Hunters´Mark x 2
Injured Kvaldir x 2
Webspinner x 2
Glaivezooka x 2
Flame Juggler x 2
Haunted Creeper x 2
Knife Juggler x 2
Animal Companion x 2
Unleash the Hounds x 2
Desert Camel x 2
Cult Master x 2
Houndmaster x 2
Piloted Shredder x 1
Loatheb x 1
Sludge Belcher x 1
Savannah Highmane x 2
Dr. Boom x 1
_settings.txt - Silver.exe:
enfacehp = 30; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 8000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = false; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = rush; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = false; //set this to true, to support sending multiple actions to bot
_mulligan.txt - Silver.exe:
//////////////////////////// Injured Camel
// Webspinner (FP1_11), Haunted Creeper (FP1_002),
// Flame Juggler (AT_094) Knife Juggler (NEW1_019) Glaivezooka (GVG_043)
// Unleash the Hounds (EX1_538)
// Hunter's Mark (CS2_084e)
//vs lock unleash
hold;hunter;warlock;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,EX1_538
//vs hunter unleash
hold;hunter;hunter;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,EX1_538
//vs pala unleash
hold;hunter;pala;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,EX1_538
//vs warrior hunters mark
hold;hunter;warrior;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,CS2_084e
//vs mage
hold;hunter;mage;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043
//vs druid hunters mark
hold;hunter;druid;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,CS2_084e
//vs thief
hold;hunter;thief;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043
//vs priest hunters mark
hold;hunter;priest;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,CS2_084e
//vs shaman
hold;hunter;shaman;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043
_combo.txt - Silver.exe:
// Knife Juggler + Unleash the Hounds
NEW1_019,5;EX1_538,0;bonus:20;hero:hunter
// Cult Master + Unleash the Hounds
EX1_595,7;EX1_538,0;bonus:20;hero:hunter