Hey guys.
First of all, thanks for the great work done by:
Oijkn
Dre
BlackOak
Emilcoff
"Might have forgotten someone" :)
But i have been using a pala secret deck, and this is the best one for the current meta if you ask me.
Hit rank 4 with it. So with a little luck, it could go all the way. If not up to rank 2-3, and ill take it to legend myself from there.
PS: I dont know how to "hide" the text in this topic. "So it might be quite long" :)
Decklist: "Deckname SecretPaladin"
Avenge x 2
Competetive Spirit
Noble Sacrifice x 2
Redemption
Repentence
Annoy o-tron x 2
Haunted Creeper
Ironbeak Owl
Knife Juggler x 2
Shielded Minibot x 2
Coghammer
Divine Favor
Muster for battle x 2
Truesilver Champion
Consecration x 2
Keeper of uldaman x 2
Piloted Shredder
Loatheb
Mysterious Challenger x 2
Dr Boom
Tirion Fordring
Combo.txt
// Version: 0.20 (25-Nov-15)
EX1_619,0;CS2_093,0;bonus:5;hero:pala
NEW1_019,25;GVG_061,50;bonus:100;hero:pala
AT_076,25;CS2_101,0;bonus:50;hero:pala
AT_127,25;CS2_101,0;bonus:50;hero:pala
AT_090,25;CS2_101,0;bonus:50;hero:pala
NEW1_019,25;CS2_101,0;bonus:50;hero:pala
BRM_018,25;nxttrn;EX1_572,0;bonusfirst:0;bonussecond:100;hero:pala
BRM_018,25;nxttrn;AT_123,0;bonusfirst:0;bonussecond:90;hero:pala
GAME_005,0;AT_079,0;bonus:50;hero:pala
AT_073,0;nxttrn;GAME_005,5;GVG_061,50;mana:1;bonusfirst:25;bonussecond:10;hero:pala
GAME_005,0;GVG_058,0;mana:1;bonus:50;hero:pala
Mulligan.txt
// This File: _mulligan.txt
// Author: Blackoak
// Credits: Per4mer
// Version: 0.35 (27-Oct-15)
// Deck Name: SecretPaladin
// Hero: Paladin
// Deck Type: Mid-Range (Control)
// - P A L A D I N ------------------------------
// [1] Avenge (FP1_020)
// [1] Noble Sacrifice (EX1_130)
// [1] Redemption (EX1_136)
// [1] Repentance (EX1_379)
// [2] Shielded Minibot (GVG_058)
// [3] Aldor Peacekeeper (EX1_382)
// [3] Coghammer (GVG_059)
// [3] Muster for Battle (GVG_061)
// [4] Blessing of Kings (CS2_092)
// [4] Consecration (CS2_093)
// [5] Quartermaster (GVG_060)
// [6] Mysterious Challenger (AT_079)
// [8] Tirion Fordring (EX1_383)
// - N E U T R A L ------------------------------
// [1] Zombie Chow (FP1_001)
// [2] Haunted Creeper (FP1_002)
// [2] Knife Juggler (NEW1_019)
// [4] Piloted Shredder (GVG_096)
// [5] Loatheb (FP1_030)
// [5] Sludge Belcher (FP1_012)
// [7] Dr. Boom (GVG_110)
// - V A R I A T I O N S ------------------------
// [1] Competitive Spirit (AT_073)
// [1] Secretkeeper (EX1_080)
// [2] Ironbeak Owl (CS2_203)
// [2] Argent Protector (EX1_362)
// [2] Equality (EX1_619)
// [3] Divine Favor (EX1_349)
// [3] Warhorse Trainer (GVG_059)
// [4] Chillwind Yeti (CS2_182)
// [4] Truesilver Champion (CS2_097)
// [8] Ragnaros the Firelord (EX1_298)
// [4] Murloc Knight (AT_076)
// [5] Dragon Consort (BRM_018)
// [2] Faerie Dragon (NEW1_023)
// - A L L --------------------------------------
// 1-DROP
// 1 x Secretkeeper
hold;pala;all;EX1_080:1
// 2 x Secretkeeper + $Secret + Coin
hold;pala;all;EX1_080:2:FP1_020/EX1_136;coin
// 2-DROP
// Haunted Creeper
hold;pala;all;FP1_002:1
hold;pala;all;FP1_002:2;coin
// Shielded Minibot
hold;pala;all;GVG_058:1
hold;pala;all;GVG_058:2;coin
// Annoy-o-Tron
hold;pala;all;GVG_085:1
hold;pala;all;GVG_085:2;coin
// - D R U I D ----------------------------------
// 2-DROP
// Knife Juggler
hold;pala;druid;NEW1_019:1
hold;pala;druid;NEW1_019:2;coin
// 3-DROP
// 1 x Coghammer
hold;pala;druid;GVG_059:1
// 4-DROP
// 1 x Consecration
hold;pala;druid;CS2_093:1
// - H U N T E R --------------------------------
// 1-DROP
// 1 x Noble Sacrifice
hold;pala;hunter;EX1_130:1
// 3-DROP
// 1 x Coghammer
hold;pala;hunter;GVG_059:1
// 4-DROP
// 1 x Consecration
// hold;pala;hunter;CS2_093:1
// - M A G E ------------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;mage;CS2_203:1
// - P A L A D I N ------------------------------
// 3-DROP
// 1 x Muster for Battle
hold;pala;pala;GVG_061:1
// 1 x Coghammer + Coin
// hold;pala;pala;GVG_059:1;coin
// 4-DROP
// 1 x Consecration
hold;pala;pala;CS2_093:1
// - P R I E S T --------------------------------
// 2-DROP
// 1 x Ironbeak Owl
hold;pala;priest;CS2_203:1
// Knife Juggler
hold;pala;priest;NEW1_019:1
hold;pala;priest;NEW1_019:2;coin
// 3-DROP
// 1 x Muster for Battle
hold;pala;priest;GVG_061:1
// - R O G U E ----------------------------------
// - S H A M A N --------------------------------
// 3-DROP
// 1 x Muster for Battle
hold;pala;shaman;GVG_061:1
// - W A R L O C K ------------------------------
// 1 x Muster for Battle
hold;pala;warlock;GVG_061:1
// - W A R R I O R ------------------------------
// 3-DROP
// 1 x Muster for Battle
hold;pala;warrior;GVG_061:1
Settings.txt
enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = false; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = false; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = true; //set this to true, to support sending multiple actions to bot
Hope you guys enjoy this and can make it to legend, or anyways close. If you make chances, and with better luck. Please do tell :)
Best Regards
Per4mer