 Rank: Advanced Member Groups: HSModerator, Registered Posts: 888  Location: The Netherlands Thanks: 216 times Was thanked: 480 time(s) in 315 post(s)
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@botmaker / @joyadmin
When playing with Hearthranger and silver.dll is there a way to make a counter in HR or even printing a text about it in the logs when the play ropes out before everything is done?
This would be an amazing feature because then you can effectivly see if you can push settings.txt a bit further even or need to trim it down...
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 Rank: Advanced Member Groups: Registered
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OMG yes please have something in the logs that is easily searchable to tell when a turn ended before all actions were done. Even something simple like "turn ended after X seconds" would be enough to guess if we roped out or not but something more advanced would be nicer.
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Rank: Administration
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Great idea. Shouldn't be too hard to implement. I would like to know which matches I got a null() action or object reference event so I can figure out which cards I should switch up so silverfish.dll plays it the right way. This would solve that 100% HearthRanger Administration Team & Lead Forum Admin
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 Rank: Advanced Member Groups: HSModerator, Registered Posts: 888  Location: The Netherlands Thanks: 216 times Was thanked: 480 time(s) in 315 post(s)
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@joyadmin? is this possible, i mean technically? and if so, would it work for HR and silverfish ai?
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Rank: Administration
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1 user thanked JoyAdmin for this useful post.
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 Rank: Advanced Member Groups: HSModerator, Registered Posts: 888  Location: The Netherlands Thanks: 216 times Was thanked: 480 time(s) in 315 post(s)
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JoyAdmin;35067 wrote:I'll consider about it. Thank you, this will allow people both in default HR AI as in silver AI to push the settings (board calculations) and ofc when to lower settings when roping out. Since HR also does the actions calculated by silver. The function should be able to work in both cases. But i dont know if HR can spot if it cant finish all the moves that where calculated. If i can do anything let me know :) Thanks in advance!
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Has there been any progress on this?
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