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Board Control Rule Set (17-May-2015)
Tide0
#102 Posted : Saturday, December 20, 2014 5:54:03 PM(UTC)
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Yoin;21753 wrote:
I always upload my last version, so a SNV link is not necessary


Sure, but we have to visit the site to check for updates. Me, I just have a script that updates all my SVNs at midnight, but it's a big ask so no worries.
Yoin
#103 Posted : Sunday, December 21, 2014 5:23:16 PM(UTC)

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- Added some cards to mulligan. I think that now it would be better.
- Added DarkBomb rules. Now AI will combine it with other damage spells to kill some minions/enemy hero.
- Added Crackle rules as well.
- Added Siphon Soul. The logic is the same as Assassinate.

Download the rules in the first post as usual.

Enjoy
My Control rules: here.
majpronin
#104 Posted : Sunday, December 21, 2014 5:49:51 PM(UTC)
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Yoin;21788 wrote:
- Added some cards to mulligan. I think that now it would be better.
- Added DarkBomb rules. Now AI will combine it with other damage spells to kill some minions/enemy hero.
- Added Crackle rules as well.
- Added Siphon Soul. The logic is the same as Assassinate.

Download the rules in the first post as usual.

Enjoy


When i joined this community i was using your ruleset. And I've noticed 1 thing you missing in your direct spells. You dont have a rule to check for divine shield. So often bot wasting high damage/high value spells like Fireball, Darkbomb, Soulfire ets on the minions that cannot be harmed. And to use such spells as shield removal is unaffordable waste of valuable game changing spell. It is ok to use Mortal Coil as shield removal of there are no other way to do it(ex. risking minion that die without doing damage),but it is never ok to use Fireball for this.
Consider adding this check to your rules when possible.
1 user thanked majpronin for this useful post.
Yoin on 12/21/2014(UTC)
Yoin
#105 Posted : Sunday, December 21, 2014 6:09:35 PM(UTC)

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majpronin;21790 wrote:
When i joined this community i was using your ruleset. And I've noticed 1 thing you missing in your direct spells. You dont have a rule to check for divine shield. So often bot wasting high damage/high value spells like Fireball, Darkbomb, Soulfire ets on the minions that cannot be harmed. And to use such spells as shield removal is unaffordable waste of valuable game changing spell. It is ok to use Mortal Coil as shield removal of there are no other way to do it(ex. risking minion that die without doing damage),but it is never ok to use Fireball for this.
Consider adding this check to your rules when possible.

Thx for the point.
I've added a filter to avoid divine shielded minions when AI uses some damage spells. Let me know if it now works better or no.

You can download new rules in the first post
My Control rules: here.
majpronin
#106 Posted : Sunday, December 21, 2014 6:17:25 PM(UTC)
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Yoin;21792 wrote:
Thx for the point.
I've added a filter to avoid divine shielded minions when AI uses some damage spells. Let me know if it now works better or no.

You can download new rules in the first post


Ok. Another thing. Soul Siphon can be used as emergency heal on your own minion. I have rule for this situation in my ruleset. You might consider adding similar rule in yours.
I've also added more logic in Mortal Coil behavior to use it as shield removal tool in some conditions.
Yoin
#107 Posted : Sunday, December 21, 2014 6:19:16 PM(UTC)

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majpronin;21794 wrote:
Ok. Another thing. Soul Siphon can be used as emergency heal on your own minion. I have rule for this situation in my ruleset. You might consider adding similar rule in yours.
I've also added more logic in Mortal Coil behavior to use it as shield removal tool in some conditions.

I will check them
My Control rules: here.
Yoin
#108 Posted : Sunday, December 21, 2014 6:32:30 PM(UTC)

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Siphon Soul:
- Added a filter to target your own minion if your life is <=6 and the opponent doesn't control any minion with power 2 or more.

Mortal Coil:
- Now AI could use it to remove divine shield from an opponent minion.
My Control rules: here.
Diudu333
#109 Posted : Monday, December 22, 2014 7:00:58 AM(UTC)
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Can you add some windfury logic?For the shaman.
plantmann
#110 Posted : Tuesday, December 30, 2014 3:56:58 PM(UTC)
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You could add in this rule for guardian of kings:

Guardian of Kings CAST IF my hero with $health<=24

Yoin
#111 Posted : Wednesday, December 31, 2014 4:53:33 AM(UTC)

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I will add it when I go back to my home. I am in holidays and I dont have excel here
My Control rules: here.
acheron55
#112 Posted : Wednesday, December 31, 2014 11:32:21 AM(UTC)

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Thanks a lot. Used your basic/naxx mage deck last night and had really good win rate.

win/concede/total
27/14/47

not all concedes were auto concede during mulligan tho, i concede if they have lethal as well. so even if half of them like that, still close to 70%. i hope instant concedes are excluded from stats in the future
Yoin
#113 Posted : Sunday, January 4, 2015 2:30:19 PM(UTC)

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Added Guardian of Kings to the rule set.

Now the bot will play it if your health is equal or less than 24, but if you have one minion or less and the opponent controls three or more, the bot will play it anyway if you have 25 or more points of health.
My Control rules: here.
1 user thanked Yoin for this useful post.
JoyAdmin on 1/4/2015(UTC)
Yoin
#114 Posted : Monday, January 5, 2015 7:04:40 AM(UTC)

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Added Innervate to the rule set. I need feedback.

And a question. Do you play Innervate on turn 1 to cast a minion of cost 3?
My Control rules: here.
Yoin
#116 Posted : Monday, January 5, 2015 12:04:29 PM(UTC)

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Modified Innervate filters. I think that now it works better, but more test is needed.
I need feedback, specially after turn 6.

Download link in the first post as usual.
My Control rules: here.
plantmann
#115 Posted : Tuesday, January 6, 2015 11:32:32 AM(UTC)
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Yoin;22343 wrote:
Added Innervate to the rule set. I need feedback.

And a question. Do you play Innervate on turn 1 to cast a minion of cost 3?


If it was manual play you might save it depending on match-up and your deck/hand but for the bot i think its better that it plays it as early as possible imo.
Pervin
#117 Posted : Wednesday, January 7, 2015 3:37:36 AM(UTC)
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could you please add a rule for "Arcane Nullifier X-21" the bot always tries to fireball the guy again and again till the time is up.
Thank you anyway for everything!
Yoin
#119 Posted : Wednesday, January 7, 2015 4:26:47 AM(UTC)

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Pervin;22426 wrote:
could you please add a rule for "Arcane Nullifier X-21" the bot always tries to fireball the guy again and again till the time is up.
Thank you anyway for everything!

This must be implemented in the default AI itself. I can't do a rule for each card which can target it. You can post it in errors and bugs
My Control rules: here.
JoyAdmin
#118 Posted : Wednesday, January 7, 2015 5:18:08 AM(UTC)
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Pervin;22426 wrote:
could you please add a rule for "Arcane Nullifier X-21" the bot always tries to fireball the guy again and again till the time is up.
Thank you anyway for everything!



I have fixed this issue, and will release it soon, thanks for porting this bug.
2 users thanked JoyAdmin for this useful post.
Yoin on 1/7/2015(UTC), Johan22 on 1/7/2015(UTC)
mordryze
#120 Posted : Wednesday, January 7, 2015 11:40:56 AM(UTC)
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Not using darkbomb
Yoin
#121 Posted : Wednesday, January 7, 2015 12:25:37 PM(UTC)

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Would be fixed. Download the rules again and try them :)
My Control rules: here.
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