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Sepefeets Silverfish update (OG, Kara, MSG)
Dre
#595 Posted : Thursday, July 14, 2016 5:03:32 AM(UTC)

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http://pastebin.com/Pq2F5Dbv

On turn 3 bot plays 1-drop + hero power, but should have played 1-drop + 2-drop (huge toad, maybe same problem as above?) and on turn 8 (2/8 mana) it hero powers instead of playing the elek (and i needed a chance on carddraw badly aswell)



http://pastebin.com/3PQYngtn

Turn 4, plays a 1-drop and hero power but has a 4-drop in hand...(infested worlf) I encounterd allot of misplays where infested wolf isnt played on curve so i added:

// Cardvalue Infested Wolf (OG_216)
cardvalue:OG_216,-11

Long time ago, this solved most missplays and caused it to play on curve. But even still on this play it doesnt. I can up it even more, but there must be something wrong with the value of infested wolf in the code.

Also in the same log very questionable "waste" of quickshot on turn 9 (mana 2/9) I even have a cardvalue on 5 on it in my combo.



http://pastebin.com/PcuGkXSs

Turn 4, wastes quickshot on a 4 health minion. In this case i would much rather see a houndmaster to play even without target to keep up the pressure.
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sepefeets on 7/14/2016(UTC)
Photonious
#587 Posted : Thursday, July 14, 2016 11:11:18 AM(UTC)

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sadpwner;39609 wrote:
Can't we add a profile for arena and just make it a long-term goal? You only need 4 wins from arena to profit for 20-30 gold on average. 5 wins is the ideal goal for the bot netting you 50-60 gold profit. That's half of what we farm everyday, which is a lot.


I think the problem is that there are so many possibilities in the area (like Wild) that tweaking the A.I. would take too much time/resources.

I've used it in the arena before and got about 5 wins, not bad considering all the variations of cards.
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sepefeets on 7/14/2016(UTC)
Dre
#597 Posted : Thursday, July 14, 2016 1:36:16 PM(UTC)

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@sepe (or anyone else who knows)

I'am pretty sure in settings.txt you could set a behave pèr hero you are fighting against. So not just general behave = control; But like

behave = warrior:rush;
behave = shaman:control;
etc

Could you confirm this and how do you need to type it excaltly?
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sepefeets on 7/14/2016(UTC)
parakeet
#592 Posted : Thursday, July 14, 2016 1:46:22 PM(UTC)

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Dre;39610 wrote:
Logs from last night version V122.3SE - Mid-range Hunter (currently rank 7 - 55% Wr)

http://pastebin.com/ptTv5mYa edit: @joy had to put this in [url] to make it clickable

Turn 2, bot uses here power when it has a 2-drop in hand. I think this is the penalty for flamejuggler when it doesnt have a chance to hit a minion. This value (3 i tough) imho should be 0 (not even 1) because it's only a chance not a fact. and it still puts pressure on the board even when there are no minions, and allways atleast hits face for 1. Maybe there should be only a penalty for this when the enemy has a enrage minion on the board as only minion so you have a 50% chance to enrage it.

The flamejuggler penalty is not the cause. Removing it entirely still results in hero power. We will investigate why hero power is valued more than juggler.
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sepefeets on 7/14/2016(UTC)
parakeet
#590 Posted : Thursday, July 14, 2016 1:50:01 PM(UTC)

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sadpwner;39609 wrote:
Can't we add a profile for arena and just make it a long-term goal? You only need 4 wins from arena to profit for 20-30 gold on average. 5 wins is the ideal goal for the bot netting you 50-60 gold profit. That's half of what we farm everyday, which is a lot.

What do you mean by profile? Is there something wrong with how the AI behaves in arena?
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sepefeets on 7/14/2016(UTC)
parakeet
#594 Posted : Thursday, July 14, 2016 2:36:01 PM(UTC)

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Dre;39610 wrote:
Logs from last night version V122.3SE - Mid-range Hunter (currently rank 7 - 55% Wr)

http://pastebin.com/ptTv5mYa edit: @joy had to put this in [url] to make it clickable

Turn 2, bot uses here power when it has a 2-drop in hand. I think this is the penalty for flamejuggler when it doesnt have a chance to hit a minion. This value (3 i tough) imho should be 0 (not even 1) because it's only a chance not a fact. and it still puts pressure on the board even when there are no minions, and allways atleast hits face for 1. Maybe there should be only a penalty for this when the enemy has a enrage minion on the board as only minion so you have a 50% chance to enrage it.

The AI thinks the p.manaTurnEnd = 2 and the boardvalue gets decreased by 20 because there is enough mana for heropower but it is not used. Not sure what is going on there, will have to do some more digging.
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sepefeets on 7/14/2016(UTC)
sepefeets
#588 Posted : Thursday, July 14, 2016 4:50:56 PM(UTC)

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Photonious;39615 wrote:
I think the problem is that there are so many possibilities in the area (like Wild) that tweaking the A.I. would take too much time/resources.

Wild actually isn't much of a problem since it is pretty much only control priest at legend (control decks are not really a concern since they are costly and complicated to play), secret pally at rank 5 (already well supported), and random trash decks below rank 5. Arena is all about cost effective trades to snowball early leads which requires a lot of extremely subtle plays. Those small subtle misplays are very difficult to fix because a slight change can cause many more misplays. You've seen a prime example of this with all our tweaks to early game (turn 1-2). Arena still benefits from all the other fixes we do but I spend way too much time on this already.

Dre;39621 wrote:
@sepe (or anyone else who knows)

I'am pretty sure in settings.txt you could set a behave pèr hero you are fighting against. So not just general behave = control; But like

behave = warrior:rush;
behave = shaman:control;
etc

Could you confirm this and how do you need to type it excaltly?

No that is not supported. If I add it, it would probably be through automatic setting switching. ie. switch based on opponent class too. It would also be low priority.
Dre
#589 Posted : Thursday, July 14, 2016 5:00:32 PM(UTC)

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sepefeets;39631 wrote:



No that is not supported. If I add it, it would probably be through automatic setting switching. ie. switch based on opponent class too. It would also be low priority.


Hmm weird, rly tought i saw it once in blackOaks settings hehe. But i ment stricly for opponent class. To explain. My hunter has a 55% wr overall with controll settings. But only 35% against warriors. because it trys to "out-controll" a warrior, which he obviously fails at. So i wanted to test to set it to rush only when playing against a warrior with my hunter. So it plays a bit more agressively and try to beat the warrior before it can build massive controll.
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sepefeets on 7/15/2016(UTC)
Dre
#593 Posted : Thursday, July 14, 2016 5:44:01 PM(UTC)

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parakeet;39622 wrote:
The flamejuggler penalty is not the cause. Removing it entirely still results in hero power. We will investigate why hero power is valued more than juggler.


@sepe and para

I solved both flame jugglers misplays from my post #587 (turn 2 hero power instead of juggler) and the first one of my post #590 (1-drop + hero power instead of 1-drop + flame juggler)

I solved it with a very small cardvalue of 2 on the heropower so:

// Cardvalue Steady Shot (DS1h_292)
cardvalue:DS1h_292,2

When i emulate the 2 plays it plays the 2-drops after i added this value in my combo.
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sepefeets on 7/15/2016(UTC)
er009
#598 Posted : Thursday, July 14, 2016 10:45:43 PM(UTC)
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http://pastebin.com/ySYj3zM5 - Missplay trading secret keeper instead of another 1/1
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sepefeets on 7/15/2016(UTC)
Dre
#599 Posted : Friday, July 15, 2016 1:35:15 AM(UTC)

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hmm have to check the logs but since the V122.4SE update i droped from 55 to 33% wr. Also i see a couple of times in the HR scroling log: "Deck not found: Midrange Hunter" never saw that before.
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sepefeets on 7/15/2016(UTC)
parakeet
#602 Posted : Friday, July 15, 2016 2:22:28 AM(UTC)

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@Sepefeets - I've got build errors, looks like related to "update for new hero + fixes for some older alt heroes". Says I am missing those sim/pen files when I run. It's working for you?

EDIT: I probably just need to remove them from the project - let me try that.

EDIT2: Okay that got me running again. New CardDB added also. Problems solved.
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sepefeets on 7/15/2016(UTC)
sepefeets
#600 Posted : Friday, July 15, 2016 3:22:12 AM(UTC)

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Dre;39638 wrote:
hmm have to check the logs but since the V122.4SE update i droped from 55 to 33% wr. Also i see a couple of times in the HR scroling log: "Deck not found: Midrange Hunter" never saw that before.

There's been problems with the game crashing and HR crashing since the patch and now the launcher is downloading another patch. I haven't been able to get through 30 wins without some problem with one or the other. IIRC that deck not found thing was when the game crashed.
Dre
#605 Posted : Friday, July 15, 2016 3:36:14 AM(UTC)

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No sorry ignore my whole post about the 2-drop misplays. For some reason i copy'd the wrong logs to my work-pc. These are old logs from .3 and without the cardvalue. Gonna check the new logs from last night now. I will remove my post to not cause confusion. sorry for the confusion allready caused. It plays those correctly with the cardvalue on heropower
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sepefeets on 7/15/2016(UTC)
Dre
#601 Posted : Friday, July 15, 2016 5:42:28 AM(UTC)

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sepefeets;39644 wrote:
There's been problems with the game crashing and HR crashing since the patch and now the launcher is downloading another patch. I haven't been able to get through 30 wins without some problem with one or the other. IIRC that deck not found thing was when the game crashed.


I didnt had any problems with V122.3SE with crashes in the new patch getting 55% wr on hunter. On the rank 5 forum there is a claim to have reached rank 5 aswell yday with V122.3SE with hunter. I got these problems after i updated till V122.4SE accualy. losing 20% of my wr. and dropping ranks. while the person who was using V122.3SE gained ranks in the same night with the same files.
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sepefeets on 7/15/2016(UTC)
parakeet
#554 Posted : Friday, July 15, 2016 6:39:29 AM(UTC)

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Elekid;39520 wrote:
Plays abusive sergeant as first minion, buffs enemy minion. Instead of playing like possessed villager first and buff that minion.

link


I am not sure this is a misplay. No problem with buffing the enemy minion since it goes away at end of turn and it's not playing anything with charge. It valued getting the sergeant out more than saving it for another turn.
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sepefeets on 7/15/2016(UTC)
parakeet
#567 Posted : Friday, July 15, 2016 7:30:50 AM(UTC)

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Dre;39537 wrote:
http://pastebin.com/LxmEwyFn

Very wierd turn 5, enemy has only acolyte of pain. Bot plays unleash then hounds and hit the acolyte of pain... wasting Unleash, enemy gets a free card.

In my combo i even have a value for Unleach (set to 8)

I think AI is placing too much value on burning that one card the enemy draws. If you change the enemy cards to 7 the AI makes the better play.

@Sepefeets - Sorry, I cannot find where this bonus is.
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sepefeets on 7/15/2016(UTC)
sadpwner
#606 Posted : Friday, July 15, 2016 1:46:51 PM(UTC)

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I haven't been crashing at all on latest Silver and HR
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sepefeets on 7/15/2016(UTC)
parakeet
#596 Posted : Friday, July 15, 2016 4:21:22 PM(UTC)

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Dre;39611 wrote:
http://pastebin.com/Pq2F5Dbv

On turn 3 bot plays 1-drop + hero power, but should have played 1-drop + 2-drop (huge toad, maybe same problem as above?) and on turn 8 (2/8 mana) it hero powers instead of playing the elek (and i needed a chance on carddraw badly aswell)

@Sepefeets - The AI is often reporting incorrect turnEndMana (p.manaTurnEnd). If those p.manaTurnEnd values are used in the playfieldvalue calculation, boards with an unused hero power will get a 20 point decrease in boardvalue. I could imagine this being the cause of Dre's hunter choosing heropower over decent minion plays. However, the erroneous values may just be and incorrect reporting issue.

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sepefeets on 7/15/2016(UTC)
darkprince
#607 Posted : Friday, July 15, 2016 9:04:51 PM(UTC)
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Anyone have 122.3 zip seeing as how 122.4 for some reason has low win rate?
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sepefeets on 7/16/2016(UTC)
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