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Lorignho;48543 wrote:Forgive ignorance, but what's the difference using" Concede if last game won" ? Thanks if bot won --> next game bot will concede when game started.
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Lorignho;48543 wrote:Forgive ignorance, but what's the difference using" Concede if last game won" ? Thanks The point of doing that is to keep the hidden casual MMR as low as possible.
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I'm trying out the Midrange Pally and it seems to be slow with moves. I just watched it miss attacking with two powered up Murlocs because of time shortage. Is there anything I can do to speed that up? My Random Wait Time Between Actions is 0ms. A fun deck to play in person otherwise.
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Rank: Advanced Member Groups: Registered
Posts: 70 Thanks: 44 times Was thanked: 17 time(s) in 13 post(s)
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Some kind of recommendation: dont play with "auto-concede if last game won" in the morning and may be night becauce (based on some statistics) you can play and concede vs the same person several times, it looks weird when you won and then concede))) better play during the day and evening cause there are more players Re murloc deck : buff-dinosaur played after murloc attacked not before and buff for +1\+1 ))) Will report it later via debug tool
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I'll try to run the aggro pala in ranked now, I'm rank 15 (will concede after each win), lets see how easy is to farm golden pala!
I just had to change tarim, I put a spikeridged steed instead! If anyone wants to suggest another card in the place of this, please do!
Scott, aren't you going to do this for wild pirate?
Thanks for all your effort man!
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Rank: Advanced Member Groups: Registered
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u4ea;48591 wrote:Some kind of recommendation: dont play with "auto-concede if last game won" in the morning and may be night becauce (based on some statistics) you can play and concede vs the same person several times, it looks weird when you won and then concede))) better play during the day and evening cause there are more players Re murloc deck : buff-dinosaur played after murloc attacked not before and buff for +1\+1 ))) Will report it later via debug tool This why I use concede at turn 1. It is natural way to concede - you got crappy mulugans and don't want to play it.
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miss play when N'Zoth's First Mate (OG_312) is played and the rusty hook (OG_058) is equipped and bot play after that Southsea Deckhand (CS2_146) he have charge but bot don't attack with it.
Played with SB_Warrior_Pirate-v0.8 on last update 9.2.0.0 with silverfish
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Rank: Advanced Member Groups: Registered, HSModerator Posts: 429
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lucasagostini;48594 wrote:I'll try to run the aggro pala in ranked now, I'm rank 15 (will concede after each win), lets see how easy is to farm golden pala!
I just had to change tarim, I put a spikeridged steed instead! If anyone wants to suggest another card in the place of this, please do!
Scott, aren't you going to do this for wild pirate?
Thanks for all your effort man!
No, I am focusing on Standard meta decks for farming gold and golden portraits.
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Hey Taunt warrior is Wild, correct?
Is there a standard version,too?
Thanks all the best J.
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Juebar;48604 wrote:Hey Taunt warrior is Wild, correct?
Is there a standard version,too?
Thanks all the best J. It's Standard.
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1 user thanked liweichen6 for this useful post.
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3 users thanked liweichen6 for this useful post.
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2 users thanked hugo1970 for this useful post.
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I'm getting an error when HR tries to load the files for AggroDruid.
Unexpected character encountered while parsing value: . Path ", line 0, position 0.
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Hi guys,
Thx all for the work i have to admit it's a good community and thx Scott for your excellent work. I m very surprised about the great results you all seem to have because my current win rate peaks at 30%. I have the last version and i tried pirate war deck and the paladin aggro also. Very weird, i ll test it further but i'm so far from your results.... geeeez :)
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Any ranked deck or config to achiev rank 5 in standard?
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Hello,
I am using the pirate deck with loatheb with these settings. The problem that I find is that many times he doesn't attack face with his weapon, even if he has a 2/4 weapon and more weapons in hand. Is there any way to change this so that he attacks more often to face? The curious thing is that sometimes he atacks even if the enemy has 30 hp and we have no more weapons (something which I don't consider a missplay beacuse it is easy to draw a weapon with this deck). Are the setting not working correctly maybe?
// This File: settings.txt // Author: scottbreak // Version: 2.4 (2-Apr-17) // Deck Name: Wild Pirate Warrior // Hero: Warrior // Deck Type: Control
enfacehp = 30; maxwide = 9500; twotsamount = 1900; simEnemySecondTurn = true; playarround = false; playaroundprob = 50; playaroundprob2 = 80; enemyTurnMaxWide = 40; enemyTurnMaxWideSecondTime = 380; enemySecondTurnMaxWide = 40; nextTurnDeep = 6; nextTurnMaxWide = 40; nextTurnTotalBoards = 380; useSecretsPlayArround = true; alpha = 50; simulatePlacement = true; useExternalProcess = true; passiveWaiting = false; behave = control; concedeOnBadBoard = false; speed = false;
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Rank: Advanced Member Groups: Registered
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Srmanuel;48676 wrote:Hello,
I am using the pirate deck with loatheb with these settings. The problem that I find is that many times he doesn't attack face with his weapon, even if he has a 2/4 weapon and more weapons in hand. Is there any way to change this so that he attacks more often to face? The curious thing is that sometimes he atacks even if the enemy has 30 hp and we have no more weapons (something which I don't consider a missplay beacuse it is easy to draw a weapon with this deck). Are the setting not working correctly maybe?
// This File: settings.txt // Author: scottbreak // Version: 2.4 (2-Apr-17) // Deck Name: Wild Pirate Warrior // Hero: Warrior // Deck Type: Control
enfacehp = 30; maxwide = 9500; twotsamount = 1900; simEnemySecondTurn = true; playarround = false; playaroundprob = 50; playaroundprob2 = 80; enemyTurnMaxWide = 40; enemyTurnMaxWideSecondTime = 380; enemySecondTurnMaxWide = 40; nextTurnDeep = 6; nextTurnMaxWide = 40; nextTurnTotalBoards = 380; useSecretsPlayArround = true; alpha = 50; simulatePlacement = true; useExternalProcess = true; passiveWaiting = false; behave = control; concedeOnBadBoard = false; speed = false;
Wrong thread dude.. That is Silverfish settings not Vision A.I.
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Casual/Concede NA -- Midrange Paladin is a beast. 28 wins in a row at one point for me.
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very weird...i can not climb the rank at all.. i tried pally,druid,shaman,hunter decks. but its WR are around 35~50% i am in asia server.
i set CustomConfig files and i can see the bot load that files and VAI properly is there anything what i have to set more??
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