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Sepefeets Silverfish update (OG, Kara, MSG)
bobsmith9999
#1037 Posted : Friday, September 30, 2016 3:32:55 AM(UTC)

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HR used hound to attack a spiritwolf before dropping the timber wolf. Wasted 1 dmg.

http://pastebin.com/zkgDBMwL
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sepefeets on 9/30/2016(UTC)
mary7
#1038 Posted : Friday, September 30, 2016 4:44:11 AM(UTC)
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about freeze mage, if bot have lethal, can he max low health mage before check ice block?
that not very principal, but logically in useSecretsPlayArround = true
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sepefeets on 9/30/2016(UTC)
mary7
#1040 Posted : Friday, September 30, 2016 5:23:51 AM(UTC)
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miss lethal

value of best board 10000
missing dmg to lethal 0

Match Lost :(

turn 10
http://pastebin.com/2Xf9r4qN
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sepefeets on 9/30/2016(UTC)
Dre
#1041 Posted : Friday, September 30, 2016 6:06:28 AM(UTC)

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mary7;41793 wrote:
miss lethal

value of best board 10000
missing dmg to lethal 0

Match Lost :(

turn 10
http://pastebin.com/2Xf9r4qN


Something very weird happened here.

It saw the leathal and wanted to play it:

Code:

set best action-----------------------------------
play bloodlust id 22, pos 1
play rockbiterweapon id 8, target healingtotem id 83, pos 1
play rockbiterweapon id 12, target healingtotem id 83, pos 1
attacker: argentsquire id 6, enemy: mage id 66
attacker: wrathofairtotem id 80, enemy: mage id 66
attacker: healingtotem id 83, enemy: mage id 66


But somehow when played bloodlust the thunderbluffvaliant is suddenly on the board. The logs never showed that it played this card. Then it saw it coudnt play the 2x rockbiter anymore and changed the play. For me it a big mystery why the thunderbluffvaliant is suddenly on the board. But sepe will know why probably.
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mary7 on 9/30/2016(UTC), sepefeets on 9/30/2016(UTC)
sepefeets
#1039 Posted : Friday, September 30, 2016 7:16:41 AM(UTC)

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mary7;41792 wrote:
about freeze mage, if bot have lethal, can he max low health mage before check ice block?
that not very principal, but logically in useSecretsPlayArround = true

No there are 2 problems when it comes to ice block.

1 - SF stops calculating possible boards when it detects lethal which prevents it from making smarter plays when RNG is involved.

2 - After ice block is popped, HR does not flag the enemy hero as immune so SF keeps attacking into the immune hero because it looks like lethal.

mary7;41793 wrote:
miss lethal

value of best board 10000
missing dmg to lethal 0

Match Lost :(

turn 10
http://pastebin.com/2Xf9r4qN

That looks an awful lot like you interfered with it by playing the valiant from hand which left it without enough mana to do what it was going to for lethal. Is that correct?
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mary7 on 9/30/2016(UTC)
mary7
#1042 Posted : Friday, September 30, 2016 7:35:26 AM(UTC)
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i cant speak english so good for understand issue sorry
i see lethal in cmd window but than i see exchange and lost

dont interfered as is
im think about conflict Dre files and replacement -null
about recalculation
Code:
play rockbiterweapon id 8, target healingtotem id 83, pos 1
play rockbiterweapon id 12, target healingtotem id 83, pos 1

kill twice? enemy: mage id 66
concedeOnBadBoard
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sepefeets on 9/30/2016(UTC)
sepefeets
#1043 Posted : Friday, September 30, 2016 9:17:37 AM(UTC)

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mary7;41796 wrote:
i cant speak english so good for understand issue sorry
i see lethal in cmd window but than i see exchange and lost

dont interfered as is
im think about conflict Dre files and replacement -null
about recalculation
Code:
play rockbiterweapon id 8, target healingtotem id 83, pos 1
play rockbiterweapon id 12, target healingtotem id 83, pos 1

kill twice? enemy: mage id 66

If you didn't play the valiant then default ai might have taken over but afaik when that happens then it last for at least a couple turns.

You can try searching your HearthRanger logs in HearthRanger\task_log for this:

PlaceCardToDesk - card_id=AT_049 minion_id =15

That should match when HR played the valiant IF it played the valiant. You can also just look through until you match the time stamps from the SF log and HR log.
mary7
#1044 Posted : Friday, September 30, 2016 3:58:06 PM(UTC)
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cheat mage :)
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sepefeets on 9/30/2016(UTC)
sepefeets
#1045 Posted : Friday, September 30, 2016 4:59:43 PM(UTC)

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mary7;41813 wrote:

cheat mage :)

I think HR may have misclicked on the valiant instead of bloodlust. It tried to play bloodlust twice instead of just once. That happens very rarely but if you make the game window bigger than it happens less.
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mary7 on 9/30/2016(UTC)
johnny.fruits
#1046 Posted : Friday, September 30, 2016 5:42:37 PM(UTC)
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What would be a good maxwide setting for an i7-6700K? Playing midrange hunter if it makes a difference.

Seperate but related question: Would it help if I ran any of the Hearthranger/hearthstone/silverfish components from within a ramdisk? Ive got about 28GB to spare
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sepefeets on 10/2/2016(UTC)
Elekid
#1047 Posted : Sunday, October 2, 2016 3:25:54 PM(UTC)
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Misplay:

My last turn:
Soul taps first, plays Chromaggus after. Should be the other way around.

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sepefeets on 10/2/2016(UTC)
Elekid
#1049 Posted : Monday, October 3, 2016 6:15:26 AM(UTC)
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Misplay:

First turn:
Shouldn't it have played Netherspite Historian? That would have triggered the battlecry.

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sepefeets on 10/3/2016(UTC)
Elekid
#1050 Posted : Monday, October 3, 2016 6:37:38 AM(UTC)
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It really doesn't like to play Netherspite Historian.

Look at the first 4 turns of this game (I'm trying a new Paladin deck). Does nothing in the first few turns, then plays Brann but it will be killed for sure. I understand why it might not coin + Netherspite on the first turn, but not playing it on turn 2 (and again passing on turn 3) seems like a strategy I don't get.
The bot does have a 'comeback' midgame, but by then I'm already at 7 health. What seems to be the problem here? No combo or mulligan, and basic settings.

link
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sepefeets on 10/3/2016(UTC)
mrgodai
#1052 Posted : Monday, October 3, 2016 10:09:54 AM(UTC)

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Warlock zoo.

it constantly place Imp gang boss in the middle of other minions. It needs to be always all the way left.

Same thing with other minions, they need to be always to the right of imp gang.

It misses a lot of dire wolf opportunities.
bobsmith9999
#1053 Posted : Monday, October 3, 2016 2:26:06 PM(UTC)

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Kaz Card Error: Atiesh, the Greatstaff (KAR_097t)
Error: SF uses Atiesh as a weapon instead of a its primary purpose as a summoning stone, wasting its use.

Atiesh primary purpose is to summon minions after playing a spell (eg summoning stone).

sepefeets
#1054 Posted : Monday, October 3, 2016 5:16:10 PM(UTC)

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@Elekid - Special thanks for kara card misplays.

@mrgodai - Yes minion placement is a major problem that needs an overhaul, not an easy fix but I might have some small improvements for zoo specifically next release. You should include logs though.

@bobsmith9999 - I need logs for that, there is already a penalty that should prevent it from attacking with atiesh unless there is lethal.
mary7
#1059 Posted : Monday, October 3, 2016 8:42:10 PM(UTC)
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not plaing yogg against mage
turn 10, HP 7 (just fireball+ability=death)
http://pastebin.com/W4uVX3fA
i see similar games with 1 HP
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sepefeets on 10/3/2016(UTC)
mary7
#1060 Posted : Tuesday, October 4, 2016 4:41:53 AM(UTC)
mary7


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why bot set wrong mulligan?



and without _mulligan.txt

:(
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sepefeets on 10/4/2016(UTC)
Dre
#1061 Posted : Tuesday, October 4, 2016 5:37:50 AM(UTC)

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mary7;41970 wrote:
why bot set wrong mulligan?



and without _mulligan.txt

:(


Don't use "hold;all;all;;;3" its old code. read this": https://dl.dropboxuserco...te%20mulligan%20new.txt

But i advice STRONLY to make hold rules for each card you want to hold and not general like 3 or less mana. This will give you allot more controll and less room for errors
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mary7 on 10/4/2016(UTC), sepefeets on 10/4/2016(UTC)
mary7
#1062 Posted : Tuesday, October 4, 2016 6:50:29 AM(UTC)
mary7


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anyway he doing reverse




may be write reverse rules for him :)
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sepefeets on 10/4/2016(UTC)
84 Pages«<5051525354>»
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