Decks for farming your quests. Mage and warrior are the most polished ones. Warlock is included only for completion.
Fel reaver replacement = Gorrila bot/mech yeti/ mech knight. I haven't tested any of them so I don't know what is most optimal.
Read thisIf you've purchased the bot, go to the auto concede tab in settings, set it to auto concede every class and tick the "concede if last game won" option. Run the bot for an hour or so. This will diminish your hidden mmr to trash-level which will place you against inept players.
If you haven't purchased the bot, go to the auto concede settings' tab and tick the "concede if last game won". Your hidden casual mmr will eventually diminish.
Bot in Wild Casual.
__
I haven't written specific mulligans for every class. For the ones I haven't, use the below.
hold;all;all;GVG_085:1:GVG_006;coin
hold;all;all;GVG_006
hold;all;all;GVG_013:1
hold;all;all;GVG_082:1
discard;all;all;GVG_082:1:GVG_013
hold;all;all;GVG_082:2:GVG_013+GVG_006
hold;all;all;GVG_044:1:GVG_013+GVG_006/GVG_013+GVG_002/GVG_082+GVG_006/GVG_082+GVG_002
hold;all;all;GVG_103:1:GVG_013/GVG_006
hold;all;all;FP1_004:1
hold;all;all;GVG_082:2:GVG_006
____
_Combo
FP1_007,0;nxttrn;EX1_316,0;bonusfirst:4;bonussecond:0
FP1_007,0;nxttrn;CS2_188,0;bonusfirst:3;bonussecond:0
FP1_002,0;nxttrn;NEW1_019,0;bonusfirst:3;bonussecond:0
cardvalue:EX1_586,-1
cardvalue:CS2_056,1
cardvalue:LOEA15_2,-1
cardvalue:FP1_030,-15
cardvalue:OG_109,-1
cardvalue:EX1_162,1
cardvalue:CS2_059,1
cardvalue:NEW1_019,1
cardvalue:OG_113,1
cardvalue:GVG_013,-1
cardvalue:GVG_096,-8
cardvalue:PART_007,-1
cardvalue:GVG_055,-1
cardvalue:EX1_392,-6
cardvalue:CS2_102,1
cardvalue:GVG_102,1
cardvalue:PART_006,-1
cardvalue:PART_007,-1
cardvalue:CS2_106,3
cardvalue:NEW1_011,-1
____
Settings. It is highly recommended you use these ones. To reduce roping (unlikely),
http://www.hearthranger....s-roping.aspx#post41060
enfacehp = 16; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 17000; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1500; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = true; //play around some enemy aoe spells?
playaroundprob = 100; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 60; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 60; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 350; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 0; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 100; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 500; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 49; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
For weaker cpu,
enfacehp = 16; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 17000; //number of boards which are taken to the next deep-lvl where another move may be added to them
twotsamount = 1350; //number of boards where the next turn is simulated
simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
playarround = true; //play around some enemy aoe spells?
playaroundprob = 100; //probability where the enemy plays the aoe spell but your minions are forced to survive
playaroundprob2 = 60; //probability where the enemy plays the aoe spell and your minions can die!
enemyTurnMaxWide = 60; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 350; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 0; //number of enemy boards calculated in enemys second TURN (might have been removed?)
nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 100; //maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 400; //maximum boards calculated in second turn simulation
useSecretsPlayArround = true; //try to play around enemy secrets
alpha = 49; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
____
Warrior
http://www.hearthpwn.com/decks/631607-warrior
I spent the most time polishing this deck. I was able to achieve a 97% win rate over 200 games with this deck. However, I forgot to save it down before I deleted Hearthranger.
Mulligan
hold;warrior;all;GVG_085:1:GVG_006;coin
hold;warrior;all;GVG_006
hold;warrior;all;GVG_013:1
hold;warrior;all;GVG_082:1
discard;warrior;all;GVG_082:1:GVG_013
hold;warrior;warrior;GVG_002:1
hold;warrior;hunter;GVG_002:1
hold;warrior;pala;GVG_002:1
hold;warrior;thief;GVG_002:1
hold;warrior;all;GVG_082:2:GVG_013+GVG_006
hold;warrior;all;GVG_044:1:GVG_013+GVG_006/GVG_013+GVG_002/GVG_082+GVG_006/GVG_082+GVG_002
hold;warrior;all;GVG_103:1:GVG_013/GVG_006
hold;warrior;all;FP1_004:1
hold;warrior;all;GVG_082:2:GVG_006
hold;warrior;all;CS2_106:1
hold;warrior;all;GVG_085:1:GVG_013,1,1
Mage
Deck
http://imgur.com/xbODWmj Testing span 14-16/8/16
_Mulligan
//Mech mage mulligans
hold;mage;all;GVG_085:1:GVG_006;coin
hold;mage;all;GVG_006
hold;mage;all;GVG_013:1
hold;mage;all;GVG_082:1
discard;mage;all;GVG_082:1:GVG_013
hold;mage;warrior;GVG_002:1
hold;mage;hunter;GVG_002:1
hold;mage;pala;GVG_002:1
hold;mage;thief;GVG_002:1
hold;mage;all;GVG_082:2:GVG_013+GVG_006
hold;mage;all;GVG_044:1:GVG_013+GVG_006/GVG_013+GVG_002/GVG_082+GVG_006/GVG_082+GVG_002
hold;mage;all;GVG_103:1:GVG_013/GVG_006
hold;mage;all;FP1_004:1
hold;mage;all;GVG_082:2:GVG_006
Rogue
Hunter
http://www.hearthpwn.com/decks/631594-h
hold;hunter;all;GVG_085:1:GVG_006;coin
hold;hunter;all;GVG_006
hold;hunter;all;GVG_013:1
hold;hunter;all;GVG_082:2:GVG_013+GVG_006
hold;hunter;all;GVG_044:1:GVG_013+GVG_006/GVG_013+GVG_002/GVG_082+GVG_006/GVG_082+GVG_002
hold;hunter;all;GVG_103:1:GVG_013/GVG_006
hold;hunter;all;FP1_004:1
hold;hunter;all;GVG_082:2:GVG_006
Paladin
http://www.hearthpwn.com/decks/631596-pl
hold;pala;all;GVG_085:1:GVG_006;coin
hold;pala;all;GVG_006
hold;pala;all;GVG_013:1
hold;pala;all;GVG_082:1
discard;pala;all;GVG_082:1:GVG_013
hold;pala;warrior;GVG_002:1
hold;pala;hunter;GVG_002:1
hold;pala;pala;GVG_002:1
hold;pala;thief;GVG_002:1
hold;pala;all;GVG_082:2:GVG_013+GVG_006
hold;pala;all;GVG_044:1:GVG_013+GVG_006/GVG_013+GVG_002/GVG_082+GVG_006/GVG_082+GVG_002
hold;pala;all;GVG_103:1:GVG_013/GVG_006
hold;pala;all;FP1_004:1
hold;pala;all;GVG_082:2:GVG_006
hold;pala;hunter;AT_077:1
hold;pala;warlock;AT_077:1
Shaman
Priest
Druid
Warlock