parakeet;39333 wrote:Do you have any logs of it wasting minion attacks into a surviving doomsayer - or is it just durability?
No i can't recall it wastes minion attacks
Good news - I hardly found ANY misplays with my hunter yesterday, 1-2 which iam sure i can fix myself with the combo file.
Bad news - the meta changed to be allot more agressive this season. and my hunter is midrange and not hybrid so bit to slow for the rly fast decks. Got a 48% wr yday. Gonna change a card or 2 to tackle the agro. Might be just unlucky yday.
Need some help:Can somone explain to me why this:
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start calculations, current time: 02:24:20:3839 V121.4SE control 6000 face 20 twoturnsim 1200 ntss 6 24 240 playaround 50 80 ets 24 ets2 240 ents 24 secret plcmnt
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mana 8/8
emana 8
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
hunter 27 30 0 False False 66 True 0 False 0 0
weapon: 0 0 unknown
ability: True DS1h_292 1
osecrets:
cthunbonus: 0 0 0
enemyhero:
mage 8 30 0 False False 64
weapon: 0 0 unknown
ability: True CS2_034 0
fatigue: 18 0 19 0
OwnMinions:
EnemyMinions:
Own Handcards:
pos 1 callofthewild 8 entity 46 OG_211 0 0
pos 2 kingselekk 2 entity 39 AT_058 0 0
pos 3 flamejuggler 2 entity 36 AT_094 0 0
Enemy cards: 5
ownDiedMinions: DS1_178,34;NEW1_041,48;LOE_046,62;
enemyDiedMinions: NEW1_021,8;
og: 692,1;90,1;1826,1;431,1;1724,1;1710,1;959,1;954,1;1508,1;
eg: 1696,2;1473,2;718,1;542,1;764,1;537,1;
Wont simulate the play of call of the wild.
Its an emty board, enemy has 8 health left. with the use of call of the wild i could hit directly for 5 dmg (huffer) and have 3 strong minions on the board. The sim will allways give to play the 2 2-drops and hero power. Pretty weak. I lost this match in the end aswell...
I tried some things myself but even aan -100 value on call didnt help. I tried it when with bonuses the play it on turn 8. Eventualy it simed to play it on a 50 !! bonus so i had to use this:"
Code:// [Nudge] Force [8] Call of the Wild (OG_211)
OG_211,0;mana:8;bonus:50;hero:hunter
To make it play call, in that play in the spoiler.
Another question
Why does the bot allways coin 2 drop on turn 1 like in this hand:
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start calculations, current time: 02:31:21:8867 V121.4SE control 6000 face 20 twoturnsim 1200 ntss 6 24 240 playaround 50 80 ets 24 ets2 240 ents 24 secret plcmnt
#######################################################################
mana 1/1
emana 1
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
hunter 30 30 0 False False 66 True 0 False 0 0
weapon: 0 0 unknown
ability: True DS1h_292 0
osecrets:
cthunbonus: 0 0 0
enemyhero:
warrior 30 30 0 False False 64
weapon: 0 0 unknown
ability: True CS2_102 0
fatigue: 25 0 26 0
OwnMinions:
EnemyMinions:
Own Handcards:
pos 1 fierybat 1 entity 56 OG_179 0 0
pos 2 animalcompanion 3 entity 38 NEW1_031 0 0
pos 3 hugetoad 2 entity 40 LOE_046 0 0
pos 4 killcommand 3 entity 60 EX1_539 0 0
pos 5 thecoin 0 entity 68 GAME_005 0 0
pos 6 animalcompanion 3 entity 44 NEW1_031 0 0
Enemy cards: 4
ownDiedMinions:
enemyDiedMinions:
og:
eg:
Its allot beter to stay on curve, 1 drop on 1, 2-drop on 2, 3-drop on 3 (all in hand) and use the coin for better cards later. I tried serval things in combo. Raising the penalty to play coin, lowering the value of the 1-drop. But the boards keeps simming to coin the toad.