Hello,
I'm running this deck:
1 Sylvanas Windrunner
1 Flame Imp
1 Void Terror
2 Power Overwhelming
2 Voidwalker
2 Knife Juggler
1 Ironbeak Owl
2 Doomguard
2 Defender of Argus
2 Abusive Sergeant
2 Voidcaller
2 Nerubian Egg
2 Haunted Creeper
1 Dr. Boom
1 Mal'Ganis
2 Imp-losion
2 Imp Gang Boss
2 Dark Peddler
and it's going pretty well in ranked too!
The problem is Dark Peddler which i found in the carddb here:
<Tag enumID="185" type="String">Dark Peddler</Tag>is playling last, after other minions (the discovery mechanic works nice anyway).
So i wonder if you can help me to give it priority draw over others.I'm running ASC txts:
Mulligan:
// This File: _mulligan.txt
// Author: Blackoak
// Credits: sadpwner
// Version: 0.2 (21-Oct-15)
// Deck Name: Zoolock
// Hero: Warlock
// Deck Type: Zoo (Aggro)
// - W A R L O C K ------------------------------
// [1] Flame Imp (EX1_319)
// [1] Power Overwhelming (EX1_316)
// [1] Voidwalker (CS2_065)
// [3] Imp Gang Boss (BRM_006)
// [4] Imp-losion (GVG_045)
// [4] Voidcaller (FP1_022)
// [5] Doomguard (AT_020)
// [9] Mal'Ganis (GVG_021)
// - N E U T R A L ------------------------------
// [1] Abusive Sergeant (CS2_188)
// [2] Dire Wolf Alpha (EX1_162)
// [2] Haunted Creeper (FP1_002)
// [2] Ironbeak Owl (CS2_203)
// [2] Knife Juggler (NEW1_019)
// [2] Nerubian Egg (FP1_007)
// [4] Defender of Argus (EX1_093)
// [4] Gormok the Impaler (AT_122)
// [5] Loatheb (FP1_030)
// [7] Dr. Boom (GVG_110)
// - V A R I A T I O N S ------------------------
// [1] Argent Squire (EX1_008)
// [2] Echoing Ooze (FP1_003)
// [2] Wrathguard (AT_026)
// - D R U I D ----------------------------------
// 1-DROP
// Flame Imp
hold;warlock;druid;EX1_319
// Voidwalker
hold;warlock;druid;CS2_065
// 2-DROP
// 1 x Haunted Creeper
hold;warlock;druid;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;druid;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;druid;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;druid;NEW1_019:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop
hold;warlock;druid;BRM_006:1:EX1_319/CS2_065
// - H U N T E R --------------------------------
// 1-DROP
// Voidwalker
hold;warlock;hunter;CS2_065
// 2-DROP
// 1 x Echoing Ooze
hold;warlock;hunter;FP1_003:1
// 2 x Echoing Ooze
hold;warlock;hunter;FP1_003:2;coin
// 1 x Haunted Creeper
hold;warlock;hunter;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;hunter;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;hunter;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;hunter;NEW1_019:2;coin
// - M A G E ------------------------------------
// 1-DROP
// Flame Imp
hold;warlock;mage;EX1_319
// Voidwalker
hold;warlock;mage;CS2_065
// 2-DROP
// 1 x Haunted Creeper
hold;warlock;mage;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;mage;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;mage;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;mage;NEW1_019:2;coin
// 1 x Nerubian Egg
hold;warlock;mage;FP1_007:1
// 2 x x Nerubian Egg
hold;warlock;mage;FP1_007:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;mage;BRM_006:1:EX1_319/CS2_065;coin
// - P A L A D I N ------------------------------
// 1-DROP
// Flame Imp
hold;warlock;pala;EX1_319
// Voidwalker
hold;warlock;pala;CS2_065
// 2-DROP
// 1 x Echoing Ooze
hold;warlock;pala;FP1_003:1
// 2 x Echoing Ooze
hold;warlock;pala;FP1_003:2;coin
// 1 x Haunted Creeper
hold;warlock;pala;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;pala;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;pala;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;pala;NEW1_019:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;pala;BRM_006:1:EX1_319/CS2_065;coin
// - P R I E S T --------------------------------
// 1-DROP
// Flame Imp
hold;warlock;priest;EX1_319
// Voidwalker
hold;warlock;priest;CS2_065
// 2-DROP
// 1 x Echoing Ooze
hold;warlock;priest;FP1_003:1
// 2 x Echoing Ooze
hold;warlock;priest;FP1_003:2;coin
// 1 x Haunted Creeper
hold;warlock;priest;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;priest;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;priest;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;priest;NEW1_019:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;priest;BRM_006:1:EX1_319/CS2_065;coin
// - R O G U E ----------------------------------
// 1-DROP
// Flame Imp
hold;warlock;thief;EX1_319
// Voidwalker
hold;warlock;thief;CS2_065
// 2-DROP
// 1 x Haunted Creeper
hold;warlock;thief;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;thief;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;thief;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;thief;NEW1_019:2;coin
// 1 x Nerubian Egg
hold;warlock;thief;FP1_007:1
// 2 x x Nerubian Egg
hold;warlock;thief;FP1_007:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;thief;BRM_006:1:EX1_319/CS2_065;coin
// - S H A M A N --------------------------------
// 1-DROP
// Flame Imp
hold;warlock;shaman;EX1_319
// Voidwalker
hold;warlock;shaman;CS2_065
// 2-DROP
// 1 x Haunted Creeper
hold;warlock;shaman;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;shaman;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;shaman;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;shaman;NEW1_019:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;shaman;BRM_006:1:EX1_319/CS2_065;coin
// - W A R L O C K ------------------------------
// 1-DROP
// Flame Imp
hold;warlock;warlock;EX1_319
// Voidwalker
hold;warlock;warlock;CS2_065
// 2-DROP
// 1 x Haunted Creeper
hold;warlock;warlock;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;warlock;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;warlock;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;warlock;NEW1_019:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;warlock;BRM_006:1:EX1_319/CS2_065;coin
// - W A R R I O R ------------------------------
// 1-DROP
// Flame Imp
hold;warlock;warrior;EX1_319
// Voidwalker
hold;warlock;warrior;CS2_065
// 2-DROP
// 1 x Haunted Creeper
hold;warlock;warrior;FP1_002:1
// 2 x Haunted Creeper
hold;warlock;warrior;FP1_002:2;coin
// 1 x Knife Juggler
hold;warlock;warrior;NEW1_019:1
// 2 x Knife Juggler
hold;warlock;warrior;NEW1_019:2;coin
// 3-DROP
// 1 x Imp Gang Boss + 1-Drop + Coin
hold;warlock;warrior;BRM_006:1:EX1_319/CS2_065;coin
// - L E F T O V E R S --------------------------
Combo: (yes i know these are tempo mage combos but i decided to leave them there)
// Version: 0.4 (05-Nov-15)
EX1_559,25;AT_004,0;bonus:50;hero:mage
EX1_559,25;EX1_277,0;bonus:50;hero:mage
EX1_559,25;CS2_031,0;bonus:50;hero:mage
EX1_559,25;CS2_027,0;bonus:50;hero:mage
EX1_559,25;GVG_001,0;bonus:50;hero:mage
EX1_559,25;CS2_024,0;bonus:50;hero:mage
EX1_559,25;GVG_003,0;bonus:50;hero:mage
EX1_559,25;CS2_023,0;bonus:50;hero:mage
EX1_559,25;AT_002,0;bonus:50;hero:mage
EX1_559,25;CS2_026,0;bonus:50;hero:mage
EX1_559,25;EX1_289,0;bonus:50;hero:mage
EX1_559,25;EX1_295,0;bonus:50;hero:mage
EX1_559,25;EX1_294,0;bonus:50;hero:mage
EX1_559,25;PART_001,5;bonus:50;hero:mage
EX1_559,25;PART_002,5;bonus:50;hero:mage
EX1_559,25;PART_003,5;bonus:50;hero:mage
EX1_559,25;PART_004,5;bonus:50;hero:mage
EX1_559,25;PART_005,5;bonus:50;hero:mage
EX1_559,25;PART_006,5;bonus:50;hero:mage
EX1_559,25;PART_007,5;bonus:50;hero:mage
BRM_002,25;AT_004,0;bonus:50;hero:mage
BRM_002,25;EX1_277,0;bonus:50;hero:mage
BRM_002,25;CS2_027,0;bonus:50;hero:mage
BRM_002,25;GVG_001,0;bonus:50;hero:mage
BRM_002,25;CS2_024,0;bonus:50;hero:mage
BRM_002,25;GVG_003,0;bonus:50;hero:mage
BRM_002,25;CS2_023,0;bonus:50;hero:mage
BRM_002,25;AT_002,0;bonus:50;hero:mage
BRM_002,25;CS2_026,0;bonus:50;hero:mage
BRM_002,25;EX1_289,0;bonus:50;hero:mage
BRM_002,25;EX1_295,0;bonus:50;hero:mage
BRM_002,25;EX1_294,0;bonus:50;hero:mage
BRM_002,25;PART_001,5;bonus:50;hero:mage
BRM_002,25;PART_002,5;bonus:50;hero:mage
BRM_002,25;PART_003,5;bonus:50;hero:mage
BRM_002,25;PART_004,5;bonus:50;hero:mage
BRM_002,25;PART_005,5;bonus:50;hero:mage
BRM_002,25;PART_006,5;bonus:50;hero:mage
BRM_002,25;PART_007,5;bonus:50;hero:mage
Settings:
// This File: Settings.txt
// Author: Blackoak
// Version: 0.2 (22-Oct-15)
// Deck Name: Zoolock
// Hero: Warlock
// Deck Type: Zoo (Aggro)
enfacehp = 29;
maxwide = 5000;
twotsamount = 250;
simEnemySecondTurn = true;
playarround = false;
playaroundprob = 30;
playaroundprob2 = 50;
enemyTurnMaxWideSecondTime = 160;
enemyTurnMaxWide = 16;
enemySecondTurnMaxWide = 16;
nextTurnDeep = 6;
nextTurnMaxWide = 16;
nextTurnTotalBoards = 160;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = false;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = true;
speed = true;
Thanks