Rank: Newbie
Groups: Registered
Posts: 9  Location: Uruguay
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Hi :D this is my control hunter deck.Youtube Video: Youtube Video  IA: Silverfish Config:
enfacehp = 29; // hp of enemy when your hero is allowed to attack the enemy face with his weapon maxwide = 6200; // numer of boards which are taken to the next deep-lvl twotsamount = 1000; // number of boards where the next turn is simulated simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons playarround = false; //play around some enemys aoe-spells? playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die! enemyTurnMaxWide = 70; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide) enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide) enemySecondTurnMaxWide = 70; // number of enemy-board calculated in enemys second TURN nextTurnDeep = 10; //maximum combo-deep in your second turn (dont change this!) nextTurnMaxWide = 40; //maximum boards calculated in one second-turn-"combo-step" nextTurnTotalBoards = 220;//maximum boards calculated in second turn simulation useSecretsPlayArround = true; // playing arround enemys secrets alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100) simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended) passiveWaiting = false; // process will wait passive for silver.exe to finish behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D) concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good speed = true; //set this to true, to support sending multiple actions to bot
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 Rank: Advanced Member Groups: Registered
Posts: 95
Thanks: 49 times Was thanked: 16 time(s) in 15 post(s)
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Great deck, I will try it in some days, I need only two card for create the deck. Thanks.
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Rank: Member
Groups: Registered
Posts: 24 Location: Reims
Was thanked: 2 time(s) in 2 post(s)
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I'll test it tonight
I start at Rank 18 2 stars
Do you run it with mulligan ? Combo ?
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Rank: Newbie
Groups: Registered
Posts: 8 Location: Guam
Thanks: 1 times
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What deckrule do you use?
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Rank: Newbie
Groups: Registered
Posts: 9  Location: Uruguay
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vendetta51;33341 wrote:I'll test it tonight
I start at Rank 18 2 stars
Do you run it with mulligan ? Combo ? No kke2724;33342 wrote:What deckrule do you use? Default with Silverfish I.A
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Rank: Member
Groups: Registered
Posts: 24 Location: Spain
Thanks: 11 times
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Legend LAS/LAN = Rank 15 EU.
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Rank: Newbie
Groups: Registered
Posts: 9  Location: Uruguay
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sucedaneo;33440 wrote:Legend LAS/LAN = Rank 15 EU. wtf esto no es league of legends
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 Rank: Advanced Member Groups: Registered
Posts: 324
Thanks: 67 times Was thanked: 83 time(s) in 66 post(s)
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abusivo05;33301 wrote:Hi :D this is my control hunter deck.Youtube Video: Youtube Video  IA: Silverfish Config:
enfacehp = 29; // hp of enemy when your hero is allowed to attack the enemy face with his weapon maxwide = 6200; // numer of boards which are taken to the next deep-lvl twotsamount = 1000; // number of boards where the next turn is simulated simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons playarround = false; //play around some enemys aoe-spells? playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die! enemyTurnMaxWide = 70; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide) enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide) enemySecondTurnMaxWide = 70; // number of enemy-board calculated in enemys second TURN nextTurnDeep = 10; //maximum combo-deep in your second turn (dont change this!) nextTurnMaxWide = 40; //maximum boards calculated in one second-turn-"combo-step" nextTurnTotalBoards = 220;//maximum boards calculated in second turn simulation useSecretsPlayArround = true; // playing arround enemys secrets alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100) simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended) passiveWaiting = false; // process will wait passive for silver.exe to finish behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D) concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good speed = true; //set this to true, to support sending multiple actions to bot
Why only 1 mad scientist?
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 Rank: Advanced Member Groups: Registered
Posts: 95
Thanks: 49 times Was thanked: 16 time(s) in 15 post(s)
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Today I use this deck and I have 30% and I only change the settings like the first post? What can I do? I dont have this results
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 Rank: Advanced Member Groups: Registered
Posts: 92  Thanks: 116 times Was thanked: 9 time(s) in 8 post(s)
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I don't have luck with this deck either, Can you say exactly what did you do with settings or something that makes you get 70% win rate... Cuz otherwise, this is bullshit
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Rank: Newbie
Groups: Registered
Posts: 2 Location: Toulon
Was thanked: 1 time(s) in 1 post(s)
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47% and rank 15 right know i see the silverfish config too late i'll try that and if it's work i'll post again thank u !
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Rank: Newbie
Groups: Registered
Posts: 9  Location: Uruguay
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 Rank: Advanced Member Groups: Registered
Posts: 899
Thanks: 1028 times Was thanked: 584 time(s) in 238 post(s)
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abusivo05;33805 wrote:the metagame has changed Yeah, the meta right now is mostly either super control or super aggression, there isn't much room for midrange/tempo styles.
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