@botmaker
Hi,
i'm testing the new raptor rogue with this settings:
enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = true; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = true; //set this to true, to support sending multiple actions to bot
Combo (Generic):
// This File: _combo.txt (Generic)
// Author: Blackoak
// Credits: anax, godshades, Dre, Handypants, gatomianurex
// Version: 0.89
// Date: 03-Nov-15
// History: [fix] Knife Juggler
// : [fix] Fel Reaver for all classes & [fix] Murloc Knight thanks Dre
// : [add] Hero Pwer based combos back
// : [fix] Mechwarper
// : [fix] removed unsupported hero power combos
// Deck Name: N/A
// Hero: All
// Deck Type: All
// ----------------------------------------------
// Breakdown of comments structure:
// [TYPE] [MANA]Name of Card(CARD_ID)
//
// TYPE: Nudge - Nudge the bot a little to do this combo.
// Push - A harder nudge.
// Combo - Force a Combo on the bot.
// MANA: Mana Cost
// CARD_ID: Card Id (from ..\ExternBot\silverfish\_carddb.txt)
// "+" and
// ">" next turn
// - A L L --------------------------------------
// [Push] [5] Fel Reaver (GVG_016) + [2] Ironbeak Owl (CS2_203)
GVG_016,50;CS2_203,0;bonus:100
GVG_016,50;nxttrn;CS2_203,0;bonusfirst:0;bonussecond:150
// - D R U I D --------------------------------
// [Nudge] [6]Force of Nature(EX1_571) + [3]Savage Roar(CS2_011)
EX1_571,5;CS2_011,5;bonus:5;hero:druid
// [0]The Coin(GAME_005) + Wild Growth (CS2_013)
GAME_005,0;CS2_013,0;bonus:500;mana:1;hero:druid
// [Push] [5] Fel Reaver (GVG_016) + [4] Keeper of the Grove (EX1_166)
GVG_016,50;EX1_166,0;bonus:100;hero:druid
GVG_016,50;nxttrn;EX1_166,0;bonusfirst:0;bonussecond:150;hero:druid
// - H U N T E R --------------------------------
// [Nudge] [2] Snake Trap (EX1_554) + [2] Knife Juggler (NEW1_019)
EX1_554,25;NEW1_019,0;bonus:50;hero:hunter
// [Nudge] Knife Juggler (NEW1_019) + Unleash the Hounds(EX1_538)
NEW1_019,25;EX1_538,0;bonus:25;hero:hunter
// [Nudge] [3] Unleash the Hounds (EX1_538) + [3] Kill Command (EX1_539)
EX1_538,0;EX1_539,5;bonus:20;hero:hunter
// - M A G E ------------------------------------
// [Nudge] [2]Mechwarper(GVG_006) + [4]Goblin Blastmage(GVG_004)
GVG_006,0;GVG_004,10;bonus:25;hero:mage
// - P A L A D I N ------------------------------
// [Nudge] Equality(EX1_619) + Consecration(CS2_093)
EX1_619,0;CS2_093,0;bonus:5;hero:pala
// [Nudge] Knife Juggler (NEW1_019) + Muster for Battle (GVG_061)
NEW1_019,25;GVG_061,50;bonus:150;hero:pala
// [Nudge] Reinforce(CS2_101)
// [2] Knife Juggler (NEW1_019)
NEW1_019,25;CS2_101,0;bonus:50;hero:pala
// [4] Murloc Knight (AT_076)
AT_076,50;CS2_101,0;bonus:150;hero:pala
// - P R I E S T --------------------------------
// [Combo] [7]Confessor Paletress(AT_018) + [2]Lesser Heal(CS1h_001)
AT_018,450;CS1h_001,0;bonus:0;hero:priest
// [Combo] [4]Dragonkin Sorcerer(BRM_020) + [1]Power Word: Shield(CS2_004)
BRM_020,0;CS2_004,0;bonus:100;hero:priest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:50;hero:priest
// [4]Dragonkin Sorcerer(BRM_020) + [3]Velen's Chosen(GVG_010)
BRM_020,0;GVG_010,0;bonus:60;hero:priest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:30;hero:priest
// [Nudge] [3]Injured Blademaster(CS2_181) + [0]Circle of Healing(EX1_621)
CS2_181,0;EX1_621,0;bonus:5;hero:priest
// [Nudge] [4]Auchenai Soulpriest(EX1_591) + [0]Circle of Healing (EX1_621)
EX1_591,0;EX1_621,0;bonus:5;hero:priest
// [Nudge] [3]Injured Blademaster(CS2_181) + [1]Light of the Naaru(GVG_012)
CS2_181,0;GVG_012,0;bonus:5;hero:priest
// [COMBO] [2] Shrinkmeister (GVG_011) + [2] Shadow Word: Pain (CS2_234)
GVG_011,50;CS2_234,0;bonus:75;hero:priest
// [COMBO] [2] Shrinkmeister (GVG_011),50 + [6] Cabal Shadow Priest (EX1_091)
GVG_011,50;EX1_091,0;bonus:75;hero:priest
// [Nudge] [0]The Coin(GAME_005) + [2]Wyrmrest Agent(AT_116) > [1]Twilight Whelp(BRM_004)
GAME_005,0;AT_116,0;nxttrn;BRM_004,0;bonusfirst:5;bonussecond:0;hero:priest
// - R O G U E ----------------------------------
// [Nudge] [0] Preparation (EX1_145) + // [7] Sprint (CS2_077)
EX1_145,5;CS2_077,25;bonus:100;hero:thief
// - W A R L O C K ------------------------------
// [Nudge] [2]Knife Juggler(NEW1_019) + [4]Imp-losion(GVG_045)
NEW1_019,25;GVG_045,0;bonus:25;hero:warlock
Mulligan (Generic):
// This File: _mulligan.txt (Generic)
// Author: Blackoak
// Credits: emilcoff, sadpwner, Quicksilver, Dre
// Version: 0.208 (18-Oct-15)
// History: Fiery War Axe (always keep)
// Deck Name: N/A
// Hero: All
// Deck Type: All
// ----------------------------------------------
// My Comments:
// "+" - and, "/" - or, "coin" - The Coin
// - A L L --------------------------------------
// [1] Abusive Sergeant (CS2_188)
// [1] Argent Squire (EX1_008)
// [1] Clockwork Gnome (GVG_082)
// [1] Cogmaster (GVG_013)
// [1] Leper Gnome (EX1_029)
// [1] Secretkeeper (EX1_080)
// [1] Worgen Infiltrator (EX1_010)
// [1] Zombie Chow (FP1_001)
// [2] Annoy-o-Tron (GVG_085)
// [2] Dire Wolf Alpha (EX1_162)
// [2] Garrison Commander (AT_080)
// [2] Haunted Creeper (FP1_002)
// [2] Ironbeak Owl (CS2_203)
// [2] Knife Juggler (NEW1_019)
// [2] Loot Hoarder (EX1_096)
// [2] Mad Scientist (FP1_004)
// [2] Mechwarper (GVG_006)
// [2] Nerubian Egg (FP1_007)
// [2] Unstable Ghoul (FP1_024)
// [3] Acolyte of Pain (EX1_007)
// [3] Big Game Hunter (EX1_005)
// [3] Blood Knight (EX1_590)
// [3] Harvest Golem (EX1_556)
// [3] Mind Control Tech (EX1_085)
// [3] Shade of Naxxramas (FP1_005)
// [3] Silver Hand Regent (AT_100)
// [4] Dark Iron Dwarf (EX1_046)
// [4] Defender of Argus (EX1_093
// [4] Kezan Mystic (GVG_074)
// [4] Piloted Shredder (GVG_096)
// [4] Sen'jin Shieldmasta (CS2_179)
// [5] Grim Patron (BRM_019)
// [5] Harrison Jones (EX1_558)
// [5] Loatheb (FP1_030)
// [5] Sludge Belcher (FP1_012)
// [6] Emperor Thaurissan (BRM_017)
// [7] Dr. Boom (GVG_110)
// - A L L --------------------------------------
// 1-DROP
// 1 x Abusive Sergeant + Haunted Creeper / Nerubian Egg / Argent Squire / Leper Gnome / Mad Scientist
hold;all;all;CS2_188:1:FP1_002/FP1_007/EX1_008/EX1_029/FP1_004
// Clockwork Gnome
hold;all;all;GVG_082
// 1 x Cogmaster
hold;all;all;GVG_013:1
// Leper Gnome
hold;all;all;EX1_029
// Zombie Chow
hold;all;all;FP1_001
// 2-DROP
// 1 x Annoy-o-Tron + Mechwarper / Coin
hold;all;all;GVG_085:1:GVG_006
hold;all;all;GVG_085:1;coin
// Haunted Creeper
hold;all;all;FP1_002
// 1 x Knife Juggler + Haunted Creeper + Coin [not Mage, Rogue, Warrior]
hold;all;druid;NEW1_019:1:FP1_002;coin
hold;all;hunter;NEW1_019:1:FP1_002;coin
hold;all;pala;NEW1_019:1:FP1_002;coin
hold;all;priest;NEW1_019:1:FP1_002;coin
hold;all;shaman;NEW1_019:1:FP1_002;coin
hold;all;warlock;NEW1_019:1:FP1_002;coin
// 1 x Mad Scientist
hold;all;all;FP1_004:1
// Mechwarper
hold;all;all;GVG_006
// 6-DROP
// Emperor Thaurissan + Coin
hold;all;warrior;BRM_017:1;coin
// - D R U I D ----------------------------------
// [0] Innervate (EX1_169)
// [1] Living Roots (AT_037)
// [2] Darnassus Aspirant (AT_038)
// [2] Anodized Robo Cub (GVG_030)
// [2] Wild Growth (CS2_013)
// [2] Wrath (EX1_154)
// [4] Keeper of the Grove (EX1_166)
// [4] Savage Combatant (AT_039)
// [4] Swipe (CS2_012)
// [5] Druid of the Claw (EX1_165)
// [7] Ancient of Lore (NEW1_008)
// 0-DROP
// Innervate
hold;druid;all;EX1_169
// 1-DROP
// 1 x Living Roots
hold;druid;all;AT_037:1
// 2 x Living Roots + Coin
hold;druid;all;AT_037:2;coin
// 2-DROP
// 1 x Anodized Robo Cub
hold;druid;all;GVG_030:1
// 1 x Darnassus Aspirant
hold;druid;all;AT_038:1
// 2 x Darnassus Aspirant + Coin
hold;druid;all;AT_038:2;coin
// 1 x Wild Growth [vs non-aggro]
hold;druid;druid;CS2_013:1
hold;druid;mage;CS2_013:1
hold;druid;priest;CS2_013:1
hold;druid;shaman;CS2_013:1
hold;druid;thief;CS2_013:1
hold;druid;warrior;CS2_013:1
// 1 x Wrath [vs aggro]
hold;druid;hunter;EX1_154:1
hold;druid;pala;EX1_154:1
hold;druid;warlock;EX1_154:1
// 3-DROP
// 1 x Big Game Hunter + Darnassus Aspirant / Innervate [Warlock]
hold;druid;warlock;EX1_005:1:AT_038/EX1_169
// 1 x Mind Control Tech + Darnassus Aspirant / Innervate [Shaman]
hold;druid;shaman;EX1_085:1:AT_038/EX1_169
// 1 x Shade of Naxxramas + Innervate + Coin
hold;druid;all;FP1_005:1:EX1_169;coin
// 4-DROP
// 1 x Keeper of the Grove + Darnassus Aspirant + Innervate / Coin [Hunter, Paladin, Warlock]
hold;druid;hunter;EX1_166:1:AT_038+EX1_169
hold;druid;hunter;EX1_166:1:AT_038;coin
hold;druid;pala;EX1_166:1:AT_038+EX1_169
hold;druid;pala;EX1_166:1:AT_038;coin
hold;druid;warlock;EX1_166:1:EX1_169/AT_038
hold;druid;warlock;EX1_166:1:AT_038;coin
// 1 x Kezan Mystic + Darnassus Aspirant + Innervate / Coin [Hunter, Mage]
hold;druid;hunter;GVG_074:1:AT_038+EX1_169
hold;druid;hunter;GVG_074:1:AT_038;coin
hold;druid;mage;GVG_074:1:AT_038+EX1_169
hold;druid;mage;GVG_074:1:AT_038;coin
// 1 x Piloted Shredder + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;GVG_096:1:CS2_013/EX1_169/AT_038
// 1 x Savage Combatant + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;AT_039:1:CS2_013/EX1_169/AT_038
// 1 x Sen'jin Shieldmasta + Darnassus Aspirant + Innervate / Coin
hold;druid;all;CS2_179:1:AT_038+EX1_169
hold;druid;all;CS2_179:1:AT_038;coin
// 1 x Swipe [Paladin]
hold;druid;pala;CS2_012:1
// 1 x Swipe + Darnassus Aspirant + Innervate / Coin [Hunter, Warlock]
hold;druid;hunter;CS2_012:1:AT_038+EX1_169
hold;druid;hunter;CS2_012:1:AT_038;coin
hold;druid;warlock;CS2_012:1:AT_038+EX1_169
hold;druid;warlock;CS2_012:1:AT_038;coin
// 5-DROP
// 1 x Druid of the Claw + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;EX1_165:1:CS2_013/EX1_169/AT_038
// Harrison Jones + Darnassus Aspirant + Innervate / Coin [Paladin, Warrior]
hold;druid;pala;EX1_558:1:AT_038+EX1_169
hold;druid;pala;EX1_558:1:AT_038;coin
hold;druid;warrior;EX1_558:1:AT_038+EX1_169
hold;druid;warrior;EX1_558:1:AT_038;coin
// 1 x Sludge Belcher + Wild Growth / Innervate / Darnassus Aspirant
hold;druid;all;FP1_012:1:CS2_013/EX1_169/AT_038
// 6-DROP
// Emperor Thaurissan + Innervate / Darnassus Aspirant / Wild Growth [Priest, Rogue, Warrior]
hold;druid;priest;BRMA03_1:1:EX1_169/AT_038/CS2_013
hold;druid;thief;BRMA03_1:1:EX1_169/AT_038/CS2_013
// hold;druid;warrior;BRMA03_1:1:EX1_169/AT_038/CS2_013
// 7-DROP
// 1 x Ancient of Lore + Innervate + Wild Growth / Coin
hold;druid;all;NEW1_008:1:EX1_169+CS2_013
hold;druid;all;NEW1_008:1:EX1_169;coin
// - H U N T E R --------------------------------
// [1] Webspinner (FP1_011)
// [2] Glaivezooka (GVG_043)
// [2] King's Elekk (AT_058)
// [2] Scavenging Hyena (EX1_531)
// [3] Animal Companion (NEW1_031)
// [3] Dreadscale (AT_063t)
// [3] Eaglehorn Bow (EX1_536)
// [3] Unleash the Hounds (EX1_538)
// [6] Savannah Highmane (EX1_534)
// 0-DROP
// 1-DROP
// Worgen Infiltrator
hold;hunter;all;EX1_010
// 1 x Webspinner
hold;hunter;all;FP1_011:1
// 1 x Webspinner [not priest]
// hold;hunter;druid;FP1_011:1
// hold;hunter;hunter;FP1_011:1
// hold;hunter;mage;FP1_011:1
// hold;hunter;pala;FP1_011:1
// hold;hunter;thief;FP1_011:1
// hold;hunter;shaman;FP1_011:1
// hold;hunter;warlock;FP1_011:1
// hold;hunter;warrior;FP1_011:1
// 2-DROP
// 1 x King's Elekk
hold;hunter;all;AT_058:1
// 2 x King's Elekk + coin
hold;hunter;all;AT_058:2;coin
// 1 x [2] King's Elekk (AT_058) [not Hunter, Paladin]
// hold;hunter;druid;AT_058:1
// hold;hunter;mage;AT_058:1
// hold;hunter;priest;AT_058:1
// hold;hunter;thief;AT_058:1
// hold;hunter;shaman;AT_058:1
// hold;hunter;warlock;AT_058:1
// hold;hunter;warrior;AT_058:1
// 1 x Knife Juggler
hold;hunter;all;NEW1_019:1
// 1 x Scavenging Hyena + Webspinner
hold;hunter;all;EX1_531:1:FP1_011;nocoin
// 1 x Scavenging Hyena + Haunted Creeper + Coin
hold;hunter;all;EX1_531:1:FP1_002;coin
// 1 x Steamwheedle Sniper [Hunter, Mage, Paladin, Shaman]
hold;hunter;hunter;GVG_087:1
hold;hunter;mage;GVG_087:1
hold;hunter;pala;GVG_087:1
hold;hunter;shaman;GVG_087:1
// 3-DROP
// 1 x Animal Companion [Priest, Rogue, Warrior]
hold;hunter;priest;NEW1_031:1
hold;hunter;thief;NEW1_031:1
hold;hunter;warrior;NEW1_031:1
// 1 x Animal Companion + Coin
hold;hunter;all;NEW1_031:1;coin
// 1 x Dreadscale [Hunter, Paladin]
hold;hunter;hunter;AT_063t:1
hold;hunter;paladin;AT_063t:1
// 1 x Eaglehorn Bow
hold;hunter;all;EX1_536:1
// 1 x Eaglehorn Bow [Druid, Priest, Warrior]
// hold;hunter;druid;EX1_536:1
// hold;hunter;priest;EX1_536:1
// hold;hunter;warrior;EX1_536:1
// 4-DROP
// 1 x Piloted Shredder [Warrior]
hold;hunter;warrior;GVG_096:1;coin
// 1 x Piloted Shredder [Druid, Priest, Rogue, Warlock, Warrior]
// hold;hunter;druid;GVG_096:1
// hold;hunter;priest;GVG_096:1
// hold;hunter;thief;GVG_096:1
// hold;hunter;warlock;GVG_096:1
hold;hunter;warrior;GVG_096:1
// vs Druid
// 1 x Hunter's Mark
hold;hunter;druid;CS2_084:1
// vs Hunter
// 1 x Ironbeak Owl
hold;hunter;hunter;CS2_203:1
// vs Mage
// 1 x Ironbeak Owl
hold;hunter;mage;CS2_203:1
// vs Paladin
// 1 x Unleash the Hounds + 2-Drop / Coin
hold;hunter;pala;EX1_538:1:FP1_011/NEW1_019/FP1_004/AT_058/FP1_002/EX1_531/EX1_029
hold;hunter;pala;EX1_538:1;coin
// vs Warlock
// 1 x Ironbeak Owl
hold;hunter;warlock;CS2_203:1
// 1 x Hunter's Mark
hold;hunter;warlock;CS2_084:1
// vs Warrior
// 1 x Glaivezooka + Coin
hold;hunter;warrior;GVG_043:1;coin
// 1 x Savannah Highmane
hold;hunter;warrior;EX1_534:1
// 1 x Ironbeak Owl + Coin
hold;hunter;warrior;CS2_203:1;coin
// - M A G E ------------------------------------
// [1] Arcane Missiles (EX1_277)
// [1] Frostbolt (CS2_024)
// [1] Mana Wyrm (NEW1_012)
// [2] Snowchugger (GVG_002)
// vs All
// 1-Drop ---------------------------------------
// 1 x Clockwork Gnome
hold;mage;all;GVG_082:1
// 1 x Cogmaster
hold;mage;all;GVG_013:1
// 1 x Mana Wyrm
hold;mage;all;NEW1_012:1
// 2 x Mana Wyrm + Coin
hold;mage;all;NEW1_012:2;coin
// 2-Drop ---------------------------------------
// 1 x Snowchugger
hold;mage;all;GVG_002:1:GVG_082/GVG_013/NEW1_012
hold;mage;hunter;GVG_002:1
hold;mage;pala;GVG_002:1
hold;mage;thief;GVG_002:1
hold;mage;warrior;GVG_002:1
// 1 x Annoy-o-Tron
hold;mage;all;GVG_085:1:GVG_082/GVG_013/NEW1_012
hold;mage;all;GVG_085:1;coin
// 1 x Mad Scientist
hold;mage;all;FP1_004:1:GVG_082/GVG_013/NEW1_012
hold;mage;all;FP1_004:1;coin
// 1 x Mechwarper
hold;mage;all;GVG_006:1:GVG_082/GVG_013/NEW1_012
hold;mage;all;GVG_006:1;coin
// 3-Drop ---------------------------------------
// [3] Spider Tank
hold;mage;all;GVG_044:1:GVG_082/GVG_013/NEW1_012;coin
// [3] Tinkertown Technician
hold;mage;all;GVG_102:1:GVG_082/GVG_013/NEW1_012;coin
// vs Hunter
// 1 x Arcane Missiles
hold;mage;hunter;EX1_277:1
// vs Mage
// 1 x Frostbolt + Mana Wyrm [Mage]
hold;mage;mage;CS2_024:1:NEW1_012
// vs Paladin
// 1 x Arcane Missiles [Hunter, Paladin]
hold;mage;pala;EX1_277:1
// 1 x Blood Knight
hold;mage;pala;EX1_590:1
// vs Priest
// Unstable Portal + Mana Wyrm
hold;mage;priest;GVG_003:1:NEW1_012
hold;mage;priest;GVG_003:2:NEW1_012;coin
// vs Warlock
// 1 x Unstable Portal + Mana Wyrm [Priest, Warlock]
hold;mage;warlock;GVG_003:1:NEW1_012
hold;mage;warlock;GVG_003:2:NEW1_012;coin
// P A L A D I N ================================
// [1] Noble Sacrifice (EX1_130)
// [1] Redemption (EX1_136)
// [2] Argent Protector (EX1_362)
// [2] Equality (EX1_619)
// [2] Shielded Minibot (GVG_058)
// [3] Aldor Peacekeeper (EX1_382)
// [3] Coghammer (GVG_059)
// [3] Muster for Battle (GVG_061)
// [3] Warhorse Trainer (GVG_059)
// [4] Consecration (CS2_093)
// [4] Truesilver Champion (CS2_097)
// All Decks
// Aldor Peacekeeper [Druid, Shaman]
hold;pala;druid;EX1_382:1
hold;pala;shaman;EX1_382:1
// Argent Squire
hold;pala;all;EX1_008
// 1 x Argent Protector
hold;pala;all;EX1_362:1
// 1 x Coghammer + Coin [vs Aggro: Hunter, Paladin, Warlock]
hold;pala;hunter;GVG_059:1;coin
hold;pala;pala;GVG_059:1;coin
hold;pala;warlock;GVG_059:1;coin
// 1 x Consecration [Mage, Hunter, Paladin, Shaman, Warlock]
hold;pala;mage;CS2_093:1
hold;pala;hunter;CS2_093:1
hold;pala;pala;CS2_093:1
hold;pala;shaman;CS2_093:1
hold;pala;warlock;CS2_093:1
// 1 x Equality [Druid, Priest, Warrior]
hold;pala;druid;EX1_619:1
hold;pala;priest;EX1_619:1
hold;pala;warrior;EX1_619:1
// 1 x Garrison Commander
hold;pala;all;AT_080:1
// Harrison Jones [Rogue, Warrior]
hold;pala;thief;EX1_558
hold;pala;warrior;EX1_558
// 1 x Ironbeak Owl [Hunter, Warlock]
hold;pala;hunter;CS2_203:1
hold;pala;warlock;CS2_203:1
// Shielded Minibot
hold;pala;all;GVG_058
// Silver Hand Regent
hold;pala;all;AT_100
// 1 x Truesilver Champion [Druid, Preist, Rogue, Shaman, Warrior]
hold;pala;druid;CS2_097:1
hold;pala;priest;CS2_097:1
hold;pala;thief;CS2_097:1
hold;pala;shaman;CS2_097:1
hold;pala;warrior;CS2_097:1
// Warhorse Trainer
hold;pala;all;GVG_059
// vs Druid
// 1 x Piloted Shredder
hold;pala;druid;GVG_096:1
// vs Rogue
// 1 x Piloted Shredder = hold;pala;thief;GVG_096:1
// Deck: Secret Paladin
// 1 x Knife Juggler
hold;pala;all;NEW1_019:1
// 1 x Noble Sacrifice + Secretkeeper
hold;pala;all;EX1_130:1:EX1_080
// 1 x Muster for Battle
hold;pala;all;GVG_061:1
// 1 x Piloted Shredder + Coin [Priest, Paladin, Warrior]
hold;pala;priest;GVG_096:1;coin
hold;pala;thief;GVG_096:1;coin
hold;pala;warrior;GVG_096:1;coin
// 1 x Redemption + Secretkeeper
hold;pala;all;EX1_136:1:EX1_080
// Secretkeeper
hold;pala;all;EX1_080
// vs Druid
// 1 x Mysterious Challenger (AT_079) ?Slow Decks?
hold;pala;druid;AT_079:1
// P R I E S T ==================================
// [1] Northshire Cleric (CS2_235)
// [1] Twilight Whelp (BRM_004)
// [2] Wyrmrest Agent (AT_116)
// [3] Dark Cultist (FP1_023)
// [4] Twilight Guardian (AT_017)
// [7] Chillmaw (AT_123)
// [3] Velen's Chosen (GVG_010)
// [1] Power Word: Shield (CS2_004)
// Deck: DragonPriest
// Chillmaw (AT_123) + Twilight Whelp / Wyrmrest Agent
hold;priest;all;AT_123:1:BRM_004/AT_116
// 1 x Dark Cultist + Twilight Whelp + Wyrmrest Agent hold;priest;all;FP1_023:1:BRM_004+AT_116;nocoin
// 1 x Dark Cultist + Coin + 1-2 Drop hold;priest;all;FP1_023:1:CS2_235/BRM_004/AT_116;coin
// 1 x Dark Cultist + Northshire Cleric + Coin
hold;priest;all;FP1_023:1:CS2_235;coin
// 1 x Northshire Cleric
hold;priest;all;CS2_235:1
// 1 x Power Word: Shield + Coin + 1-2 Drop
hold;priest;all;CS2_004:1:CS2_235/BRM_004/AT_116;coin
// 1 x Shadow Word: Pain + Coin + 1-2 Drop [Paladin, Warrior, Warlock]
hold;priest;pala;CS2_234:1:CS2_235/BRM_004/AT_116;coin
hold;priest;warrior;CS2_234:1:CS2_235/BRM_004/AT_116;coin
hold;priest;warlock;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// 1 x Twilight Guardian + Coin + Twilight Whelp / Wyrmrest Agent
hold;priest;all;AT_017:1:BRM_004/AT_116;coin
// Twilight Whelp
hold;priest;all;BRM_004
// 1 x Velen's Chosen + Coin + 1-2 Drop
hold;priest;all;GVG_010:1:CS2_235/BRM_004/AT_116;coin
// Wyrmrest Agent
hold;priest;all;AT_116
// vs Paladin
// 1 x Lightbomb (GVG_008) + Coin + 1-2 Drop
hold;priest;pala;GVG_008:1:CS2_235/BRM_004/AT_116;coin
// 1 x Holy Nova (CS1_112) + Coin + 1-2 Drop
hold;priest;pala;CS1_112:1:CS2_235/BRM_004/AT_116;coin
// vs Warrior
// 1 x Lightbomb + Coin
hold;priest;warrior;GVG_008:1;coin
// R O G U E ====================================
// Deck: Pirate
// vs All
// One-eyed Cheat (GVG_025)
hold;thief;all;GVG_025
// Ship's Cannon (GVG_075)
hold;thief;all;GVG_075
// Deck: Face Rogue
// 1 x Annoy-o-Tron (GVG_085) + 1-Drop [Hunter, Paladin]
hold;thief;hunter;GVG_085:1:CS2_146/AT_029/:EX1_029
hold;thief;pala;GVG_085:1:CS2_146/AT_029/:EX1_029
// 1 x Blade Flurry (CS2_233) [Hunter, Paladin, Warlock]
hold;thief;hunter;CS2_233:1
hold;thief;pala;CS2_233:1
hold;thief;warlock;CS2_233:1
// Buccaneer (AT_029)
hold;thief;all;AT_029
// 1 x Deadly Poison (CS2_074)
hold;thief;all;CS2_074:1
// 1 x SI:7 Agent (EX1_134) + 1-Drop
hold;thief;all;EX1_134:1:CS2_146/AT_029/EX1_029
// 1 x Sap [Druid, Hunter, Priest, Warlock]
hold;thief;druid;EX1_581:1
hold;thief;hunter;EX1_581:1
hold;thief;priest;EX1_581:1
hold;thief;warlock;EX1_581:1
// Southsea Deckhand (CS2_146)
hold;thief;all;CS2_146
// Mech Rogue ===================================
// vs All
// S H A M A N ==================================
// [1] Earth Shock (EX1_245)
// [1] Rockbiter Weapon (CS2_045)
// [2] Whirling Zap-o-matic (GVG_037)
// [3] Powermace (GVG_036)
// Deck: Totem Shaman
// 1 x Totem Golem (AT_052)
hold;shaman;all;AT_052:1
// Dek: Mech Shaman
// 1 x Earth Shock
hold;shaman;all;EX1_245:1
// 1 x Harvest Golem + Mechwarper [Paladin, Priest]
hold;shaman;pala;EX1_556:1:GVG_006
hold;shaman;priest;EX1_556:1:GVG_006
// 1 x Harvest Golem + 2-Drop [not Mechwarper]
hold;shaman;priest;EX1_556:1:GVG_037/GVG_085
// 1 x Powermace
hold;shaman;all;GVG_036:1
// 1 x Rockbiter Weapon + Coin
hold;shaman;all;CS2_045:1;coin
// 1 x Spider Tank + 2-Drop [not Mechwarper]
hold;shaman;pala;GVG_044:1:GVG_037/GVG_085
hold;shaman;priest;GVG_044:1:GVG_037/GVG_085
// 2 x Spider Tank + Mechwarper+ Coin [Paladin, Priest]
hold;shaman;pala;GVG_044:2:GVG_006;coin
hold;shaman;priest;GVG_044:2:GVG_006;coin
// Whirling Zap-o-matic
hold;shaman;all;GVG_037
// W A R L O C K ================================
// [1] Flame Imp (EX1_319)
// [1] Power Overwhelming (EX1_316)
// [1] Voidwalker (CS2_065)
// [3] Imp Gang Boss (BRM_006)
// [3] Void Terror (EX1_304)
// [4] Imp-losion (GVG_045)
// [4] Voidcaller (FP1_022)
// [5] Doomguard (EX1_310)
// Deck: Zoo
// vs All
// Argent Squire
hold;warlock;all;EX1_008
// Flame Imp ?Not Hunter, Rogue?
hold;warlock;all;EX1_319
// 1 x Dire Wolf Alpha ?Shaman Only?
hold;warlock;all;EX1_162:1
// 1 x Imp-losion + Coin [Warlock, Warrior]
hold;warlock;warlock;GVG_045:1;coin
hold;warlock;warrior;GVG_045:1;coin
// 1 x Imp Gang Boss + Voidwalker + Knife Juggler
hold;warlock;all;BRM_006:1:CS2_065+NEW1_019
// 1 x Imp Gang Boss + Voidwalker + Dire Wolf Alpha
hold;warlock;all;BRM_006:1:CS2_065+EX1_162
// 1 x Ironbeak Owl [Hunter, Warlock]
hold;warlock;hunter;CS2_203:1
hold;warlock;warlock;CS2_203:1
// 1 x Nerubian Egg + Abusive Sergeant / Power Overwhelming / Void Terror
hold;warlock;all;FP1_007:1:CS2_188/EX1_316/EX1_304
// 2 x Nerubian Eggs + Defender of Argus + Coin
hold;warlock;all;FP1_007:2:EX1_093;coin
// 1 x Power Overwhelming + Haunted Creeper / Nerubian Egg
hold;warlock;all;EX1_316:1:FP1_002/FP1_007
// 1 x Void Terror + Nerubian Egg
hold;warlock;all;EX1_304:1:FP1_007
// Voidwalker
hold;warlock;all;CS2_065
// 1 x Voidcaller + Abusive Sergeant + Nerubian Egg
hold;warlock;all;FP1_022:1:CS2_188+FP1_007
// 1 x Voidcaller + Doomguard [Druid, Warlock, Warrior]
hold;warlock;druid;FP1_022:1:AT_020,AT_020:1:FP1_022
hold;warlock;warlock;FP1_022:1:AT_020,AT_020:1:FP1_022
hold;warlock;warrior;FP1_022:1:AT_020,AT_020:1:FP1_022
// 1 x Voidcaller + Flame Imp + Haunted Creeper
hold;warlock;all;FP1_022:1:EX1_319+FP1_002
// 1 x Voidcaller + Flame Imp + Voidwalker
hold;warlock;all;FP1_022:1:EX1_319+CS2_065
// 1 x Voidcaller + Flame Imp + Knife Juggler
hold;warlock;all;FP1_022:1:EX1_319+NEW1_019
// 1 x Voidcaller + Voidwalker + Haunted Creeper
hold;warlock;all;FP1_022:1:CS2_065+FP1_002
// 1 x Voidcaller + Voidwalker + Knife Juggler
hold;warlock;all;FP1_022:1:CS2_065+NEW1_019
// 1 x Voidcaller + Knife Juggler + Haunted Creeper
hold;warlock;all;FP1_022:1:NEW1_019+FP1_002
//vs Priest
// 1 x Knife Juggler
hold;warlock;priest;NEW1_019:1
// vs Paladin
// 1 x Knife Juggler + Voidwalker / Haunted Creeper / Flame Imp
hold;warlock;pala;NEW1_019:1:CS2_065/FP1_002/EX1_319
// vs Shaman
// Dire Wolf Alpha + Flame Imp
hold;warlock;shaman;EX1_162:1:EX1_319
// W A R R I O R ================================
// [1] Execute (CS2_108)
// [1] Warbot (GVG_051)
// [1] Whirlwind (EX1_400)
// [2] Armorsmith (EX1_402)
// [2] Battle Rage (EX1_392)
// [2] Cruel Taskmaster (EX1_603)
// [2] Fiery War Axe (CS2_106)
// [2] Slam (EX1_391)
// [3] Frothing Berserker (EX1_604)
// [4] Death's Bite (FP1_021)
// All Decks
// 1 x Acolyte of Pain (EX1_007)
hold;warrior;all;EX1_007:1
// 1 x Fiery War Axe [aggro only Hunter Paladin Warlock]
hold;warrior;all;CS2_106:1
// Deck: Patron
// 1 x Armorsmith [Hunter, Mage, Paladin, Rogue, Warlock]
hold;warrior;hunter;EX1_402:1
hold;warrior;mage;EX1_402:1
hold;warrior;pala;EX1_402:1
hold;warrior;thief;EX1_402:1
hold;warrior;warlock;EX1_402:1
// 1 x Cruel Taskmaster [Hunter, Mage]
hold;warrior;hunter;EX1_603:1
hold;warrior;mage;EX1_603:1
// 1 x Death's Bite
hold;warrior;all;FP1_021:1
// 1 x Execute [Priest, Warlock]
hold;warrior;priest;CS2_108:1
hold;warrior;mage;CS2_108:1
hold;warrior;warlock;CS2_108:1
// 1 x Frothing Berserker [Druid, Rogue, Warlock, Warrior]
hold;warrior;druid;EX1_604:1
hold;warrior;thief;EX1_604:1
hold;warrior;warlock;EX1_604:1
hold;warrior;warrior;EX1_604:1
// 1 x Grim Patron + Death’s Bite [Paladin, Priest, Warrior, Warlock]
hold;warrior;pala;BRM_019:1:FP1_021
hold;warrior;priest;BRM_019:1:FP1_021
hold;warrior;warrior;BRM_019:1:FP1_021
hold;warrior;warlock;BRM_019:1:FP1_021
// 1 x Loot Hoarder [Mage,Priest, Shaman]
hold;warrior;mage;EX1_096:1
hold;warrior;priest;EX1_096:1
hold;warrior;shaman;EX1_096:1
// 1 x Raging Worgen (EX1_412) [Rogue, Warlock]
hold;warrior;thief;EX1_412:1
hold;warrior;warlock;EX1_412:1
// 1 x Slam [Paladin, Shaman]
hold;warrior;mage;EX1_391:1
hold;warrior;pala;EX1_391:1
hold;warrior;shaman;EX1_391:1
// 1 x Slam + Weapon / Execute [Priest, Warlock]
hold;warrior;priest;EX1_391:1:CS2_106/FP1_021/CS2_108
hold;warrior;warlock;EX1_391:1:CS2_106/FP1_021/CS2_108
// 1 x Unstable Ghoul + Acolyte of Pain / Coin [Mage, Warlock]
hold;warrior;mage;FP1_024:1:EX1_007
hold;warrior;mage;FP1_024:1;coin
hold;warrior;warlock;FP1_024:1:EX1_007
hold;warrior;warlock;FP1_024:1;coin
// 1 x Whirlwind [Hunter, Mage, Paladin, Warlock]
hold;warrior;hunter;EX1_400:1
hold;warrior;mage;EX1_400:1
hold;warrior;pala;EX1_400:1
hold;warrior;warlock;EX1_400:1
// vs Druid
// 1 x Grim Patron + coin
hold;warrior;druid;BRM_019:1;coin
// 1 x Slam + Weapon
hold;warrior;druid;EX1_391:1:CS2_106/FP1_021
// vs Warlock
// 1 x Slam + No Coin
hold;warrior;warlock;EX1_391:1;nocoin
// vs Hunter
// 1 x Unstable Ghoul
hold;warrior;hunter;FP1_024:1
// vs Priest
// Emperor Thaurissan [+ Coin?]
hold;warrior;priest;BRM_017:1
// vs Warlock
// 1 x Big Game Hunter
hold;warrior;warlock;EX1_005:1
// 1 x Cruel Taskmaster + Acolyte of Pain
hold;warrior;warlock;EX1_603:1:EX1_007
// Emperor Thaurissan + coin
hold;warrior;warlock;BRM_017:1;coin
// vs Warrior
// 1 x Battle Rage + Acolyte of Pain
hold;warrior;warrior;EX1_392:1:EX1_007
// Deck: Mech
// 1 x Annoy-o-Tron
hold;warrior;all;GVG_085:1
// 1 x Spider Tank + Tinkertown Technician + Annoy-o-Tron / Warbot [Druid, Mage, Rogue, Shaman, Warrior]
hold;warrior;druid;GVG_044:1:GVG_102+GVG_085
hold;warrior;druid;GVG_044:1:GVG_102+GVG_051
hold;warrior;mage;GVG_044:1:GVG_102+GVG_085
hold;warrior;mage;GVG_044:1:GVG_102+GVG_051
hold;warrior;thief;GVG_044:1:GVG_102+GVG_085
hold;warrior;thief;GVG_044:1:GVG_102+GVG_051
hold;warrior;shaman;GVG_044:1:GVG_102+GVG_085
hold;warrior;shaman;GVG_044:1:GVG_102+GVG_051
hold;warrior;warrior;GVG_044:1:GVG_102+GVG_085
hold;warrior;warrior;GVG_044:1:GVG_102+GVG_051
// 1 x Warbot
hold;warrior;all;GVG_051:1
// 2 x Warbot + Mechwarper + Coin
hold;warrior;all;GVG_051:2:GVG_006;coin
// - L E F T O V E R S --------------------------
// 1 x Fiery War Axe + Tinkertown Technician + Annoy-o-Tron / Mechwarper / Warbot [Paladin, Priest]
// hold;warrior;pala;CS2_106:1:GVG_102+GVG_085
// hold;warrior;pala;CS2_106:1:GVG_102+GVG_006
// hold;warrior;pala;CS2_106:1:GVG_102+GVG_051
// hold;warrior;priest;CS2_106:1:GVG_102+GVG_085
// hold;warrior;priest;CS2_106:1:GVG_102+GVG_006
// hold;warrior;priest;CS2_106:1:GVG_102+GVG_051
// 1 x Fiery War Axe + Tinkertown Technician + Annoy-o-Tron / Warbot [Hunter, Warlock]
// hold;warrior;hunter;CS2_106:1:GVG_102+GVG_085
// hold;warrior;hunter;CS2_106:1:GVG_102+GVG_051
// hold;warrior;warlock;CS2_106:1:GVG_102+GVG_085
// hold;warrior;warlock;CS2_106:1:GVG_102+GVG_051
// 1 x [1] Zombie Chow (FP1_001) [not Druid, Warrior]
// hold;hunter;hunter;FP1_004:1
// hold;hunter;mage;FP1_004:1
// hold;hunter;pala;FP1_004:1
// hold;hunter;priest;FP1_004:1
// hold;hunter;thief;FP1_004:1
// hold;hunter;shaman;FP1_004:1
// hold;hunter;warlock;FP1_004:1
// 1 x Mad Scientist + Coin [not Warrior]
// hold;all;druid;FP1_004:1;coin
// hold;all;hunter;FP1_004:1;coin
// hold;all;mage;FP1_004:1;coin
// hold;all;pala;FP1_004:1;coin
// hold;all;priest;FP1_004:1;coin
// hold;all;thief;FP1_004:1;coin
// hold;all;shaman;FP1_004:1;coin
// hold;all;warlock;FP1_004:1;coin
// 1 x [2] Haunted Creeper (FP1_002) [not Druid, Priest, Warrior]
// hold;hunter;hunter;FP1_002:1
// hold;hunter;mage;FP1_002:1
// hold;hunter;pala;FP1_002:1
// hold;hunter;thief;FP1_002:1
// hold;hunter;shaman;FP1_002:1
// hold;hunter;warlock;FP1_002:1
Deck:
1 Sylvanas Windrunner
2 Cold Blood
2 Fan of Knives
2 Eviscerate
1 Sap
2 Loot Hoarder
2 Backstab
2 Unearthed Raptor
2 Abusive Sergeant
2 Leper Gnome
2 Nerubian Egg
2 Defender of Argus
2 Piloted Shredder
1 Loatheb
2 Sludge Belcher
1 Dr. Boom
2 Haunted Creeper
It's going quite good just in casual now (testing it):
Most of the time, if not always, loot hoarders (and even Azure drakes in other decks) attack\draw lastly, after all the bot actions are done before. I wonder if it might be fixed in silver a.i. as i'm running the latest version.
Here's the latest log:
http://pastebin.com/D3Gpv6Kt
Any help\suggestions will be appreciated.
Thank you.