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Sepefeets Silverfish update (OG, Kara, MSG)
Athanatos
#1283 Posted : Monday, November 7, 2016 8:02:11 PM(UTC)

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Is there something wrong with the auto switch class in the last version?

I have made a warrior deck, named it for example ConWar and put a _combo.txt file in the folder:
externbot\silverfish\data\warrior\ConWar\_combo.txt
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sepefeets on 11/12/2016(UTC)
kkycble
#1285 Posted : Monday, November 7, 2016 11:29:32 PM(UTC)
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Just witnessed a misplay. Opponent has 13 life and I have 8. It was my turn with 9 manas and there was an active Savannah Highmane out there that can deal 6 damage. With hunter hero power, a Houndmaster and an Eaglehorn Bow in my hand, it should be just enough to kill the rogue, however, the bot just used hero power, "well played" then conceded...

Does it have anything to do with the fact that I enabled "auto concede when opponent has lethal"??
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sepefeets on 11/12/2016(UTC)
sepefeets
#1284 Posted : Monday, November 7, 2016 11:37:35 PM(UTC)

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Athanatos;42927 wrote:
Is there something wrong with the auto switch class in the last version?

I have made a warrior deck, named it for example ConWar and put a _combo.txt file in the folder:
externbot\silverfish\data\warrior\ConWar\_combo.txt

Note: I call the built in feature Auto Config Switching to differentiate it from the external tool ASC to avoid confusion...

It still works fine for me but it should be \Data\Warrior with capitalization. It might not matter on some OS's/filesystems but just capitalize it to be sure. If you just extract the 7zip from project rank 5 then you'll have all the folders for each class. I think I'll just start auto-including them.
sepefeets
#1286 Posted : Monday, November 7, 2016 11:45:56 PM(UTC)

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kkycble;42929 wrote:
Just witnessed a misplay. Opponent has 13 life and I have 8. It was my turn with 9 manas and there was an active Savannah Highmane out there that can deal 6 damage. With hunter hero power, a Houndmaster and an Eaglehorn Bow in my hand, it should be just enough to kill the rogue, however, the bot just used hero power, "well played" then conceded...

Does it have anything to do with the fact that I enabled "auto concede when opponent has lethal"??

Yes, you should not use HR's autoconcede on lethal option if you are trying to do well. SF's option is a little better and can be tuned to your liking of how bad the board needs to be but I wouldn't recommend it either if you want to do well. Even if the enemy has lethal, they can often not see it and potentially give you the win.
kkycble
#1287 Posted : Tuesday, November 8, 2016 3:10:51 AM(UTC)
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sepefeets;42931 wrote:
Yes, you should not use HR's autoconcede on lethal option if you are trying to do well. SF's option is a little better and can be tuned to your liking of how bad the board needs to be but I wouldn't recommend it either if you want to do well. Even if the enemy has lethal, they can often not see it and potentially give you the win.


Thanks, will disable auto concede :D
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sepefeets on 11/10/2016(UTC)
otkpotato
#1288 Posted : Wednesday, November 9, 2016 9:03:44 PM(UTC)

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http://pastebin.com/hxPyDG8N
line 739
play hex id 57, target bloodmagethalnos id 9, pos 1

has weapon but hexed the bloodmage anyway
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sepefeets on 11/10/2016(UTC)
otkpotato
#1289 Posted : Thursday, November 10, 2016 6:55:57 AM(UTC)

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http://pastebin.com/htftGd5p

line 414. it attacked with spelltotem first even though i had weapon bonus. then attacked with tunnel trogg.
correct play would be attack with weapon first.
im quite surprised at the misplay im hoping its some sync problem.
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sepefeets on 11/10/2016(UTC)
sepefeets
#1290 Posted : Thursday, November 10, 2016 7:19:24 AM(UTC)

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otkpotato;42969 wrote:
http://pastebin.com/htftGd5p

line 414. it attacked with spelltotem first even though i had weapon bonus. then attacked with tunnel trogg.
correct play would be attack with weapon first.
im quite surprised at the misplay im hoping its some sync problem.

http://www.hearthranger....tOG--Kara.aspx#post42694
otkpotato
#1291 Posted : Friday, November 11, 2016 6:38:29 AM(UTC)

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http://pastebin.com/p6xGG907

bot absolutely refuses to kill rag.
line 2972. rag had 4 health. i had spellpower totem and lightning bolt. but nope.
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sepefeets on 11/11/2016(UTC)
Dre
#1292 Posted : Friday, November 11, 2016 7:44:44 AM(UTC)

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otkpotato;42979 wrote:
http://pastebin.com/p6xGG907

bot absolutely refuses to kill rag.
line 2972. rag had 4 health. i had spellpower totem and lightning bolt. but nope.


Yeah strange indeed, it should have killed it allot earlier even. I also dont see Rag in the priority database.
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sepefeets on 11/11/2016(UTC)
otkpotato
#1293 Posted : Friday, November 11, 2016 7:48:45 AM(UTC)

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http://pastebin.com/Z58sf0T2
last line. it attacks face rather than the spell totem. well then he stormed my whole board to oblivion.
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sepefeets on 11/11/2016(UTC)
trazobone
#1294 Posted : Friday, November 11, 2016 4:33:47 PM(UTC)
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http://pastebin.com/12EKgpmv
played shiv before playing blood to ichor so didn't get the 2/2. Sorry, don't remember what turn it was.
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sepefeets on 11/11/2016(UTC)
zhouyu888
#1295 Posted : Friday, November 11, 2016 11:49:17 PM(UTC)
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http://pastebin.com/sbvpTLgE

not sure why the AI behave like this, play fireelemental target chillmaw, then hex the chillmaw
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sepefeets on 11/12/2016(UTC)
zhouyu888
#1296 Posted : Saturday, November 12, 2016 2:02:06 AM(UTC)
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http://pastebin.com/SkqXGtLM

5 mana with coin, play coin + hero power + hex, left with 1 mana. Wasted the coin
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sepefeets on 11/12/2016(UTC)
otkpotato
#1298 Posted : Saturday, November 12, 2016 2:45:25 AM(UTC)

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http://pastebin.com/ZGjKU6eJ

starting line 468. skipped hero power with 3 mana. dont know if its sync error.
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sepefeets on 11/12/2016(UTC)
sepefeets
#1297 Posted : Saturday, November 12, 2016 4:23:24 AM(UTC)

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zhouyu888;42993 wrote:
http://pastebin.com/SkqXGtLM

5 mana with coin, play coin + hero power + hex, left with 1 mana. Wasted the coin

Data sync, the totem didn't appear.

otkpotato;42994 wrote:
http://pastebin.com/ZGjKU6eJ

starting line 468. skipped hero power with 3 mana. dont know if its sync error.

Already fixed in 124.1SE in just a sec...
sepefeets
#1299 Posted : Saturday, November 12, 2016 4:27:23 AM(UTC)

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V124.1SE released.

[1273] never replace spirit claws with another spirit claws
[1254] don't penalize 1 ap spirit claws attacking into divine shield
[1225][1261][1662] fix anyfincanhappen crash (but dead minion tracking seems broken since oct 21 so it doesn't know things will be rez'd, did an HR update break it?)
[1129][1254] silithid swarmer can only attack if hero has attacked
account for temp attack in the 1 ap spirit claws attack penalty
don't sim hero attack if hero attack penalty is 500+
many additions and a few adjustments to priority keep minions db
fix shaman/warlock hero power rng penalties to check the hero power not the class and don't penalize if they are played after an inspire minion
[1269][pm][1236][1229][more] drastically reduce value of playfields that have spare mana to hero power but didn't (ps. hero powers don't work in combos)
[1289] add ragnaros firelord to priority targets db
10 users thanked sepefeets for this useful post.
zhouyu888 on 11/12/2016(UTC), otkpotato on 11/12/2016(UTC), d0gman on 11/12/2016(UTC), Dre on 11/12/2016(UTC), FingerSkater on 11/12/2016(UTC), mrgodai on 11/12/2016(UTC), zws on 11/13/2016(UTC), wannabeabuse on 11/13/2016(UTC), mary7 on 11/14/2016(UTC), Elekid on 11/14/2016(UTC)
zhouyu888
#1300 Posted : Saturday, November 12, 2016 6:53:41 AM(UTC)
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sepefeets;42997 wrote:
V124.1SE released.

[1273] never replace spirit claws with another spirit claws
[1254] don't penalize 1 ap spirit claws attacking into divine shield
[1225][1261][1662] fix anyfincanhappen crash (but dead minion tracking seems broken since oct 21 so it doesn't know things will be rez'd, did an HR update break it?)
[1129][1254] silithid swarmer can only attack if hero has attacked
account for temp attack in the 1 ap spirit claws attack penalty
don't sim hero attack if hero attack penalty is 500+
many additions and a few adjustments to priority keep minions db
fix shaman/warlock hero power rng penalties to check the hero power not the class and don't penalize if they are played after an inspire minion
[1269][pm][1236][1229][more] drastically reduce value of playfields that have spare mana to hero power but didn't (ps. hero powers don't work in combos)
[1289] add ragnaros firelord to priority targets db



Thanks sepe
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sepefeets on 11/13/2016(UTC)
otkpotato
#1301 Posted : Saturday, November 12, 2016 6:49:25 PM(UTC)

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http://pastebin.com/pbu45Xwu

line 1343. it attacked face then blessing of kings after.
i think correct play woulda been to kill some minions play belcher then buff belcher.
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sepefeets on 11/13/2016(UTC)
zhouyu888
#1302 Posted : Sunday, November 13, 2016 3:18:04 AM(UTC)
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http://pastebin.com/pFPZWUE4

hex bloodmagethalnos then attack with hero :(
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sepefeets on 11/13/2016(UTC)
84 Pages«<6263646566>»
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