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Sepefeets Silverfish update (OG, Kara, MSG)
sadpwner
#487 Posted : Thursday, July 7, 2016 7:17:59 AM(UTC)

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So, is a mix of discard and hold supported now?

"/" = separates required cards and groups of cards that are joined by "+" ie. card1 OR card2 OR (card3 AND card4)

Does this mean

hold;mage;mage;OG_024:2:EX1_019/CS2_106

is not valid?
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sepefeets on 7/7/2016(UTC)
sepefeets
#488 Posted : Thursday, July 7, 2016 7:48:09 AM(UTC)

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sadpwner;39395 wrote:
So, is a mix of discard and hold supported now?

"/" = separates required cards and groups of cards that are joined by "+" ie. card1 OR card2 OR (card3 AND card4)

Does this mean

hold;mage;mage;OG_024:2:EX1_019/CS2_106

is not valid?

Yes, read the priority section. You can also set it to not hold any of the required cards and then hold them in a later rule.

It just means that card1/card2/card3+card4 = card1 OR card2 OR (card3 AND card4) rather than (card1 OR card2 OR card3) AND card4 or some other combination.

It's mostly backwards compatible but much of the ambiguity is gone and it's more capable.
Dre
#490 Posted : Thursday, July 7, 2016 9:21:27 AM(UTC)

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I'am a little confused about the / and + An example:

Code:
// 1x Dark Iron Dwarf + 1-drop + 2-drop + 3-drop
hold;warlock;druid;EX1_046:1:OG_241/EX1_319/CS2_065+LOE_023/NEW1_019+BRM_006/OG_113


I wrote this as: hold EX1_046 if you have: (OG_241 OR EX1_319 OR CS2_065) AND (LOE_023 OR NEW1_019) AND (BRM_006 OR OG_113) So a total of 3 cards in different variaties must be hold to hold EX1_046

Is this still correct?
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sepefeets on 7/7/2016(UTC)
Dre
#495 Posted : Thursday, July 7, 2016 9:36:05 AM(UTC)

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From the logs from last night:

http://pastebin.com/jZs5XGQL could you look at turn 4, could kill doomsayer by playing dark iron dwarf but didnt. Maybe this is fixed in the latest version because you chaned doomsayer plays...
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sepefeets on 7/7/2016(UTC), parakeet on 7/8/2016(UTC)
Elekid
#498 Posted : Thursday, July 7, 2016 9:56:05 AM(UTC)
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I think it should have played Disciple of C'thun after the Arcane Missiles to finish of the Tomb Pillager. Instead it 'suicided' the Flamewalker:

It did seem to think about my option, but decided otherwise I guess?
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sepefeets on 7/7/2016(UTC)
jimbob70
#499 Posted : Thursday, July 7, 2016 10:08:10 AM(UTC)
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Warrior attacks with sir finley into opposing sir finley, then plays frothing berserker, and then kills the opposing sir finley with weapon, the weapon by itself would have killed it, is it data sync? (I dont think this is related to the new update, as I remember seeing this kind of play before, where frothing is played after trading)

http://pastebin.com/ggJqFEb6
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sepefeets on 7/7/2016(UTC)
Elekid
#500 Posted : Thursday, July 7, 2016 11:23:29 AM(UTC)
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It's roping A LOT here. Never done that before. Can it be something in the update? I did try to work with downloaded mulligan and combo settings or the first time too, can that be an other explaination?

There is nothing in the logs to show it, but the GUI keeps showing
PM:TransitStateMachineFromPlayInGame
PM:botplayer is working..
PM:ransitStateMachineFromIdle
PM:TransitStateMachineFromPlayInGame
PM:botplayer is working..
PM:ransitStateMachineFromIdle
etc. etc.

Plays nothing, ropes out. Loses 5 games in a row after 4 minutes each.

Help? :D

/edit: reinstalled HearthRanger and latest Silverfish. Does it again halfway through first game. this is the logfile, but it doesn't show. The GUI seems to enter an endless loop.
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sepefeets on 7/7/2016(UTC)
Elekid
#461 Posted : Thursday, July 7, 2016 12:10:13 PM(UTC)
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Update:
Switched back to V121.4SE. No roping so far.



But now I encounter the same misplay as the one above. In case it helps solving it: Here is another log with Fireball first, Mana Wyrm second.
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sepefeets on 7/7/2016(UTC)
sadpwner
#489 Posted : Thursday, July 7, 2016 1:04:25 PM(UTC)

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sepefeets;39396 wrote:
Yes, read the priority section. You can also set it to not hold any of the required cards and then hold them in a later rule.

It just means that card1/card2/card3+card4 = card1 OR card2 OR (card3 AND card4) rather than (card1 OR card2 OR card3) AND card4 or some other combination.

It's mostly backwards compatible but much of the ambiguity is gone and it's more capable.


So to clarify, the part highlighted in bold will not work?

hold;mage;mage;OG_024:2:EX1_019/CS2_106

__

Maybe, we should try and get the bot to play arena. Arena has become much easier for the bot to play because the bot no longer has to play around cards due to removal becoming rarer.

__

Should play imp gang boss. Turn 3

http://pastebin.com/czu6ric7

__

http://pastebin.com/dMbujvve

Turn 6 missed 1 damage by not attacking with imp gang boss.

__

http://pastebin.com/VFWytnTw

Turn 4 should play peddler. Also, bot should make it so wolf is in the middle.

__

http://pastebin.com/88ngC0HF

Turn 3, misses 1 damage by misplacing peddler or not attacking first.

__

http://pastebin.com/q2TSgJbv

Turn 5, should power overwhelming and attack before playing the egg.
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sepefeets on 7/7/2016(UTC)
anczej
#502 Posted : Thursday, July 7, 2016 1:07:56 PM(UTC)
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122 SF is roping almost every game on midrange shaman but on hunter it is not.
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sepefeets on 7/7/2016(UTC)
Elekid
#503 Posted : Thursday, July 7, 2016 1:35:28 PM(UTC)
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In my case it was roping on Mage and Warlock. Now, after 1,5 hours on 121.4SE still no roping. Think it's a 122 thingy. Anyone else besides me and anczej encountering it?
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sepefeets on 7/7/2016(UTC)
OverLordus
#504 Posted : Thursday, July 7, 2016 1:41:05 PM(UTC)

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122.0 SF always crashes for me after several games, then it is just roping
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sepefeets on 7/7/2016(UTC)
parakeet
#505 Posted : Thursday, July 7, 2016 3:31:23 PM(UTC)

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OverLordus;39409 wrote:
122.0 SF always crashes for me after several games, then it is just roping


I think Sepefeets needs to update the polymorph/hex code - it has a bug. Is it crashing/roping when you have hex or polymorph? Use the previous version for now
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OverLordus on 7/7/2016(UTC), sepefeets on 7/7/2016(UTC)
parakeet
#506 Posted : Thursday, July 7, 2016 4:50:36 PM(UTC)

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Please report details of roping if possible - give logs - or explain what the board looked like. It helps identify the cause.

When posting logs it is helpful to say what turn the misplay was on - quickens the time it takes to find the play.
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sepefeets on 7/7/2016(UTC)
anczej
#507 Posted : Thursday, July 7, 2016 4:58:25 PM(UTC)
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It is even roping with custom druid deck made by bot in the arena. It starts roping in turn 3 and didnt change for whole game.
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sepefeets on 7/7/2016(UTC)
parakeet
#508 Posted : Thursday, July 7, 2016 5:00:13 PM(UTC)

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anczej;39416 wrote:
It is even roping with custom druid deck made by bot in the arena. It starts roping in turn 3 and didnt change for whole game.


Once it starts, it never gets enough time to do an action on subsequent turns. Do you know what the board looked like on turn 3?
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sepefeets on 7/7/2016(UTC)
anczej
#509 Posted : Thursday, July 7, 2016 5:15:17 PM(UTC)
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This is the log till it starts.

http://pastebin.com/G8SvKpEN
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sepefeets on 7/7/2016(UTC)
parakeet
#501 Posted : Thursday, July 7, 2016 6:10:21 PM(UTC)

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Elekid;39403 wrote:
It's roping A LOT here. Never done that before. Can it be something in the update? I did try to work with downloaded mulligan and combo settings or the first time too, can that be an other explaination?

There is nothing in the logs to show it, but the GUI keeps showing
PM:TransitStateMachineFromPlayInGame
PM:botplayer is working..
PM:ransitStateMachineFromIdle
PM:TransitStateMachineFromPlayInGame
PM:botplayer is working..
PM:ransitStateMachineFromIdle
etc. etc.

Plays nothing, ropes out. Loses 5 games in a row after 4 minutes each.

Help? :D

/edit: reinstalled HearthRanger and latest Silverfish. Does it again halfway through first game. this is the logfile, but it doesn't show. The GUI seems to enter an endless loop.


There is a bug with the poly/hex code - But it sounds like there might be another problem somewhere else since its happening with other decks.
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sepefeets on 7/7/2016(UTC)
parakeet
#511 Posted : Thursday, July 7, 2016 6:19:27 PM(UTC)

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Regarding Roping - I am very interested in what the opponent played the turn before roping and what was drawn the turn of roping. If anyone notices please post.
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sepefeets on 7/7/2016(UTC)
sepefeets
#491 Posted : Thursday, July 7, 2016 7:21:14 PM(UTC)

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Dre;39399 wrote:
I'am a little confused about the / and + An example:

Code:
// 1x Dark Iron Dwarf + 1-drop + 2-drop + 3-drop
hold;warlock;druid;EX1_046:1:OG_241/EX1_319/CS2_065+LOE_023/NEW1_019+BRM_006/OG_113


I wrote this as: hold EX1_046 if you have: (OG_241 OR EX1_319 OR CS2_065) AND (LOE_023 OR NEW1_019) AND (BRM_006 OR OG_113) So a total of 3 cards in different variaties must be hold to hold EX1_046

Is this still correct?

That was never the way it worked. "/" splits things into separate requirements before "+" is evaluated. It has always meant (OG_241) OR (EX1_319) OR (CS2_065 AND LOE_023) OR (NEW1_019 AND BRM_006) OR (OG_113)

Temp attack minions in hand still aren't considered for doomsayer playaround but it will be added.
sadpwner;39406 wrote:
So to clarify, the part highlighted in bold will not work?

hold;mage;mage;OG_024:2:EX1_019/CS2_106

Maybe, we should try and get the bot to play arena. Arena has become much easier for the bot to play because the bot no longer has to play around cards due to removal becoming rarer.

It works perfectly fine. You must have 1x EX1_019 or 1x CS2_106 to hold up to 2x OG_024. If you have all 3 in the mulligan then no CS2_106 will be kept because EX1_019 filled the requirement first.

Arena is not a priority at all and I will ignore any arena misplays involving non-meta cards FYI. Fixing a misplay costs time and fixing misplays with bad cards that aren't meta costs too much of it. Fixing one thing can also cause another to break.

@everyone - Looking into the roping now...
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Dre on 7/8/2016(UTC)
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