sepefeets;39174 wrote:V121.4SE released.
soultap added to random effects db
prioritize shapeshift before other moves to avoid wasting it
fix turn 1 nudging to keep evaluating other penalties
raised penalty for direwolf alpha without minions to buff
raised flamewaker kill priority
The following also have random effects and appear missing from the database.
Red card names need correcting.
Blue highlighting means I am not sure if it needs to be included because of the nature of the randomness. For example, recalculation is not needed for ragnarosthefirelord. I may have missed some of these.
this.randomEffects.Add(CardDB.cardName.goldenmonkey, 1);
this.randomEffects.Add(CardDB.cardName.timepieceofhorror, 10);
this.randomEffects.Add(CardDB.cardName.succubus, 1);
this.randomEffects.Add(CardDB.
cardName.darttrap, 5);
this.randomEffects.Add(CardDB.cardName.desertcamel, 1);
this.randomEffects.Add(CardDB.cardName.facelesssummoner, 1);
this.randomEffects.Add(CardDB.cardName.hugetoad, 1);
this.randomEffects.Add(CardDB.cardName.hungrydragon, 1);
this.randomEffects.Add(CardDB.cardName.mountedraptor, 1);
this.randomEffects.Add(CardDB.cardName.murlocknight, 1);
this.randomEffects.Add(CardDB.cardName.rumblingelemental, 2);
this.randomEffects.Add(CardDB.cardName.soulfire, 4);
this.randomEffects.Add(CardDB.cardName.thoughtsteal, 1);
this.randomEffects.Add(CardDB.cardName.zealousinitiate, 1);
this.randomEffects.Add(CardDB.cardName.
alarm-o-bot, 1);
this.randomEffects.Add(CardDB.cardName.burgle, 1);
this.randomEffects.Add(CardDB.cardName.darkshirelibrarian, 1);
this.randomEffects.Add(CardDB.cardName.dementedfrostcaller, 1);
this.randomEffects.Add(CardDB.cardName.demolisher, 2);
this.randomEffects.Add(CardDB.cardName.doomguard, 1);
this.randomEffects.Add(CardDB.cardName.effigy, 1);
this.randomEffects.Add(CardDB.cardName.evolve, 1);
this.randomEffects.Add(CardDB.cardName.fistofjaraxxus, 4);
this.randomEffects.Add(CardDB.cardName.flamewaker, 2);
this.randomEffects.Add(CardDB.
cardName.infest, 1);
this.randomEffects.Add(CardDB.cardName.knifejuggler, 1);
this.randomEffects.Add(CardDB.
cardName.lightwell, 3);
this.randomEffects.Add(CardDB.
cardName.masterswordsmith, 1);
this.randomEffects.Add(CardDB.cardName.masterofevolution, 1);
this.randomEffects.Add(CardDB.cardName.ramwrangler, 1);
this.randomEffects.Add(CardDB.cardName.selflesshero, 1);
this.randomEffects.Add(CardDB.cardName.
servantofyogg-saron, 1);
this.randomEffects.Add(CardDB.
cardName.shifterzerus, 1);
this.randomEffects.Add(CardDB.cardName.shiftingshade, 1);
this.randomEffects.Add(CardDB.cardName.stampedingkodo, 1);
this.randomEffects.Add(CardDB.cardName.summoningstone, 1);
this.randomEffects.Add(CardDB.cardName.undercityhuckster, 1);
this.randomEffects.Add(CardDB.cardName.voidcrusher, 1);
this.randomEffects.Add(CardDB.
cardName.youngpriestess, 1);
this.randomEffects.Add(CardDB.cardName.ancientharbinger, 1);
this.randomEffects.Add(CardDB.cardName.
cabalist'stome, 1);
this.randomEffects.Add(CardDB.cardName.enterthecoliseum, 1);
this.randomEffects.Add(CardDB.cardName.mulch, 1);
this.randomEffects.Add(CardDB.cardName.renouncedarkness, 1);
this.randomEffects.Add(CardDB.cardName.confessorpaletress, 1);
this.randomEffects.Add(CardDB.cardName.eydisdarkbane, 1);
this.randomEffects.Add(CardDB.cardName.malkorok, 1);
this.randomEffects.Add(CardDB.
cardName.natpagle, 1);
this.randomEffects.Add(CardDB.
cardName.
nat,thedarkfisher, 1);
this.randomEffects.Add(CardDB.cardName.
nexus-championsaraad, 1);
this.randomEffects.Add(CardDB.
cardName.ragnarosthefirelord, 8);
this.randomEffects.Add(CardDB.
cardName.
ragnaros,lightlord, 8);
this.randomEffects.Add(CardDB.cardName.sylvanaswindrunner, 1);
this.randomEffects.Add(CardDB.cardName.
xaril,poisonedmind, 1);
this.randomEffects.Add(CardDB.
cardName.
y'shaarj,rageunbound, 1);
this.randomEffects.Add(CardDB.cardName.
yogg-saron,hope'send, 1);
this.randomEffects.Add(CardDB.
cardName.ysera, 1);
These 3 appear to be missing "this." code:
randomEffects.Add(CardDB.cardName.cthun, 10);
randomEffects.Add(CardDB.cardName.fierybat, 1);
randomEffects.Add(CardDB.cardName.spreadingmadness, 9);