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Sepefeets Silverfish update (OG, Kara, MSG)
bobsmith9999
#1099 Posted : Saturday, October 8, 2016 7:21:43 PM(UTC)

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SF ends without using hero power 2 examples at different times. ill keep adding to this as it is detected.

http://pastebin.com/Mu9mHK9H

http://pastebin.com/bLdSqArD
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sepefeets on 10/10/2016(UTC)
parakeet
#1101 Posted : Monday, October 10, 2016 1:17:49 AM(UTC)

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Resurrect is considered playable without dead minions.

http://pastebin.com/0ziFr8v7
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sepefeets on 10/10/2016(UTC)
JogadorAbs
#1103 Posted : Monday, October 10, 2016 2:20:24 AM(UTC)

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Hey Sepes, i dont have a log right now (will try to make one against the Innkeeper this week), but the card Metaltooth Leaper isnt working properly. I have seen the bot missing lethal twice because of it. The AI seems to ignore its battlecry effect completely.
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sepefeets on 10/10/2016(UTC)
Dre
#1105 Posted : Monday, October 10, 2016 6:48:46 AM(UTC)

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I think currently Maelstrom portal has a bit to high penalty to play it without spellpower and a bit to high of a bonus to play it with. I have no current cardvalue on it. But wanted to make one for this play in the evening:

sorry for not the full log, it plays Maelstorm here to kill one minion because it has spellpower. I didnt want to bother you with it at first and just make a cardvalue but then i saw another log.

http://pastebin.com/GQELvDX8

- Here on turn 2/5 it can clear to minions pretty easy and its a huge tempo gain. But it holds it because it has no spellpower i guess.

- Further on the log i see a bigger misplay. On turn 9 It used the complete wrong order. It plays Maelstorm THEN Herpower and THEN lightning storm. The right order should have been Heropower and then Lightning storm. Or maby just Lightning storm because it would clear 75% of the board and maybe 100%. by itself.

- Data sync on 5/9 btw? Didnt register totem. Same for 3/10 the turn after. It plays heropower the turn before. But it doesnt show in the log what totem it got. Edit. The more logs i read the more i find out this is the case a lot of the time. The calc right after playing heropower the totem is not shown into it. This is a problem because its important for calculations if you have like a sp totem...Never saw this before.
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sepefeets on 10/10/2016(UTC)
Dre
#1110 Posted : Monday, October 10, 2016 9:21:05 AM(UTC)

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http://pastebin.com/MLRFSudt

Turn 5 wrong order (bloodmage -> hero power -> spirit claws) ofc must have been hero power first. It shoudnt have made this play at all tbf xD but i will fix that myself.

Also notice it missed the totem again the calc after the hero power was used on turn 5 again, see post above. never saw this happening before.
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sepefeets on 10/10/2016(UTC)
Dre
#1111 Posted : Monday, October 10, 2016 10:37:22 AM(UTC)

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http://pastebin.com/AKEXDRiw

- Turn 7 it played thunder bluff and then bloodmage instead of heropower...I have a combo to force thunder+heropower. (AT_049,5;CS2_049,0;bonus:50;hero:shaman) But dont I guess i need to up it. Don't mind this I will fix it in the combo, this is not AI's mistake its my combo.

- So on Turn 8 I have this bloodmage and then it makes a very wierd play. enemy has azure drake. A simple lightning bolt with the bloodmage on the board cleares the azure drake allready. and it has 7 mana left to play a nice fire elemental. But instead it wastes a hex on it, and has no mana left to make any decent plays and wastes 3 mana. I can probably fix this...But it's surely a misplay in my opinion.
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sepefeets on 10/10/2016(UTC)
sepefeets
#1100 Posted : Monday, October 10, 2016 4:34:15 PM(UTC)

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bobsmith9999;42106 wrote:
SF ends without using hero power 2 examples at different times. ill keep adding to this as it is detected.

http://pastebin.com/Mu9mHK9H

http://pastebin.com/bLdSqArD

You cut too much out. If a misplay happens at 2/10 mana then I still need to be able to check every board back to 10/10 mana at the start of the turn.
sepefeets
#1104 Posted : Monday, October 10, 2016 4:58:25 PM(UTC)

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JogadorAbs;42126 wrote:
Hey Sepes, i dont have a log right now (will try to make one against the Innkeeper this week), but the card Metaltooth Leaper isnt working properly. I have seen the bot missing lethal twice because of it. The AI seems to ignore its battlecry effect completely.

You're lucky there was an obvious typo in the sim making it think enemy mechs get buffed but without a log I can't verify that fixing the typo solved the problem.
sepefeets
#1106 Posted : Monday, October 10, 2016 5:44:58 PM(UTC)

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Dre;42128 wrote:
- Data sync on 5/9 btw? Didnt register totem. Same for 3/10 the turn after. It plays heropower the turn before. But it doesnt show in the log what totem it got. Edit. The more logs i read the more i find out this is the case a lot of the time. The calc right after playing heropower the totem is not shown into it. This is a problem because its important for calculations if you have like a sp totem...Never saw this before.

Yeah that's going to be a major thorn for shaman decks.
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mary7 on 10/10/2016(UTC)
parakeet
#1113 Posted : Monday, October 10, 2016 6:19:17 PM(UTC)

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Sorry to hear we are still suffering from data sync. What's that status with Joy on that? Can he add something that lets us re-ask for data? Did you abandon the fake move approach?
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sepefeets on 10/10/2016(UTC)
Dre
#1107 Posted : Monday, October 10, 2016 6:27:03 PM(UTC)

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sepefeets;42153 wrote:
Yeah that's going to be a major thorn for shaman decks.


I got rank 5 with shaman before in the last 3? seasons WITH the data sync and still never saw it missing hero-power totems. I check al lot of logs, pretty sure I woudnt miss it if it happened before. This is weird to me.
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sepefeets on 10/10/2016(UTC), mary7 on 10/10/2016(UTC)
sepefeets
#1112 Posted : Monday, October 10, 2016 6:32:28 PM(UTC)

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Dre;42133 wrote:
- So on Turn 8 I have this bloodmage and then it makes a very wierd play. enemy has azure drake. A simple lightning bolt with the bloodmage on the board cleares the azure drake allready. and it has 7 mana left to play a nice fire elemental. But instead it wastes a hex on it, and has no mana left to make any decent plays and wastes 3 mana. I can probably fix this...But it's surely a misplay in my opinion.

The azure drake hp didn't go down after it traded the thalnos in.
sepefeets
#1114 Posted : Monday, October 10, 2016 7:10:56 PM(UTC)

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parakeet;42154 wrote:
Sorry to hear we are still suffering from data sync. What's that status with Joy on that? Can he add something that lets us re-ask for data? Did you abandon the fake move approach?

I got him to start checking for gamestate.isblockingserver == false && gamestate.isprocessingpowers == false before reading the board and asking for moves which cut down most of it. Here's a list of specific cases that have occurred since the fix and their reproducability:

minions summoned from barnes don't get their (de)buff(s) applied immediately - random
big bad wolf doesn't get charge from tundra rhino after kindly grandmother dies - random
druid hero power doesn't give the +1 ap - unsure
minions don't take the damage they should have - very rare
this new totems not appearing immediately problem - to be determined
Dre
#1115 Posted : Tuesday, October 11, 2016 1:41:00 AM(UTC)

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great... dropped down to 20 now, for the first time ever for me silver crashed... my last 30 logs are like this:

Silverfish\settings.txt
Silverfish\_mulligan.txt

Silverfish\_combo.txt
[Mulligan] mulltest string: AT_052,AT_049,OG_028;shaman;mage;nocoin
[Mulligan] final discards: AT_049 OG_028
Match Lost :(


Checking the win/loss log I had accualy 52,38% winrate before the crash with my new shaman (this is on rank 7) then I crashed and went to 20. damn should have kept my stop at rank ... thing hehe.

@sepe do you need anything from me, information wise, about the crash
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sepefeets on 10/11/2016(UTC)
mary7
#1119 Posted : Tuesday, October 11, 2016 2:52:52 AM(UTC)
mary7


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im have crash silver too, but drop to 20 in 25 matches and return to 11 in 11 matches
dont worry 8)
concedeOnBadBoard
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sepefeets on 10/11/2016(UTC)
charis2324
#1120 Posted : Tuesday, October 11, 2016 4:52:28 AM(UTC)

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SF attack the 1/1 totem instead of the blood mage.
LOG
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sepefeets on 10/11/2016(UTC)
sepefeets
#1116 Posted : Tuesday, October 11, 2016 7:02:52 AM(UTC)

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Dre;42170 wrote:
great... dropped down to 20 now, for the first time ever for me silver crashed... my last 30 logs are like this:

Silverfish\settings.txt
Silverfish\_mulligan.txt

Silverfish\_combo.txt
[Mulligan] mulltest string: AT_052,AT_049,OG_028;shaman;mage;nocoin
[Mulligan] final discards: AT_049 OG_028
Match Lost :(


Checking the win/loss log I had accualy 52,38% winrate before the crash with my new shaman (this is on rank 7) then I crashed and went to 20. damn should have kept my stop at rank ... thing hehe.

@sepe do you need anything from me, information wise, about the crash

It's probably the crash I fixed last night with tyrande+justicar trueheart. Look for the last log that is >1KB and the last board in it should be the one that causes the crash. CS1h_001_H1_AT_132 = crash.
Dre
#1117 Posted : Tuesday, October 11, 2016 7:35:26 AM(UTC)

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sepefeets;42177 wrote:
It's probably the crash I fixed last night with tyrande+justicar trueheart. Look for the last log that is >1KB and the last board in it should be the one that causes the crash. CS1h_001_H1_AT_132 = crash.


YES this caused the crash, my lost log shows a Tyrande playing Justicar

Do we need to update silver for it to work correctly again?
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sepefeets on 10/11/2016(UTC)
sepefeets
#1118 Posted : Tuesday, October 11, 2016 7:48:18 AM(UTC)

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Dre;42178 wrote:
YES this caused the crash, my lost log shows a Tyrande playing Justicar

Do we need to update silver for it to work correctly again?

Yes once I put together a new release, probably around 12 hours from now.
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Dre on 10/11/2016(UTC), mary7 on 10/11/2016(UTC)
Dre
#1122 Posted : Tuesday, October 11, 2016 10:25:40 AM(UTC)

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http://pastebin.com/kKichyVk

Turn 2 it attacks with unbuffed spirit claw into a 1/2 enemy minion. I woudnt have attacked it myself but i tought ok maybe it sets up a 2-turn kill. But then turn 3 it doenst attack it at all. So the 1/1 stays on the board.

Best option in here. dont attack and leave the 1/2 unless you get a sp totem..
2nd best option. kill it in 2-turns with the unbuffed hook.
Worst option. Attack it once and then let it live :P


http://pastebin.com/wSpURVS0

WHOA! turn 5 attacks a 7/4 ! minion with it's face which is only 3 attack.... It also had MORE then enough minions on the board to get a nice trade of it. For example use the barnes to kill it. But now it did not only take 7 damage to face, but it also leaves a 7/1 on the board.
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sepefeets on 10/11/2016(UTC)
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