2 instead of playing Unstable Portal.
We probably need a higher gain.
Yoin
#147 Posted : Monday, January 12, 2015 11:27:51 AM(UTC)

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I've changed the value to 50. If this doesn't work, try to put "CAST IF" instead and do a test. Maybe is a problem with HR's AI.
My Control rules: here.
1 user thanked Yoin for this useful post.
Golddieb on 1/12/2015(UTC)
Nemilost
#152 Posted : Monday, January 12, 2015 2:18:40 PM(UTC)
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@Yoin
Can you add small changes to your deck rule set?

Reinforce -10 CAST IF my available mana>=2

Acidic Swamp Ooze 10 CAST IF enemy hero has $weapon enemy hero with $attack>1
Acidic Swamp Ooze CAST IF enemy hero is $mage or $druid or $warlock or $shaman or $priest
Acidic Swamp Ooze CAST IF enemy hero is $paladin or $hunter or $rogue or $warrior my battlefield minions number <= 2 my total crystals >= 8

Shattered Sun Cleric CAST IF my battlefield minions number >= 1

Frostwolf Warlord CAST IF my battlefield minions number >= 1
Golddieb
#148 Posted : Monday, January 12, 2015 2:20:20 PM(UTC)

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Yoin;22694 wrote:
I change the value to 50. If this doesn't work, try to put "CAST IF" instead and do a test. Maybe is a problem with HR's AI.

Will test it tonight and report back.
micax
#156 Posted : Monday, January 12, 2015 2:56:53 PM(UTC)

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Hi.
Can you please post change log whenever you release new version?
it will be very useful to track bot`s behavior change.
Thank you
Yoin
#153 Posted : Monday, January 12, 2015 3:24:20 PM(UTC)

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Nemilost;22700 wrote:
@Yoin
Can you add small changes to your deck rule set?

Reinforce -10 CAST IF my available mana>=2

Acidic Swamp Ooze 10 CAST IF enemy hero has $weapon enemy hero with $attack>1
Acidic Swamp Ooze CAST IF enemy hero is $mage or $druid or $warlock or $shaman or $priest
Acidic Swamp Ooze CAST IF enemy hero is $paladin or $hunter or $rogue or $warrior my battlefield minions number <= 2 my total crystals >= 8

Shattered Sun Cleric CAST IF my battlefield minions number >= 1

Frostwolf Warlord CAST IF my battlefield minions number >= 1


For Reinforce, the value -10 must be go with GAIN FOR CAST, but I don't think that is a good idea to try to block the hero ability. If you uses it you will have board presence and you willn't run out of cards easily. Same for Shaman ability. Did you try the change?

About Acidic Swamp, I will put a filter to destroy weapons with attack 2 or more.
When I did my first filter for this card, I did the same as you. I wrote all heroes in the same line, but the card didn't work. It must, but it didn't. I don't know why, so I decided to do the rules separated for each hero. I have the same problem with Explosive Trap Mulligan probably. I hope that JoyAdmin fix this problem.

I will add Frostwolf Warlock too.

However, I've watched a lot of games and the behaviour of Shattered Sun Cleric is ok for me. I know that the bot sometimes casts it on third turn without a minion on the board, but you gain board presence and I think that play it is fine. But maybe I am wrong. Opinions? Thoughts?

micax;22703 wrote:
Hi.
Can you please post change log whenever you release new version?
it will be very useful to track bot`s behavior change.
Thank you

I usually do that, but not in the first post. Are you taking about that?
My Control rules: here.
micax
#155 Posted : Monday, January 12, 2015 3:43:51 PM(UTC)

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Yoin;22706 wrote:

I usually do that, but not in the first post. Are you taking about that?



Yes! Thank you!
Yoin
#158 Posted : Monday, January 12, 2015 5:37:20 PM(UTC)

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New version

- Added Frostwolf Warlock.
- Modified Acidic Swamp Ooze. Now bot won't use it to destroy a weapon which attack is 1.
My Control rules: here.
Nemilost
#154 Posted : Monday, January 12, 2015 6:05:03 PM(UTC)
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Yoin;22706 wrote:
For Reinforce, the value -10 must be go with GAIN FOR CAST, but I don't think that is a good idea to try to block the hero ability. If you uses it you will have board presence and you willn't run out of cards easily. Same for Shaman ability. Did you try the change?


Yes, I change it and bot use Reinforce only if he does not have turn better.

Yoin;22706 wrote:
About Acidic Swamp, I will put a filter to destroy weapons with attack 2 or more.
When I did my first filter for this card, I did the same as you. I wrote all heroes in the same line, but the card didn't work. It must, but it didn't. I don't know why, so I decided to do the rules separated for each hero. I have the same problem with Explosive Trap Mulligan probably. I hope that JoyAdmin fix this problem.


Yeah, I have same problem with $warrior if it stay first, then I simply put $warrior in the end and all stay ok. My variant is working correctly.

Yoin;22706 wrote:
However, I've watched a lot of games and the behaviour of Shattered Sun Cleric is ok for me. I know that the bot sometimes casts it on third turn without a minion on the board, but you gain board presence and I think that play it is fine. But maybe I am wrong. Opinions? Thoughts?

Shattered Sun Cleric bot use first and not use his skill correct. Without this skill we are have a good Bloodfen Raptor. IMHO.
1 user thanked Nemilost for this useful post.
Yoin on 1/12/2015(UTC)
Yoin
#159 Posted : Monday, January 12, 2015 6:47:26 PM(UTC)

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New version changes:

- New filters for Acidic Swamp Ooze. Thanks to Nemilost
- Changed Reinforce behaviour. Thanks to Nemilost again.
- Explosive Trap mulligan: I've changed the order of heroes. I hope that this works.


I don't know what to do with Shattered Sun Cleric. I like current behaviour. As you see in my posted decks, I overused this card in my decks. I love her (figurated, of course) ;)
My Control rules: here.
Nemilost
#160 Posted : Monday, January 12, 2015 7:28:04 PM(UTC)
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@Yoin
You say with set action gain must be gain for cast.
Abusive Sergeant 20 CAST IF my battlefield minions number >=1
Mistake?
But I think we a can use action gain with cast if. Need answer from Admin.
JoyAdmin
#161 Posted : Monday, January 12, 2015 10:52:04 PM(UTC)
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Every deck rule can set gain, even for rules not start with 'GAIN FOR'.

2 users thanked JoyAdmin for this useful post.
Nemilost on 1/13/2015(UTC), Yoin on 1/13/2015(UTC)
raftomich
#162 Posted : Tuesday, January 13, 2015 12:00:59 PM(UTC)
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Yoin
thanks for work!
watching
Golddieb
#149 Posted : Tuesday, January 13, 2015 12:11:52 PM(UTC)

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Golddieb;22701 wrote:
Will test it tonight and report back.


Didn't use Unstable Portal at all.

Even with only Unstable Portal in hand, the bot only uses hero power and ends turn.
Seems like it's a problem of the bot and not the rules.

@JoyAdmin: Can you test this card?
1 user thanked Golddieb for this useful post.
Yoin on 1/13/2015(UTC)
draezl
#163 Posted : Tuesday, January 13, 2015 2:18:48 PM(UTC)

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What software do you use to edit the deck rules?
Nemilost
#164 Posted : Tuesday, January 13, 2015 2:25:37 PM(UTC)
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