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Sepefeets Silverfish update (OG, Kara, MSG)
otkpotato
#1645 Posted : Tuesday, February 21, 2017 7:18:16 PM(UTC)

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http://pastebin.com/Cec1RYhk

losing board/game. plays two jade idol cards, both shuffling 3 more into deck, a total of 6 in a single turn.
line 648
otkpotato
#1646 Posted : Friday, February 24, 2017 6:10:38 PM(UTC)

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the bot would never, ever, ever play excess mana. do i need logs for that? ~_~
mrgodai
#1647 Posted : Tuesday, February 28, 2017 3:49:24 PM(UTC)

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patch 7.1.0 is out, is there a need to update silverfish for the nerfs or it'll still work fine?
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sepefeets on 2/28/2017(UTC)
duke44
#1648 Posted : Tuesday, February 28, 2017 5:05:02 PM(UTC)

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mrgodai;46175 wrote:
patch 7.1.0 is out, is there a need to update silverfish for the nerfs or it'll still work fine?

Silverfish will still work fine, but the decks it operates now change.
agro shamen is going to take a serious hit, and now ill be bringing back dres mid range shamen and combining it with jade,
working on the files as we speak.
3 users thanked duke44 for this useful post.
sepefeets on 2/28/2017(UTC), Ant1hero on 2/28/2017(UTC), mrgodai on 3/1/2017(UTC)
sepefeets
#1650 Posted : Tuesday, February 28, 2017 7:23:37 PM(UTC)

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duke44;46181 wrote:
Silverfish will still work fine, but the decks it operates now change.
agro shamen is going to take a serious hit, and now ill be bringing back dres mid range shamen and combining it with jade,
working on the files as we speak.

Yep, the type of nerfs done don't need any AI changes but the decks might not do as well.
duke44
#1651 Posted : Wednesday, March 1, 2017 12:19:55 AM(UTC)

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sepefeets;46192 wrote:
Yep, the type of nerfs done don't need any AI changes but the decks might not do as well.


noticed my hearthranger keeps toggling between standard and wild and eventually just plays wild.
They deck is a standard deck and set as standard could it be something else?
dhom
#1649 Posted : Wednesday, March 1, 2017 1:51:20 AM(UTC)
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duke44;46181 wrote:
Silverfish will still work fine, but the decks it operates now change.
agro shamen is going to take a serious hit, and now ill be bringing back dres mid range shamen and combining it with jade,
working on the files as we speak.


guys why always says (( game not connected )) after patch 7.1 is there something need to update??

http://imgur.com/a/DZ77S
Zenk
#1652 Posted : Thursday, March 2, 2017 12:56:26 AM(UTC)
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duke44;46205 wrote:
noticed my hearthranger keeps toggling between standard and wild and eventually just plays wild.
They deck is a standard deck and set as standard could it be something else?


same here
JoyAdmin
#1654 Posted : Thursday, March 2, 2017 1:05:14 AM(UTC)
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I'll check this issue and fix it soon.
duke44
#1653 Posted : Thursday, March 2, 2017 1:19:31 AM(UTC)

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Zenk;46266 wrote:
same here


you need to upgrade to the newest HR, then reinstall SF
jquema1
#1655 Posted : Sunday, March 5, 2017 5:21:29 PM(UTC)

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the bot is trying to summon a creature even if my board is already full. Already downloaded a fresh copy, not sure if it was a one off incident but I am still observing the bot's behavior.
Huzaifa125
#1656 Posted : Monday, March 6, 2017 3:23:37 PM(UTC)
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http://pastebin.com/UEkEXp5c

missed lethal
played tinker's oil after attacking with minion; hadn't attacked that turn but didn't use rogue hero power to get combo from oil (even though it ended up with 2 mana at end of turn?) and already played a card so combo was free already and might have missed something else
otkpotato
#1657 Posted : Tuesday, March 7, 2017 1:46:23 AM(UTC)

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http://pastebin.com/yvh7g260

dont think secret play around works. i had it on true. enemy hunter had secret. i had 1 minion on the board. rather than test the secret, it went ahead and played leeroy.
mary7
#1658 Posted : Tuesday, March 7, 2017 8:18:50 PM(UTC)
mary7


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http://pastebin.com/Z444VRDh

behave = face
weapon 5:1

upgrade + heroic strike 10:2 attack brann
:E
concedeOnBadBoard
Oriloceech
#1659 Posted : Wednesday, March 8, 2017 2:20:33 AM(UTC)
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Two huge misplays in one match. Fun stuff.

Super early on, the bot uses Potion of Madness on the enemy's Mana Wyrm, and then buffs the Wyrm with Power World: Shield, and then attacks face (it was the only minion on the board). Next turn, mage gets his Wyrm back, but it's not a 1/3 any more -- it's a 2/5. You're welcome. He continued to wreck me with it.

Toward the end of the game, it used Gurubashi Berserker, followed by Inner Fire on the enemy's 2/3, making it 2/2, instead of making the Berserker 7/7. Brutal.

http://pastebin.com/yCw1as8B

Love the bot, though. This was a rare case.
Oriloceech
#1660 Posted : Wednesday, March 8, 2017 7:27:16 AM(UTC)
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Me again. Misplay with a rogue.

Had 2 uses left of a Deadly Poison'd weapon (+2 attack - total 3 attack), but used the Rogue hero power, lost the +2 attack, and ended up with a 1 attack, 2 use dagger.

And I don't know if this really counts as a misplay, but at the very end of the match, the bot used Vanish on the enemy's C'thun. And that was definitely not his only option.

http://pastebin.com/Z6BxMbKV
Miru
#1661 Posted : Wednesday, March 8, 2017 7:44:15 AM(UTC)
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I'm not entirely sure if this is the correct place for my question but I'll just post it @Sepefeets.

One of the things that I notice with this A.I. are the somewhat regular 'calculation' intervals per action performed. Causing a somewhat noticeable delay between the actions. One of the things I like about the soon to be replaced Fast A.I. is that the pacing of the performed actions is very human-like, even though the quality of decisions isn't always great.

My question is if it's possible to buffer the calculations done at a few points and to execute them more rapidly in order. Of course there are certain snags like needing to wait for RNG effects to resolve, but I'm guessing it could be identified if there is going to be RNG in play.

My suggestion is that there could be a few calculation buffer slots that could be randomly rotated between. Like one at the very start of the turn, taking longer and doing nothing before executing all actions, or perhaps a few regular pause actions before playing the last half quickly, things like that.

I'm obviously not knowledgeable with the scripting or programming of the A.I. so this suggestion might not be feasible at all, also depending on how the bot handles things. But I thought I'd just leave the suggestion.
Athanatos
#1662 Posted : Friday, March 10, 2017 9:16:47 AM(UTC)

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Ok, I know it's very far away from the current meta but C'thun is seeing too many misplays for me.

I'm running a Cthun Jade Druid to farm for golden portrait, it's the only one both I and the bot play competently.

However C'thun is always kept during mulligan which is clearly not the correct choice and more importantly somehow once C'thun is playable, mana wise, the bot will calculate the value of the board to 10000 which is the value assigned to a board that has lethal while that's far for the truth.

http://pastebin.com/iWm75z31

You can see on turn 10 it plays C'thun to a 30 health priest, I don't recall how much attack C'thun had but it was pretty low, in this match I topped at 16/16 I think and that was much later.
mary7
#1663 Posted : Friday, March 10, 2017 9:46:40 AM(UTC)
mary7


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chance SF calculate on GPU ATI/NVIDIA ?
concedeOnBadBoard
otkpotato
#1664 Posted : Sunday, March 12, 2017 1:42:46 AM(UTC)

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http://pastebin.com/rvKfbYgT

no idea why it attacked refreshment vendor.
then of course the 3/1 vendor killed the 5/3 raider. i dont get it.
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