JogadorAbs;35630 wrote:Very nice update.
But if i might ask, is there any progress into that faster queue function? If there are no RNG effects during the turn (possible secrets, shredder or similar random drops, Knife juggler, etc) calculate the whole turn, then queue? The 2-3 seconds between every action is the thing that makes bots the most apparent.
default a.i. already queued all non-RNG effects actions.
if you're using silverfish, you need to modify source code to make it queue all fixed actions, it's really simple:
[file: program.cs]
[function: public Bot() ]
change the following code:
before:
this.doMultipleThingsAtATime = Settings.Instance.speedy;
this.doMultipleThingsAtATime = false; // for easier debugging+bug fixing in the first weeks after update
after:
//this.doMultipleThingsAtATime = Settings.Instance.speedy;
//this.doMultipleThingsAtATime = false; // for easier debugging+bug fixing in the first weeks after update
this.doMultipleThingsAtATime = true; //<--- fix it to true
recompile silverfish then you can get queued actions, normally it'll eliminate delays.